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    Diablo Wizard damage

    Diablo Wizard damage


    Wizard damage

    Posted: 20 Oct 2020 05:24 PM PDT

    Hello, I played when D3 originally came out but didn't play for last 4 years. I feel like my damage is not comp to where it should be for paragon levels 730. I'm at 1,545,200. Is that average? I'm also having trouble finding a decent weapon. Any suggestions?

    submitted by /u/sknic17 to r/Diablo3Wizards
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    Freaking Krysbin's sentence !!

    Posted: 21 Oct 2020 02:10 AM PDT

    I ahve a masquerade bone spear build and wanna know the following please:

    1) i have equipped 'lost time' in my off hand, which redusces the movement speed of enimes by 30%. Hence procing the first part of krysbin ring.

    2) what if i use the bone prison passive skill which has a 30% chance to trap enimies in a bone prison. Will this proc the other part of krysbin

    3) finally, is there a way to know if i proced krysbin's sentence damage buff ingame? Like characters stats or something?

    Thanx in advance.

    submitted by /u/EZ-MT to r/Diablo3Necromancers
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    Leveling to 70q questions.

    Posted: 20 Oct 2020 07:05 PM PDT

    So I am playing as the demon hunter and am grinding to lvl 70. I keep seeing people say they got to 70 in day or 2. I kill fast die very little. Playing on master difficulty. But I am in act 2 any tips for leaving faster?

    submitted by /u/ramner to r/Diablo3DemonHunters
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    Arachyr Firebats Lazy alternative

    Posted: 20 Oct 2020 12:02 PM PDT

    For ease of play I'm using this lazy version with a cubed Wormwood, so auto-cast Locust Swarm to proc Ring of Emptiness buff.

    • Cubed Wormwood as mentioned above
    • This forces to wield Staff of Chiroptera. Needs to farm for a optimal roll on Firebats increase damage
    • Lack of damage reduction of not having Sacred Harvester is mitigated by Horrify
    • By not having 10 stacks (only 5) of Soul Harvest, Lakumba is not so powerful so it could be replaced for Coils of First Spider, mitigating some of the damage reduction lost in this build. Coils have 5 main stats.
    • Auto cast Locust Swarm renders Creeping Death not necessary and then can be traded by Swampland Attunement, mitigating more of the damage reduction lost.
    • Auto cast Locust Swarm also makes Pestilence rune not necessary, so the Vile Hive mojo power is not needed. This build would lack of a minus one gear to add stats like Intelligence etc.

    Here is the link for the build => https://www.d3planner.com/257923299

    submitted by /u/robsonwt to r/Diablo3witchdoctors
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    Diablo is blindfolded.

    Posted: 20 Oct 2020 07:29 PM PDT

    Suggestions for PoJ TR build

    Posted: 07 Oct 2020 01:22 PM PDT

    Stalling out around Grift 120 area. I know I need to replace RoRG slot but can't get an ancient to drop in the last 200 runs. Survivability isn't an issue unless its a group of molten/poison ground elites.

    https://www.d3planner.com/652429845

    submitted by /u/ShiftyBid to r/Diablo3Monks
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