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    Thursday, December 12, 2019

    Diablo Festive Music for the Holidays

    Diablo Festive Music for the Holidays


    Festive Music for the Holidays

    Posted: 12 Dec 2019 01:09 PM PST

    Rhykker's feedback on multiple areas of Diablo IV development

    Posted: 12 Dec 2019 01:21 PM PST

    IMHO: The single most important thing they should change in D4: Skill Trees

    Posted: 12 Dec 2019 03:08 AM PST

    Bring skill trees like in D2, Grim Dawn, Titan Quest an so on back. They allow us to follow builds, and create meaningful choices so we aren't all the same characters.

    Talents seems to be a way too vague version of it. The different builds should use different skills, and you should need to follow and "unlock" skills based on the build you are following.

    It works so well in the other mentioned games, and I don't see any reason to step away from it. We don't want or need every skill to be available to every character of each class, we want our characters to be unique and reflected by the build.

    Also it is way more rewarding to unlock skills that you have worked to get, than just unlock everything for all.

    submitted by /u/kasperja
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    D4 DIFFs - Make the Game ACTIVE FROM THE START.

    Posted: 12 Dec 2019 08:07 PM PST

    THE GAME SHOULD BE ACTIVE FROM THE START.
    Make the "story" mode challenging. Stop this D3/WoW "modern Blizz" craziness with speedrunning from the get-go. "speed to the max lvl, for the endgame is THE GAME" - this needs to stop. Make the challenge from the start. You are killing half of the game before you even start with this ...

    NO, the "difficulty" is NOT superficial stat check aka HP/RES/DMG. The true "Difficulty" should be in the depth of the system + You have to react on the world around you aka ACTIVE gameplay(timing the abilities, timing the dodge, Mob attack patterns and their composition, traps if you are not aware of your surroundings, etc.), Not a passive one (face tanking, teleporting, IK everything off-screen or getting IKed cuz of lag/failed stat check). If you are just spamming the teleport to IK everything without any danger from the start of the game ... the gameplay is broken ...

    This also means NO EXP BOOST ON HIGHER "DIFFICULTIES". It only leads to the snowballing the power creep. In D3 it is totally broken and reversed. If you want to play on "difficulty" where you have to be aware and think, you gain sooo much EXP that by the next 10mins, you out level everything and it drops you even more powerful items and thus forcing you on the even higher diff and rens and repeat. STOP THIS, PLEASE, NO EXP BOOSTS ON HIGHER DIFFS.

    submitted by /u/Sillri
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    Diablo 3 on ps4.

    Posted: 12 Dec 2019 10:38 AM PST

    Simple question, how is it?

    submitted by /u/Sandoznigga
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    A Possible Solution to Potion Cooldown and Spamming in Diablo IV

    Posted: 12 Dec 2019 11:42 AM PST

    Though I prefer potions having cooldown after consumption, not everybody agrees.

    So I propose that instead of spamming potions or limiting the frequency of its use with cooldown, why not have potions diminish healing if used in succession.


    Example 1:

    • 100% initial healing, adds a potion debuff that lasts 20 seconds
    • 80% healing for the 2nd use within the 20 seconds, resets duration
    • 50% healing for the 3rd use within the 20 seconds, resets duration
    • And so on until the potion heals for 20%, after which it remains at this percentage

    Or to emphasize on careful planning:


    Example 2:

    • 100% initial healing, adds a potion debuff (tier I) that lasts 20 seconds
    • 80% healing for the 2nd use within the 20 seconds, sets potion debuff to tier II that lasts 10 seconds
    • 50% healing for the 3rd use within the 20 seconds, sets potion debuff to tier III that lasts 10 seconds
    • Each time the potion debuff expires, its tier regresses to the previous tier ___ Additional:

    Example 3:

    • 1st use: instantly heals 200 life, adds a potion debuff that lasts 20 seconds
    • 2nd use within 20 seconds: instantly heals 180 life, 20 life over 4 seconds
    • 3rd: instantly heals 140 life, 60 life over 4 seconds
    • 4th: instantly heals 100 life, 100 life over 8 seconds
    • And so on until the potion heals 200 life over 15 seconds
    submitted by /u/ArcTriumvirate
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    Do you prefer playing with people who are mic’d or not mic’d?

    Posted: 12 Dec 2019 03:45 PM PST

    I was kicked from a game and was really baffled as to why. When I went back to the game (it was the only one available I'm on PS4 and just starting a new seasonal character) they kicked me but not before yelling "get a mic".

    I've been playing since D3 launched and have hundreds of hours on all platforms and know that the game really doesn't require a lot of strategy. I wasn't playing hardcore so Death is pretty meaningless in regular rifts and it was a brand new character. I don't like interacting too much with others, especially randoms, so I play pretty much every game without a mic and never had much of a problem.

    This just caught me off guard. So I was curious as to how everyone else felt about playing with a mic'd vs non mic'd person.

    submitted by /u/drummersarus
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    Question on socket quest.

    Posted: 12 Dec 2019 02:49 PM PST

    The Monster level for halls of Vaught a Partizan dropped if I use socket Q will it be 4 soc or 3 thanks!!

    submitted by /u/Designer_ux
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    Necromancer in hardcore??

    Posted: 12 Dec 2019 04:23 PM PST

    So like I've died 2 hours in with my LoN Singularity necro, and I'm not sure if its even worth the time playing in Necro anymore? Like i love the class, but every minute its proc city and my toughness usually doesnt go past 40 mil. Thoughts on a good build for necro in HC???

    submitted by /u/aznstar1154
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    Capstone Talents and Skill Trees

    Posted: 12 Dec 2019 01:00 PM PST

    Alright. Since there's another post on this sub praising Skill Trees (a la Grim Dawn, D2), and so many people seem to agree with that post. But... are D2 Skill Trees really so great? There is a fair amount of disagreement here in the community, so how about a... bit of a combined solution?

    I find the standard take on skill trees to be fairly boring, but I will admit that allocating a skill point into my character every level is a nice dopamine kick. So I would like that to exist in D4. However, I think D4 can do something new and exciting, by combining the standard "get a skill point every level!" bit with some added flavor.

    How about, every 10 levels... you unlock a capstone talent tier? I am thinking of something similar to talent trees in current WoW. So, while every level you will get a skill point, which you can put into something like +3% fireball damage (which feels great to get maxed out at +15%, but you have to admit it's not particularly interesting), you also get confronted with a more gameplay-altering decision every 10 levels. These capstone talents would be visually distinct from other skills, to make it clear to new players that they should pay particular attention to them.

    While this is a lot like WoW's talent system, I just want to say that... I mean, PoE's ascendancy system is somewhat similar as well; ascendancy skills are much more powerful than other skills, and they are build-defining.

    So what could this look like?

    For example, at level 10 you may be presented between the choice of the following 3 capstone talents for a fire sorceress:

    Pyromaniac: Your fireballs have a 20% chance of increasing the damage of your next meteor by 50% to ignited targets. (might be used for pvp or just for people that want to see those chunky crits tho)

    Firebolt: (Ability, replaces frostbolt) 0 mana. Same damage as frostbolt. Has a 2% increased chance to critical strike. On critical strike, ignite the enemy. (might be useful for sustained dps in long boss fights)

    Hot Feet: (Ability): 20 mana. You gain 30% movement speed for 6 seconds, and lose 3% of your current life every second for 6 seconds. (might be used for pvp or speedrunning)

    Examples of the types of questions people could be confronted by with these capstone talents:

    Do I want to focus on single target, or AoE?

    Sustained damage, or burst damage?

    Do I want increased mobility, or do I want some more tankiness?

    Something I'm also interested in, is the possibility that you can use your capstone talent points from later levels to acquire the capstone talents at lower levels--so if you want a build to use both Firebolt and Pyromaniac from above, then you could use your level 20 talent point to get the other one, and forgo the level 20 talents.

    Re-specing:

    In order to discourage people from just re-specing constantly based on the content that they're fighting (which leads to our character identity being watered down--and it's also a tedious process), Blizzard could just make it very expensive. I'm thinking like, you could fully re-spec, but it would require like 30-60 minutes of farming resources. Think Orbs of Regret from PoE, except y'know, more accessible. Y'know, let's just call them Orbs of Regret for now.

    In this way, you are still sort of incentivized to level up alt characters. After all, if over the course of the season you would re-spec 20 times, it might be worth your while to just... level up another sorcerer.

    But if, say, you want your sorcerer to have a speed-based focus for leveling, and then you hit a wall and find that you're killing things too slowly, you could farm up the resources to re-spec from Hot Feet to Pyromaniac, as listed above (and It'd be great if you get a couple Orbs of Regret early on as well, just to introduce new players to the idea and prevent feelsbad moments.)

    Thoughts?

    submitted by /u/Clownstabber
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    Weekly Thursday Help Desk, Ask your newbie questions here - 12/12/19

    Posted: 12 Dec 2019 06:00 AM PST

    Welcome to week 339 of Thursday Help Desk.

    This is a weekly thread for any quick/newbie/unsure questions you may have. No matter how dumb you may think the question is, now is your chance to have them answered! If you need help with your gear and build, post to the weekly Gear thread instead!

    Check the Commonly Asked Questions page first before posting!

    If you're not here to ask or answer questions, then this place is not for you. The mods will be resilient in removing posts and possibly even bans. Meta feedback about the weekly post is fine. Helpful people will be strongly considered for an ID scroll after a review of posting history.

    Sort by new to answer the latest questions. Older questions most likely already have answers.

    If you have any feedback for this specific weekly thread, just post it here or message the mods.

    submitted by /u/GharbadTheWeak
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    Please don't make builds locked behind items in D4

    Posted: 12 Dec 2019 12:21 PM PST

    I was listening to /u/LordFluffy podcast with Wolfcryer and ThaPchild yesterday and noticed something interesting PChild said. I'll paraphrase, but they were talking about items being more rare in D4. Pchild said something to the extent of "I don't want items being so rare that I can't play a Whirlwind build set in a season". This reminded me of how builds are locked behind itemization in D3. To play WW/Rend in D3 S19, you need very specific items. Depending on which exact build you go with, generally it will be WotW set, Ambos Pride, Lamentation, Mortick's, etc.

    The fact that PChild says that he can't play Whirlwind without all the necessary items is shitty. I know this to be true from playing S18 to death and knowing archon is worthless without Vyr's and Chantodo's being worthless without Vyr's, etc. Couldn't play Blood Essence necro effectively at all until I had every item in the Fluffy guide (which was actually very easy to obtain)

    By contrast, I started playing SP D2LoD a month ago and am playing a javazon. The best item a javazon can have is Titan's Revenge eth, or Thunderstrokes. I'm level 88 and I haven't found either of those items, but it's not preventing me from playing the Javazon build effectively at all. I'm farming hell Meph/Pindle/Eldritch pretty quickly with a yellow Matriarchal Jav with +2 skills, IAS, ED.

    The idea that builds are required to have a specific set of items in D3 kind of sucks. Granted, there are Best in Slot in D2 for builds, but they are by no means required to play the build effectively. This is what allows item rarity in D2, and will make eventually finding that unique jav i'm looking for all the more sweet.

    Obviously, a lot of this comes down to power coming from multiple sources, which David Kim noted in the blog post. I just hope it's tuned to where items are rare and we're not expecting to fill out our entire build the first day of the season.

    submitted by /u/OnSugarHill
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    What should developers bring and what they should avoid bringing to Diablo 4 from Diablo, Diablo 3, and Diablo 2?

    Posted: 12 Dec 2019 09:48 AM PST

    i.e. should classes be gender locked like in Diablo 2 or they should be like in Diablo 3?

    should potions be spam able or they should have cooldown like in D3?

    Is content similar to Nephalem Rifts and Greater Rifts is good or bad?

    Is having option to dye gear like in D3 is good or bad?

    Should you be able to change your build and talents anytime out of combat? Or there should be restrictions?, if yes what restrictions do you want?

    etc

    submitted by /u/EmilySienna
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    Bought D3 for PC - is there an option for controller?

    Posted: 12 Dec 2019 09:00 AM PST

    Can you finally use a controller in d3 on pc?

    submitted by /u/CliffwoodBeach
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