Diablo Megathread: Path of Exile 2 Announcement Discussion |
- Megathread: Path of Exile 2 Announcement Discussion
- [Forum Post] Patch 2.6.7a Update - General Discussion
- This time; Anu & The Angiris Council
- Alkaizer on why Diablo 2 has such an amazing itemization system compared to other ARPGS
- Does anyone liked D3's "Ultimate" abilities ?
- After 19 years...
- Andariel concept art showing her update for D4
- I really hope Diablo 4's loot system can create some moments/memories like this *VID*
- Diablo 4 evils. They probably did it again!
- Diablo 4's Dodge Mechanic Might be Just the Evolution We Need
- Is Median XL worth to play?
- Cooldowns alternative and overall oraganic connection between skills for D4
- How does D3 Play on the Switch?
- N'th layer of hell
- Kind of random
- Thoughts on diablo 4, aesthetics and ambiencr
- Paladin, Necromancer or Druid for my play style?
- Anyone interested in playing D2 tonight? US East HC
- Black Friday sale?
- How i put BELZEBUB mod(Diablo 1) in fullscreen? And launch the mod on galaxy?
- Is anyone concerned with D4 being a live service game?
- What are your thoughts on early Reaper of Souls like crafting?
Megathread: Path of Exile 2 Announcement Discussion Posted: 15 Nov 2019 01:54 PM PST Hi all, Exilecon has started and Path of Exile 2 was just announced. We are creating this megathread to serve as an outlet for feedback and discussion regarding the announcement and how it relates to and compares to what was shown at Blizzcon with Diablo 4. To keep the sub tidy, we will be removing any posts outside of this megathread. Thank you. [link] [comments] | ||
[Forum Post] Patch 2.6.7a Update - General Discussion Posted: 15 Nov 2019 12:03 PM PST
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This time; Anu & The Angiris Council Posted: 15 Nov 2019 04:10 AM PST
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Alkaizer on why Diablo 2 has such an amazing itemization system compared to other ARPGS Posted: 15 Nov 2019 11:35 AM PST
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Does anyone liked D3's "Ultimate" abilities ? Posted: 15 Nov 2019 08:27 AM PST Because I really didn't, and it seems to be back in D4. To me those abilities felt like either useless 90% of the time or you had a build around it to spam it. On top of that I hated the fact that some of them are transformation like the barbarian super saiyan. At least it looks to be less of that in D4 but still. [link] [comments] | ||
Posted: 15 Nov 2019 06:05 AM PST I finally realized you can shift click your potions while your in your inventory and it gets add to your belt. For the past 19 years I have been dragging each potion into my belt. [link] [comments] | ||
Andariel concept art showing her update for D4 Posted: 15 Nov 2019 03:01 PM PST
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I really hope Diablo 4's loot system can create some moments/memories like this *VID* Posted: 15 Nov 2019 10:00 AM PST https://www.youtube.com/watch?v=A9rW75aFfdU Skip to about 3:40 if you're impatient, but that build up is really worth it. But man that is insane to think a drop can create such hype. It's such a rare item that even Llama had never found it after playing for damn near 20 years. It creates this sense of hope that any random person can have a shot at finding an item that is so valuable, they could either use it, or trade it to a big min-maxer for a bunch of other valuable gear. This is one thing I felt was missing from D3. Primals were pretty rare, but not at the same level of TMight, since you could re-roll legendaries with bounty mats for a 1/400 chance of a primal. And if you did roll that primal, it was just a stat upgrade over an item you already had (most of the time) rather than a whole new item. I feel like there weren't really any items in D3 that could create this kind of feeling because the drop rates were so high.. at least in RoS. I hope D4 is able to make items have this feeling. I know the mythics are supposed to be incredibly rare, which is cool. I hope they also have other legendaries which are much rarer than others. It feels like most legs/sets have a similar drop rate in D3, with some standouts like Blackthorns (lol). Drop rates tuned properly can really create a big communal sense in the game, and make trading very useful [link] [comments] | ||
Diablo 4 evils. They probably did it again! Posted: 15 Nov 2019 10:33 AM PST Back in Diablo 3, the opening done by Deckard Cain literally was the summary of the whole game! The below transcript is taken from Diablo fandom: And, at the End of Days, Wisdom (Malthael) shall be lost as Justice (Tyrael) falls upon the world of men. Valor (Imperius) shall turn to Wrath - and all Hope (Auriel) will be swallowed by Despair (Rakanoth) Death (Malthael), at last, shall spread its wings over all - as Fate (Itherael) lies shattered forever. Some few points I've caught in the gameplay trailer for Diablo 4, from what is said by the dude (idk who, I'm guessing it's Marius or Ba'al or Diablo) who also talks about dreams and he's talking to the grave. Below is the transcript and my interpretations or maybe speculations: The dream continues to haunt me old friend, It always starts with a journey - to a distant land, There I find a city in flames, Streets choked with corpses, Unthinkable DESTRUCTION (Baal), I witness senseless SLAUGHTER (Duriel), brother against brother, pure HATRED (Mephisto), and then - executions, SUFFERING (Andariel) surrounded me until my turn came - it burnt my eyes, break my bones. I waken in TERROR (Diablo). There's no one left to stand against THEM. You think me mad old friend, but I know these dreams. They tell of the future. Hell is coming brother, hell is coming. (All the evils return) At the time the dude says the 2nd paragraph, he leans forward and you can see high sleeves a little ripped with blood as if done by claws. I can't really pin point a few things, I'll need some help brainstorming into this:
That's all I got now, but of course this is pure speculation and personal points. [link] [comments] | ||
Diablo 4's Dodge Mechanic Might be Just the Evolution We Need Posted: 15 Nov 2019 08:59 PM PST Hi Everyone, I was thinking about the dodge feature the D4 team put in and the large deadly sweeping attacks of the world boss they showed and realized how seriously fun that looked. When people talk about what they want in D4 the big things you hear are:
The dodge mechanic helps with ALL these things. Look at Dark Souls. This is the only other successful game since D1/D2 that pulls the dark terrifying gothic atmosphere off. That atmosphere is maintained because the gameplay is 100% aligned! Monsters in DS are terrifying because they hit you exactly as hard as it looks. How do you balance this? Dodging and blocking. They built an entire game around being able to avoid large damaging attacks. Somehow, we don't have an ARPG Dark Souls yet and this seriously is just the evolution that Diablo and perhaps the whole genre desperately needs. I'm not saying we should go HAM on being like Dark Souls, just try building combat gameplay around some of the fundamental ideas of DS like dodging, blocking and telegraphing large threatening moves. Slow gameplay down a bit and make us remember what it's like being a low to mid level character that isn't effectively immortal. Make the damage from attacks and timing more forgiving than DS but keep the snappy Diablo skills and itemization we know and love. A few big attacks won't kill you, but you would survive a lot longer doing things right. Perhaps we could even have skills like "activate X effect after a successful dodge". Imagine expanding this to reworking shields to block, blink to dodge or move speed to weave in and out of combat on an isometric plane. The rush of dodging a powerful sweep attack never gets old and is the solution to keeping us engaged longterm instead of falling asleep farming pathetic mobs. I'm personally very happy that the D4 team chose to keep the dodge in. What do you guys think? Should gameplay be expanded around having methods of damage avoidance (rather than just straight up tanking or turning invincible for X seconds)? [link] [comments] | ||
Posted: 15 Nov 2019 01:50 PM PST Diablo 1 and 2 were so much fun and I really like the concept of Diablo games. what do you think? is it worth to grind there? [link] [comments] | ||
Cooldowns alternative and overall oraganic connection between skills for D4 Posted: 15 Nov 2019 04:44 PM PST Hi Everyone, During a conversation in Diablo's forums, I came up with an idea for a connection between skills we haven't seen in D2 or PoE (I'm not familiar enough with other games, and I probably wasn't the first to think about it), and I'd love to hear your opinion about it. Some people here want their Cooldowns, which is a tool to lower spamming 'The big guns' (Ult or just strong skills?), but it breaks immersion and just not natural for the setting or RPG games overall. However, what's your take on prerequisites? For example: Achieve x count of kills with y ability type or Do x amount of dmg to unlock this skill use (Also, Do x kills not using y type abilities) Those prerequisites can be improved/hardened with skill level: This mechanic can also be used to empower abilities! Every time this criterion is met, Fireball will unleash more damage, or explode further - this could be affected by more than 1 skill and more than way. Again, I would love to hear your opinion about this mechanic. [link] [comments] | ||
How does D3 Play on the Switch? Posted: 15 Nov 2019 07:41 PM PST Long time PC D2/D3 player, haven't played in years but recently got a Switch and was thinking about how fun it could play mobile. Worth getting it? [link] [comments] | ||
Posted: 15 Nov 2019 08:41 AM PST Developers have said there will be a hell layer under Sanctuary all over the world map. I think it would be cool if you could eventually go down the layers, increasing the difficulty.
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Posted: 15 Nov 2019 06:42 PM PST How come games don't implement...two mice instead of just one mouse? How different would a game be with one for right hand and one for left? Have the keyboard still but to your side? How would this integrate into a game like Diablo, especially the first couple that were PC exclusive. I feel like this has probably been discussed before but what do you guys think? [link] [comments] | ||
Thoughts on diablo 4, aesthetics and ambiencr Posted: 15 Nov 2019 09:14 PM PST Hey guys, wanted to know what you guys think about the visual design and ambience of the game, does it do diablo 1 and 2 justice in terms of that gory, dark, and gothic experience. [link] [comments] | ||
Paladin, Necromancer or Druid for my play style? Posted: 15 Nov 2019 11:54 AM PST Doing a normal play-through and cant decide on a class. I finished the game many years ago but want to do it again. Here is my list of things for you to consider if you want to help me pick:
So in other words, I love hitting mobs from distance, or weakening them, then finishing them off in melee, like a battlemage. I am not interested in other classes, just these three. Druid looks like it can do that a bit and so can the Necromancer with Amplify damage but how effective would melee be? Thanks! [link] [comments] | ||
Anyone interested in playing D2 tonight? US East HC Posted: 15 Nov 2019 09:30 AM PST Gonna start a new character tonight. I'm thinking around 8. Drop a line if ur interested and I'll hit you up later [link] [comments] | ||
Posted: 15 Nov 2019 12:25 PM PST | ||
How i put BELZEBUB mod(Diablo 1) in fullscreen? And launch the mod on galaxy? Posted: 15 Nov 2019 12:23 PM PST I purchased the best diablo on gog, i already played tons of hours of D1. Wanna play the modded version who adds necromancer to D1. Any hints? The normal/hellfire version of D1 is on fullscreen but the belzebub is not. [link] [comments] | ||
Is anyone concerned with D4 being a live service game? Posted: 15 Nov 2019 06:04 PM PST I have a few concerns about live service. My biggest gripe with live service is that items get tweaked all the time. As soon as a new Season/Ladder start items you found in the past aren't even recognizable anymore. For example an item as "Blade Of Abraxas" (Made up) Has 100% increase damage to the ability "Fan Of Knifes" in the early days of a live service game. A season or 2 later the devs tweak it cause they think it's bad. Now it's "Blade Of Abraxas" 50% increased damage to the ability "Whirlwind" Then 5 seasons later when Whirlwind is a garbage skill they change it again. "Blade Of Abraxas" 200% Increased damage to Slam. cause slam build is the new theme for the season. I don't know about you but changing items on a whim every season to fit the theme of the seasons sucks in my opinion. Just let the items be. Every legendary doesn't need to be viable a few can suck even. I don't mind adding more items and more content as a live service tho just the constant nerfing/buffing items every season. I would rather just have a huge expansion a few years down the line instead of constant tweaking. What are you thoughts? Edit: Found a good Comment about what i mean. The comment is more targeted for Mmo's but i do find similarities that could happend in D4. Most of that is true in D3 already. [link] [comments] | ||
What are your thoughts on early Reaper of Souls like crafting? Posted: 15 Nov 2019 11:31 AM PST I remember in the beginning of Reaper of Souls, if you wanted to craft specific legendary items, you had to go look for a specific monster, in a specific location, dropping a specific crafting material that you would then use for crafting. This was heavily streamlined in later patches, now most materials come from bounties bag and there's no longer that feel of "targeted farming", unless maybe you're farming an hellfire amulet. What are your thoughts? Did you like targeted farming, or do you prefer the streamlined version? What kind of crafting would you hope to see in D4? [link] [comments] |
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