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    Diablo Ancient Sin Seekers - What to re-roll?

    Diablo Ancient Sin Seekers - What to re-roll?


    Ancient Sin Seekers - What to re-roll?

    Posted: 22 Jun 2021 09:42 PM PDT

    https://www.dropbox.com/s/jpg5iou5sqm397q/RF.jpg?dl=0

    Just had this drop, and I think the socket should be rolled off. Does anyone have other suggestions. What stat shou;d I aim for if I do roll off the socket?

    submitted by /u/binarysmurf to r/Diablo3DemonHunters
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    Idea how to fix Arachyr Firebats

    Posted: 16 Jun 2021 01:21 PM PDT

    Firebats is today, arguably, the worst build for the WD. It lacks in damage, damage reduction, it doesn't have mobility, and it goes against type of the class (A pet oriented and/or hit and run character). This build is nor pet oriented nor hit and run. You need to fix yourself in a static position and tank enemies as much as you can.

    So, how do we fix it? I was thinking of a charging and release mechanic. Quite opposite than Jade. A mechanic where, instead of channeling damage through Firebats, you could ACCUMULATE the channeled damage and release it all at once. Of course, Firebats now should be able to be cast as you move around and not be interrupt by ANY skill (HEX, I'm looking at YOU!).

    If you charge and release the damage of the Firebats you can fix some problems:

    • You are not static anymore
    • You can hit and run: charge the Firebats while out of harm's way, use Spirit Walk to get close and release the charged damage on the enemy mob.
    • You can keep Taeguk at 10 stacks all the time
    • You can keep the Cloud of Bats at 850% damage almost all the time. It would be a brief ladder of 2 seconds where you would start charging your damage after releasing from a previous charge.
    • You can synergize better with CoE and release your charged damage at the Fire cycle.

    It would go like that:

    • Staff of Chiroptera:
      • Add affix: Firebats channeling now can be charged and released all at once.
        • The change mechanics is good to be in Staff of Chiroptera so you could use this game changing mechanic in both Arachyr and Helltooth Firebats build.
    • Firebats
      • Can be cast while moving
      • It's not interrupted by ANY skill

    Changing that mechanic and the build would be viable again to be played and maybe would need some buffs in damage and damage reduction in numbers only.

    submitted by /u/robsonwt to r/Diablo3witchdoctors
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