• Breaking News

    Thursday, March 25, 2021

    Diablo I made a Lum rune cause I was bored

    Diablo I made a Lum rune cause I was bored


    I made a Lum rune cause I was bored

    Posted: 25 Mar 2021 10:39 AM PDT

    D3 Set Dungeons... can we please get rid of them?

    Posted: 25 Mar 2021 07:10 AM PDT

    This is my least favorite thing to do every season. It is always required and it's always annoying. End rant.

    submitted by /u/Faiyth_
    [link] [comments]

    Just found out D2R will be on switch.

    Posted: 25 Mar 2021 05:49 PM PDT

    Holy crap, I'm stoked!

    submitted by /u/Phaelen2003
    [link] [comments]

    Huh? (or: Increasing axe mastery reduces damage???)

    Posted: 25 Mar 2021 04:07 PM PDT

    Huh? (or: Increasing axe mastery reduces damage???)

    What is going on?
    I'm carrying an axe. Even the attack rating is reduced.

    Before leveling up Axe Mastery

    After leveling up Axe Mastery

    submitted by /u/TrollAxeThrower
    [link] [comments]

    Do you think potion management will change in D2: Resurrected? Should it?

    Posted: 25 Mar 2021 10:17 AM PDT

    Personally I think the potion system is what will determine if I play the game once, or a hundred times.

    I will play it, no doubt, but constantly shift clicking potions from inventory is nothing I see myself doing for more than a single playthrough. The flask spamming was the reason I quit PoE after all.

    I guess it's still a thing because the Diablo 2 veterans like the current potion system, and I understand that the game is made for them, which is fair enough.

    But what is your opinion?

    submitted by /u/GoodDayToPlayTheGame
    [link] [comments]

    You cannot equip metal armor in the shareware version of Diablo 1 on GitHub, evidently

    Posted: 25 Mar 2021 09:56 PM PDT

    How will Anni's Drop in D2R?

    Posted: 25 Mar 2021 04:05 AM PDT

    In d2, all anni's are farmed by private groups that pool sojs, target a specific ip to pop, and use multiple cd keys to get 1x anni per key. For a few soj buy in and 8 sets of cd'keys, you could make dclone walk in 8 games, join each with your smiter and get 8x anni.

    That old way might not work so good in the new game for a number of reasons. How should farming anni work in d2r?

    submitted by /u/BugsRCute
    [link] [comments]

    Small D2R question

    Posted: 25 Mar 2021 10:26 AM PDT

    Has anything been mentioned about fixing not being able to see/filter games in Norm/NM once you get to the final difficulty?

    submitted by /u/Romans8v9
    [link] [comments]

    [Diablo 3] Best way to get started on new platform (PS4 to PC)

    Posted: 25 Mar 2021 01:24 PM PDT

    My friends and I bought Diablo 3 on pc after playing on ps4 a couple of years ago.

    What is the fastest way to get through the story/reach level 70?

    submitted by /u/DarkSaister
    [link] [comments]

    D3 re-re-worked rathma set

    Posted: 25 Mar 2021 08:06 AM PDT

    I was thinking about trying the rathma set in s23 but im not really sure how to use it at max efficiency, the previous 8500% was easily achievable with skellies and revived minions now you need one more permanent minion for the 9000% so do i have to use something like flesh golem now? And with the buffs to army of the dead is it going to be usable again? Im not looking for the best necro build and i know bone spear masquerade is going to be miles ahead, i just wanna play rathma.

    submitted by /u/scyleri
    [link] [comments]

    Cathedral at Tristram in Diablo 2

    Posted: 25 Mar 2021 01:44 AM PDT

    Watching some Diablo I videoclips on youtube while at the same time playing Diablo II I was wondering:

    Why doesn't Tristram in Diablo II have a cathedral with multi level dungeons to explore? - similar to Q3 "The Forgotten Tower"

    ...and I miss Farnham the Drunk.

    submitted by /u/protossdesign
    [link] [comments]

    While everyone is not pleased with D2R classes faces, why not play a game, considering that the Barb is a Dave Bautista copy paste, which celebrity would you use as inspiration for each classes?

    Posted: 25 Mar 2021 07:14 AM PDT

    Barb is clearly Dave Bautista

    Following this logic, who would be your roster of actors for the classes?

    Amazon could be Blake Lively

    Druid would be Sean Bean

    Sorceress would be Aishawara Rai

    Paladin would be Idris Elba

    Assassin would be ???

    Necro would be Christopher Walken

    submitted by /u/The_Creatorist
    [link] [comments]

    Weekly Thursday Help Desk, Ask your newbie questions here - March 25, 2021

    Posted: 25 Mar 2021 07:00 AM PDT

    Welcome to this week's installment of Thursday Help Desk.

    This is a weekly thread for any quick/newbie/unsure questions you may have. No matter how dumb you may think the question is, now is your chance to have them answered! If you need help with your gear and build, post to the weekly Gear thread instead!

    Check the Commonly Asked Questions page first before posting!

    If you're not here to ask or answer questions, then this place is not for you. The mods will be resilient in removing posts and possibly even bans. Meta feedback about the weekly post is fine. Helpful people will be strongly considered for an ID scroll after a review of posting history.

    Sort by new to answer the latest questions. Older questions most likely already have answers.

    If you have any feedback for this specific weekly thread, just post it here or message the mods.

    submitted by /u/AutoModerator
    [link] [comments]

    D3 S23 Followers Skill That Cheats Death, Does it Stack with DH Awareness?

    Posted: 25 Mar 2021 01:55 PM PDT

    See title. I play Hardcore exclusively and didnt mess around in the PTR. When I die, does Awareness trigger first? Do they both trigger, making it not matter?

    If they both trigger, than its nice that I get a passive slot to use for something else, I suppose. If one triggers and the other is still active, its nice that I probably wont ever REALLY die anytime soon.

    Just curious how it works. I never stacked Awareness with Beckon Sail, for instance, to see how that worked either.

    submitted by /u/LewisCBR
    [link] [comments]

    My Diablo 3 is crashing (as well as Starcraft 2)! wtf is going on?!

    Posted: 25 Mar 2021 06:04 AM PDT

    Hi all!

    Since last year, Diablo 3 has been crashing unceremoniously to the desktop. The game cruelly and cleanly closes down and I'm spit out to the desktop. And guess what, last week I reinstalled Starcraft 2, and the same thing happens, but the game allows me even less time to play.

    I'm on a Windows 7, 64 bits; 16gb ram, a intel core i5-7600k CPU 3.80GHz; a GeForce GTX 1060 6gb. The game runs fine with everything maxed out, but what's the use =(

    submitted by /u/apostrophefz
    [link] [comments]

    Solving some of D3 and D4's item and progression problems using machine learning and AI.

    Posted: 25 Mar 2021 01:06 PM PDT

    First, a concrete example using the hot topic of D3's recent FB nerf. Deathwish has such a big multiplier it's been an overall balance problem for a while because it can be used with so many builds. If you like DW or don't main Wiz or know about DW, pls bear with me, it's more about the general ideas. So DW has just a basic dmg buff effect - it doesn't add a new animation or special effect, it's just a channeling damage multiplier - a number.

    With changes to their code, they could change DW specifically in conjunction with the Firebird set. The sheet dmg multipler of Deathwish could quite literally change when paired with FB6. You would see a lower XXX% on DW when slotted with FB6 but when it's either cubed or slotted with any other builds, LOD, and other sets, where it's perhaps considered fine as-is, it would remain at that higher percentage.

    This kind of per-combo dynamic power is nothing new to ARPGs. In that specific FB example, they just knock down DW's multiplier when combined with FB6 and they're much closer to a solution without needing as much change to FB6's own multipliers. All top clears with FB6 used Deathwish. This also doesn't affect other sets or builds that use DW - it's dynamic and only affects DW's multiplier when used with FB6 in that case.

    This dynamic system in general would allow them to balance so much better because so many of their problems stem from changing one item or set to fix one scenario but that change ripples through to so many other items and sets, throwing them out of balance. This happens with many classes, items and sets.

    With a dynamic system where effects and power levels change based on per-case basis, they don't have that ripple problem. And players are already used to seeing the main sheet dps and toughness swing wildly w/ certain buffs and gear. The example of having DW buff multiplier change dynamically isn't an issue.

    (Yes, I know, not going to happen, too much work, they've never done it before, game's in maintenance mode. Thanks for playing.)

    Another solution, actually very doable, is just to use any one of the quality off-the-shelf or Cloud-based ML AI packages to auto-balance everything when changes are made. It has an upfront cost of shlepping in all the data, constraints, goals for the system, and all that but once it's setup, it ripples everything for you - for example, you constrain XXX to remain the same while setting end-goal of YYY to change, it does all the hard work of rippling the change correctly. It may even be overkill where classic modeling tools might suffice but this brings us to this next point.

    In D4, they could even do this in real-time in-game with data coming into the ML AI system from player's beating objectives, bosses, leveling up etc. The system could constrain progress to a chosen rate by changing the power level on various gearing on the fly. That gear would be chosen by comparative data - certain gear and skills, especially early, can be really OP. The ML AI system, being fed data, would change power levels in near-real-time to, again, keep progression rates in check. They could also have a manual step where someone on balance team has to click a button to approve ML AI changes about to take place etc. They could slow changes down to occur daily at midnight or 3AM or something or keep it in near-real-time once they're more confident with it.

    I would even go so far as to say, that an ML AI system could actually auto-balance every class and build in the game if there was no inherently contradictory itemization.

    It could also,in D3's case, guarantee that every class and build could hit around the same GRXXX solo, and given the right itemization from the start, could also do the same for the various group comps, where permutational complexity (various class and skill interactions) is higher.

    And think of this scenario - soon after D3's launch in 2012, wizards crushed the game using an exploit with Energy Armor / Force Armor, really low vit life total, and super-high life-per-second. Or something along those lines. Incoming attacks over 35% of max Life were reduced to only deal 35% like normal but the LPS instantly refilled health / red globe back to max. Wizards were instantly at max health all the time - their low life with high LPS was a problem the devs didn't foresee. So wizards were almost invincible before it was patched to include extra wording where being hit with dmg equaling 100% of max life was lethal.

    Anyway - the ML AI system would have picked up on that progression disparity very early, in real-time relative to other builds and players. The balance team would have been on it much earlier with a patch issued sooner. The system is only as good as the data, skill design, and itemization allow it to be. But with ML AI, especially with systems geared for simulation iterations (like chess for example) these systems can quite literally play themselves to quickly find successful or weak in-game tactics, and weed them out or prioritize them.

    With D3 or D4, and Blizzard's resources behind it, this kind of system could iterate millions of times through the game with simulations of every class, every build, every gearing combination, every group comp, etc. It could quickly find exploits and weaknesses. Modeling and spreadsheets aren't enough. And doing this before launch with D3 as example, would have found that FA/EA exploit. The cost for these systems is almost all up-front.

    If you're unfamiliar with this kind of tech think of it like the ultimate bot in the specific case above - just running through the game with different classes and builds etc to find issues.

    So TL-DR - dynamic per-case gearing power levels and ML AI in conjunction with in-game instrumentation could relieve our beleaguered friends from so many difficult problems. And if they wanted to intro a new class set and have it be above par and slightly more powerful - they could do this in a precise way to incentivise community without guesswork and a bunch of overbuffs or overnerfs.

    submitted by /u/philoguard
    [link] [comments]

    Problem with diablo 1

    Posted: 25 Mar 2021 06:07 AM PDT

    I installed the game and patch 1.09, mounted the iso file and my only problem now is the game going black at the menu after the blizzard north logo. The game doesn't crash and I hear sounds of the cutscene and menu music. I tried running with compatibility but then it tells me to put the cd. Im on Windows 10 btw.

    Any solutions?

    submitted by /u/smrt666
    [link] [comments]

    How do build variants work? (+ seasonal endgame questions)

    Posted: 25 Mar 2021 03:11 AM PDT

    Long story short: I've casually played seasons since Season 16, but for each one, I basically only got the Haedrig's Gift set, played Greater Rifts for a while, then quit within the first week.

    I think my questions all stem from my lack of knowledge surrounding the endgame. What are all the activities that I keep hearing like bounties, speed, nephalem rifts, pushing, etc. and how do you build for them?

    So for each activity:

    1. What is its purpose?
    2. What do you do differently in this activity compared to others?
    3. How and why do builds change for this activity (like is there a focus on survivability or movement speed)?

    If specificity helps, I'm planning to run Barbarian with Wrath of the Wastes for S23, so feel free to use its variants as an example. Thanks for the help.

    submitted by /u/AeonArcana999
    [link] [comments]

    Why is Rogue so ugly in Diablo IV?

    Posted: 25 Mar 2021 07:14 PM PDT

    I look at her and wonder 'why, just why?'. Honestly, why? Is this how things are going to look like going forward?

    submitted by /u/SheWhoHates
    [link] [comments]

    No comments:

    Post a Comment