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    Sunday, January 24, 2021

    Diablo Tchernobog 0.2.0 is out! New class, bugfixes, QoL and more!

    Diablo Tchernobog 0.2.0 is out! New class, bugfixes, QoL and more!


    Tchernobog 0.2.0 is out! New class, bugfixes, QoL and more!

    Posted: 24 Jan 2021 10:11 AM PST

    Tchernobog 0.2.0 is out! New class, bugfixes, QoL and more!

    This is the biggest update Tchernobog has ever seen and some of the bugs that got fixed have been there from the very beginning!

    Spellblade trailer
    https://www.youtube.com/watch?v=oLz5ZdqxnX0

    Spellblade emerging out of a rift and destroying enemies

    Spellblade skills

    Spellblade's starting weapon

    Discord link:

    https://discord.gg/mzG6UwnPpp

    Latest version always on discord (website is usually a bit behind)List of changes:

    • - character wipe
    • - all user settings save properly (highlighting minions, floating text etc.)
    • - max running speed boost in town increased from 100% to 199%
    • - assassin's 125% dmg bonus for having 1 free hand and barbarian's 25% for using a 2h weapon have been connected to the actual damage system (only displayed on sheet before)
    • - expanding max skills/spells for the future
    • - character skills get a second page
    • - skills on that page are unlocked by killing certain monsters or doing quests (no, tchernobog still doesn't have quests)
    • - monster physical resistance % is being shown next to elemental resistances marked with letter P and green color

    - weapons now display a number with their actual attack speed next to the very slow/slow/normal/fast/very fast description - lower = faster

    • - made dps calculation for elemental damage more accurate (it included fractions where damage has to be an integer)
    • - fixed a bug with cold explosion generating incorrect light
    • - fix broken palette on a certain level
    • - fix monsters displaying wrong effect type while attacking with elemental damage
    • - fix items rarely changing color randomly
    • - fixed a bug where music would always play after alt-tabbing out and into the game even if it was muted before
    • - fixed a bug where selling books to adria that wouldn't fit on her page caused a crash
    • - fixed a bug with mage council casting nova spells but player seeing only a single bolt
    • - fixed a bug where staves/scrolls/cursor changing spells would get stuck (requires testing!)
    • - moved sound settings from characters to global settings - intro/menu music care about the global volume one
    • - damage taken by player gets shown in big gold numbers, damage taken by enemies is colored according to damage type:

    white/physical, red/fire, yellow/magic, blue/lightning, light blue/cold

    • - added showing exp gained by player as a floating number
    • - spell/elemental damage formula tweaked - was off by one earlier
    • - monster resistance colors tweaked to match spellblade's ones
    • - hotkeys expanded from F1-F8 to F1-F12
    • - new class - spellblade

    - spellblade formulas:

    • - class bonus to chance to hit: 15%
    • - spellblade doesn't use ITD, elemental damage has a different formula for hit chance: cth - 2*enemy level, clamp to 5-95 range
    • - base melee physical dmg: 0 (spellblade can't deal physical dmg)
    • - 30% boost to all elemental dmg
    • - gains 1% bonus elemental dmg per 2.5 magic (adds to the above 30% one)
    • - all leech converted to elemental dmg leech
    • - can't leech physical dmg
    • - can't leech ranged
    • - passive 5% hp/mana leech boost
    • - spellblade can only use skills - that means no scrolls/spells/staves at all
    • - spellblade can't read books to learn spells

    • - small healing potion:

    min - 17% max hp max - 51% max hp 

    • - small mana potion:

    min - 25% max mana max - 75% max mana 

    • - hp/mana gains from vitality/per level/starting:

    hp: vitality * 1.5 + clvl * 2 + 33 + bonus from items mana: magic * 1.5 + clvl -0.5 + bonus mana from items 

    - skills:

    • - enchanted blade:

    elemental pierce: 5 + clvl / 10 min dmg: 3 + clvl max dmg: 5 + clvl \* 2 charge gain per cast : random between 1-clvl max charges: clvl \* 2 + 3 mana cost: 20 + slvl \* 3 slvl formula: (clvl - 1) / 3, clamped to 1-15 last charge explodes in 3x3 area 

    • - perfect balance:

    an enchantment that stacks up to 100 times and grants different bonuses depending on stacks you gain stacks by attacking: 2 stacks while being below 50 stacks, 1 stack while being above 50, 3 stacks for elemental fury you lose stacks by being attacked: 2 stacks while being above 50 stacks, 1 stack while being below 50 stacks monster's attack doesn't have to hit to lose stacks - an attempt counts! - beware of poison puddles stacks below 10 = +clvl armor stacks above 90 = +clvl dmg for each element (that's total dmg clvl \* 4 as there are 4 elements) movement speed bonus % equal to number of stacks below 50 = 49% at 1, 0% at 50 and above armor % bonus - same as movement speed % attack speed change - from -25% at 0 stacks to +25% at 100 stacks, so the formula is -25% + number of stacks/2 

    • - protection break:

    an enchantment that stacks up to 20 times each stack lowers physical resistance and elemental resistances of yourself and enemies by 5% it works like normal resistances pierce, so -100% doesn't mean full reduction if an enemy has a resistance above 100% max stacks = clvl / 2.5 (rounded down) - capped at 20 

    • - elemental conversion:

    converts all elemental damage into chosen element % damage of non-target elements is lost converting into fire/magic/lightning = 30% loss converting into cold = 40% loss 

    • - elemental fury

    creates a stream of unstable energy two tiles in front of the character - it splits into three and damages everything on its path damage element is your element with highest average damage, it hits many times so exact formula is (min dmg + max dmg) / 16 + 1 mana cost is equal to 5 + 10% max mana. this would encourage staying at low max mana, which makes no sense with magic scaling to elemental damage, so the amount of mana spent is added to the elemental damage before dividing by 16 important - this attack CAN leech! grants 4 perfect balance stacks 

    - special skills:

    • - rift:

    creates a rift which you can use in two ways. If you cast it less than 3 tiles away from yourself, it creates one rift that acts as a superior version of town portal that doesn't disappear after use. If you cast it more than 3 tiles away, it creates two rifts - green one at your location and yellow one at target location, green one is the entrance and yellow is exit point you can't enter the yellow one. Using rift consumes a % of your max mana and applies a 100% movement speed buff for 30 seconds. Starting mana drain is 100%, will be reduced with next rift skill levels when they get added classes other than spellblade always get 100% of their mana drained while using spellblade's rift. 

    - new assassin special skill

    • - decoy

    creates a decoy at your current location, phases you away and activates stealth stealth cannot be broken by enemies while decoy is alive decoy has hp/armor equal to yours 

    submitted by /u/qndel
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    Evolution of Diablo 1996 - 2021

    Posted: 24 Jan 2021 08:48 AM PST

    If there is a D2 remaster would you like to have some quality of life changes like auto gold pickup?

    Posted: 23 Jan 2021 11:45 PM PST

    Or you want it to remain the same as original?

    submitted by /u/Ggthefiree2
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    Season22 Years of War

    Posted: 24 Jan 2021 09:42 AM PST

    New to the forum and new to the seasons (started at the tail end of 21). So the directions say: reach greater rift level 55 solo with the full bonuses of six of the following class sets (choices given). With a barbarian I did immortal king, might of the earth, and legacy of Raekor. Got the checkmarks and credit. With the wizard I did Tal Rasha, Vry's, and Firebird,But did not receive credit for any of them. Am I doing something wrong? Assistance is appreciated.

    submitted by /u/Number1Dadoo
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    I'm new to diablo

    Posted: 24 Jan 2021 05:45 AM PST

    2 days ago I started playing diablo (the PS1 version), I arrived at the skeleton king, but i discover that there is a spell called "holy bolt" wich is really good against undeads, but how do I get it? Wich staff is better with holy Bolt and how do I obtain it?

    submitted by /u/superpisellogiant333
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    New to Diablo 3 and have a few questions.

    Posted: 24 Jan 2021 04:46 AM PST

    For sets that don't have a dungeon associated with them, how does one get those set pieces? (Typhoons Veil as an example) For reference this is my first character made in a season before.

    submitted by /u/Lol12499
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    Adria: Enchanting items (The Hell 2 mod)

    Posted: 24 Jan 2021 04:10 AM PST

    Dragondin Build Guide. Is this the GODLIEST map running character??

    Posted: 24 Jan 2021 11:54 AM PST

    Potential game engine for Diablo 2 remake

    Posted: 24 Jan 2021 12:41 AM PST

    Since last news i thought about how game will look and there is some things i would like to discuss.

    It seems that Blizzard's Team 3(D4 team) involves more like as advisors or to align the implementation while Vicarious Visions(big team of 200+ ppl) is doing technical part.

    According to VV's development history they working with two engines their own Alchemy that seems obsolete and Unreal Engine.

    As possibility to see new unique engine for remake is below zero and i suppose that team of 200 ppl cant examine Blizzard's engines that fast.

    I think we have a good chances to see remake of Diablo 2 on Unreal Engine 4 that will be glorious especially after fanmade samples.

    EDIT: To clarify, i don't expect "remaster" on original engine due to lost assets, source code and also whole structure of original D2

    submitted by /u/LordKonus
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    confused why they picked Vicarious Visions for diablo 2 remaster

    Posted: 24 Jan 2021 09:31 AM PST

    diablo has a decent community base. you'd think they'd pick a company who's familiar with isometric games. I looked this company up and they do freaking skating games.. and their graphics are close to terrible, the animations in their recent skating game was very lack luster aswell. Just don't see why they'd pick this company when there's thousands better out there

    My speculation: Vicarious Visions doesn't ask for a lot of $, activision is greedy

    2: Someone high up from blizzard/activision is close friends with the guys from Vicarious Visions

    thoughts?

    submitted by /u/blkangaroo
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