Diablo Diablol 2 Ep 8 "Classic Andy" |
- Diablol 2 Ep 8 "Classic Andy"
- PTR 2.6.10 Detailed WD Feedback
- Diablo 2 PvP Mod Trailer: Leoric's Castle
- Did this guy even play diablo 3 at all?
- About to start Diablo 2 for the first time
- The Burger
- certain diablo 2 sound effects not working
- Endurance resource to replace Cooldowns
- Jus’ droppin a wolf.
- BlueTracker | Compilation of Blizzard's comments of the week
- Thinking about playing some diablo 3......Need some guidance
- What kind of Cow level in D IV
- Diablol 2 Ep 8 "Classic Andy" - YouTube
- Some advice for a new player?
- Calculating gear power
Posted: 03 Oct 2020 05:58 AM PDT
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PTR 2.6.10 Detailed WD Feedback Posted: 03 Oct 2020 05:00 PM PDT First of all I would like to say that I really like the 2 WD Builds (Helltooth - Zombie Charger and Arachyr - Angry Chicken) that the Dev's like to buff for the next Season, but I think we need a few more improvements on these builds to make them really good next season. Helltooth Zombie Charger: I personally think a Zombie Charger build is only made for GR pushing and not for Speed Grifts or t16 key farming, so I focused my tests here on pushing GR's and tried to push as high as possible with this build. Problems:
My Tests:
Feedback: The classic Mana Spender caster build is unique in this build and I think we definitely need something like this back. I like the feeling when you aggro enemies with locust swarm pull them closer together with piranhado and then destroy everything with your Zombie Bears. Just the positioning is a great problem, because of the Zombie Bear collision against walls. Also the single target DMG against the Riftguardian is very weak compared to your trash DMG. Overall is the DMG of this Build very low compared to the other WD Solo META builds (Right now Mundunugu Spirit Barrage). For example at this point someone already did a GR137 with Mundunugu on PTR with 6800 Paragon and with a bit fishing 140 should also be easily done with this Paragon. This means Helltooth Zombie Charger is around 15-18 GR Levels weaker then the strongest WD build. Calculated with 17% more Monster health per GR Level this would mean we need a 10,5 - 16,9 (1,17^15 - 1,17^18) times higher DMG multiplier for Zombie Charger to reach the same level as Mundunugu. (Scrimshaw: 73,5 - 118,3 times more DMG for Zombie Charger) Solutions: I know in the patch notes it's mentioned we should not focus our feedback on solutions, but a few of them are stuff that obviously need to be fixed and I couldn't resist to add a few of my creative solutions for the build.
Creative Solutions to make the build stronger:
Arachyr Angry Chicken: In my Arachyr Angry chicken tests I focused only on a speed t16 build and a speed Grift Build. The speed t16 build works very well, but if this build should be able to speedgrift a decent GR Level it needs a few more improvements. Problems:
My Tests: Speed t16:
Speedgrifts:
Feedback: First I want to say that this is probably one of the most fun WD speed builds ever. Just running around in Chicken Form and destroying everything with your explosion feels really satisfying. On t16 this works very good on the PTR, but I would also like to get this feeling in speedgrifts. Compared to other speedgrift WD builds like for example a speed version of Mundunugu Spirit barrage its DMG is way too low. Mundunugu Spirit Barrage can Speed GR100 with Paragon 1500 in 3min (https://www.youtube.com/watch?v=Oci0kAGYv4Q ) This means at the same Paragon Arachyr Angry Chicken is around 15 GR Levels weaker then one of the best Solo WD Speedgrift builds. Calculated with 17% more Monster health per GR Level this would mean we need a 10,5 (1,17^15) times higher DMG multiplier for Angry Chicken to reach the same level as a Mundunugu Speed build. (Manajumas Set: 21.000% more DMG for Chicken Explosion) Solutions: These Solutions mainly focus on making the build more viable for speedgrifts. For t16 I think it's mostly fine as it is right now.
Creative Solutions to make the build stronger:
Future PTR WD Changes: Here is one specific build I would like to see get buffed in a future PTR Patch for WD. Helltooth Grasp of the Dead Corpse Rain Build:
The Combination of Deadly Rebirth and Wilkens Reach combines with the Unbreakable Grasp Rune adds a wonderful Corpse Rain Build. You just spam Grasp of the Dead and you are permanently surrounded by a deadly Corpse Rain without any cooldown or mana costs. Video to show you what this could look like: https://www.youtube.com/watch?v=wfV2143gukw Thank you very much for reading my Feedback [link] [comments] | ||
Diablo 2 PvP Mod Trailer: Leoric's Castle Posted: 03 Oct 2020 08:17 PM PDT
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Did this guy even play diablo 3 at all? Posted: 03 Oct 2020 08:56 PM PDT
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About to start Diablo 2 for the first time Posted: 03 Oct 2020 08:15 PM PDT I bought the expansion as well, should I start with the normal game or look into some mods for the first time? [link] [comments] | ||
Posted: 03 Oct 2020 09:18 PM PDT Why is so hard to get the Horadric Hamburger I can't find for the fuckin life of me [link] [comments] | ||
certain diablo 2 sound effects not working Posted: 03 Oct 2020 08:38 PM PDT hi all, just bought diablo 2 on battlenet and installed it along with the glide3x.dll file to play in windowed mode, however i have noticed certain sound effects arent working such as the combat sound effects and the dialogue audio too. not sure why this is happening as i can still hear environmental sound effects like rain, but pretty much nothing else. any help would be greatly appreciated thank you!! [link] [comments] | ||
Endurance resource to replace Cooldowns Posted: 03 Oct 2020 07:35 PM PDT
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Posted: 03 Oct 2020 07:18 PM PDT
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BlueTracker | Compilation of Blizzard's comments of the week Posted: 03 Oct 2020 12:00 PM PDT | ||
Thinking about playing some diablo 3......Need some guidance Posted: 03 Oct 2020 12:37 AM PDT Hey folks, bought diablo 3 awhile back but never got into it. How does someone play with others? Back during diablo 2 days I just logged onto a server and was dumped into a chatroom where I could message people to play? How can i do this inside the game in d3? am i missing something? [link] [comments] | ||
What kind of Cow level in D IV Posted: 03 Oct 2020 12:29 PM PDT I would say more like D2 than 3 for sure. Maybe have the cow king be some bad ass minotaur bull as the king. And instead of not killing the king like in D2 this time you have to kil him to get all the xp for the whole level. If you fail you just get loot no xp. I would say as well make the king fight challenging with different mechanics for different difficulty levels. Not just more hp but add waves of minions different fight mechanics etc... oh yeah and lots of blood and body parts flying. [link] [comments] | ||
Diablol 2 Ep 8 "Classic Andy" - YouTube Posted: 03 Oct 2020 10:50 AM PDT
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Posted: 02 Oct 2020 11:29 PM PDT Just started getting into Diablo 3 and I'm liking it a lot! I just finished the campaign and was wondering whats the best way to get new legendary weapons and armors? I know they can drop from anywhere but Is their anything that I should be doing to increase the chances? [link] [comments] | ||
Posted: 03 Oct 2020 01:26 AM PDT So im looking at all these posts here and I could be wrong but I have yet to come accross a discussion about diablo 4's item power and most importantly how you would calculate your gears overall power level. Currently in Diablo 3 when you look at an item in your inventory you can see straight away if an item you pick up is better than the item you have equipped by looking at the arrow indicators showing green or red. However this still doesnt give a true indication of that items power level for your specific build, there is still alot of grey area or guesswork as to whether that item is actually a better choice for your build even if the indicators show green. Take a Whirlwind build for instance, the core damage comes from attack speed and cooldown reduction, so if I were to equip a 2 handed item will the indicators showing it will do more damamge, without myself knowing the actual mechanics of the game id be doing less damage overall while thinking Im doing more. How would a new player figure this out without looking at forums and other players builds? How can a player who plays mostly solo still compete with other players when he does play online? With the direction Diablo 4 is taking on items and skills with the overall direction based towards each build being unique, how can players feel confident that their builds will be just as strong as other players without having to look online or copy the most popular build you find on iceyveins or other popular build sites out there? I think the answer to this would be to introduce a larger stat screen when you click on an item showing all significant stats for your character with green or red arrow indicators on all stats so a player can quickly see whether an item is a stronger or weaker alterantive to the item currently equipped. I also think this will save on the amount of bookeeping a player will have to do to ensure they are at their strongest at any given time. These are my thoughts anyway, im sure they may be alot of flaws in this design if anyone can point them out but it truely feel this should be the direction diablo 4 should work towards in terms of how a player can calculate their overall item power [link] [comments] |
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