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    Friday, July 24, 2020

    Diablo If only every D3 GR Sewer Map was like this.

    Diablo If only every D3 GR Sewer Map was like this.


    If only every D3 GR Sewer Map was like this.

    Posted: 24 Jul 2020 08:56 AM PDT

    D1, D2, LoD - Why legacy is important to D4

    Posted: 24 Jul 2020 02:12 PM PDT

    I see some people here trying to argue D2 Vs D3 using all sorts of "justification" to why D3 is the greater game. Especially using the "sold much more" argument. Its quite funny...

    D1 was a masterpiece and genre defining game. It has sold 2.5 million copies out of thin air in '96 (on a VERY 'pirated' world due to no "online only" restrictions);

    D2 was a revolution to a masterpiece. A true successor. Between years 2000 (D2) and 2001 (LoD) it has created, expanded and established the biggest core foundations to any aRPG genre up until now. People seem to forget what those pillars were:

    · Loot: itemization is a pillar for Diablo and the greatest system used in the series until now was the one in D2: runes, charms, runewords, core items (entire builds created around one or two core items in mind). What was loot in D3 launch? Yes, lets forget that disaster for a moment. What is D3 loot right now (after 8 years of constant iteration)? Set items that outperform all other items and, on top of that, you can farm the entire set within 6-10 hours from the start of a Season. After that? Infinite grinding to farm the "good" version of the SAME item. This is not good itemization design, period.

    · Character: character building plays a great role in a Diablo game, it is the player identity and the decisions must matter, when choosing a skill, when choosing an attribute, when choosing a talent… and this adds greatly to replay value as well. Every time you choose these values, you must think about it. Am I saying that everything should be set in stone like "you've made a mistake with these points, now delete your 300-hour character and create another one from scratch!"? No that is also bad design, and the D4 team must find a good balance between rewards and mistakes, but again player decisions must matter and D3 completely removed this aspect. Quick ideia: what if instead of lv70 + infinity paragons levels we have a fixed but broader lv system (like lv99 from D2) + a similar paragon system that grants respect points (a talent costs 5, a skill respec costs 10 etc) or magic find %? You got it.

    · Atmosphere: Diablo is a horror game. Whether you like/care or not, it is one of its fundamental pillars. And it is very iconic: the Butcher in D1, Duriel encounter in D2, the sense of despair within Sanctuary, the tone used while reading the tomes, the great 'Halls of the Blind' poem, the incredible sound design and music from Matt Uelmen etc. There is a reason to why games like Path of Exile and Grim Dawn tried to mimic that atmosphere established by D1, D2 and LoD. There is a reason to why D4 directors Luis Barriga and John Mueller emphasis a hundred times things like "return to darkness", "darkness, world and legacy" etc.

    · Gameplay: D2 transformed the way aRPG should be played with dozens of new ideas from D1 inspiring games for decadas. Fast paced, visceral gameplay with hundreds of ways to destroy demons and, a true form of end-game: PvP. Although there is no PvP in D3, it did a very good job as I find the gameplay very satisfying specially between patches 1.06 ~1.10 (generator monk was amazing!). Now, unfortunately, all aspects of all builds focus on 'speedy' due to the poor design of current end-game: farm paragon levels and farm GRs. Between D2 and D3 gameplay, I prefer the later but I'm not willing to sacrifice the other pillars mentioned for it.

    D3. Let's leave D3 vanilla out of the discussion for a minute. Is D3 RoS a bad game? No, I have over 6 thousand hours of gameplay across my PC, PS4 and Switch copies. The gameplay, although limited by poor item design (im looking at you +10k% stats), is very satisfying and fun. Lastly, is D3 the true successor to the Diablo franchise? No.

    Still think D3 is the "better" Diablo game because it has "sold more"? Ok, let's dig some facts from Blizzard perspective now:

    · D3 launch was a disaster;

    · D3 AH was a disaster (they had to shut it down and do a blog post to apologize to the public);

    · D3 itemization was a disaster (they even had to bring Travis Day – WoW designer – to try to fix that mess and again... another blog post to apologize);

    · D3 was never critically praised as D2 was (by fans and media in general). Not even close;

    .D3 former director Jay Wilson decision to leave Blizzard (I bet things were not great for him at Blizzard);

    D3 last director Josh Mosqueira left Blizzard (had his second planned expansion for D3 suddenly shut down by Blizzard executives);

    · D3 is not saw internally as a successful game due to all the controversial facts already mentioned and they WANT to fix this general perception with the player base – they are even trying hard collecting feedback from the player base directly and posting Quarterly update such is the damage caused by D3 to the Diablo franchise. They want to regain our trust. If you still need more evidence go check Jason Schreier (Kotaku) leaks for the reasons to "Why there were no more D3 expansions in the works since D3 sold immensely well - does Acvision-Blizzard likes to "lose" money?";

    · D4 core pillar is "embrace the darkness" from D1 and D2;

    · D4 is basically a modern D2: no more ridiculously powerful set items, cartoony art, more tactical gameplay with no diminishing returns on CC; proper elemental effects; re-worked loot in general, runes / runewords, proper atmosphere… Why would they embrace D2 so much if D3 is the better game "in general"? It is not.

    I believe it's important to understand why D4 team is doing what they are doing now by truly embracing the franchise legacy established by Blizzard North and also some of the good aspects from D3.

    Now that we moved these out of the way. Do I want a D2 reskinned from D4? No, I want a proper revolution to the Diablo franchise (and aRPG genre in general) the same way D2 did for D1 and really hope they pull it off with the vast open world, world bosses, mounts etc. But… would I prefer to play a reskinned D2 (4k60fps) with 2020 QoL over D3? A thousand times: YES.

    submitted by /u/rihC
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    What's the lore behind our Diablo 1 and 2 characters being able to "kill" Diablo?

    Posted: 24 Jul 2020 04:19 AM PDT

    I never played Diablo 1 until recently as I bought it on GoG, tbh I'm not a fan its a bit too basic(?) I guess I would say. But Diablo 2 is still sick and I'm replaying it. Now I kinda understand why you're able to wipe out prime evils in Diablo 3 since you're a nephalem although I'm not sure why or how they're so strong either. But what about Diablo 1 and 2? Are we just regular dudes that are really good at our respective crafts, or are we also some holy prophesied being too?

    submitted by /u/awwhjeez
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    What is your favorite/least favorite map in Diablo 3 and why?

    Posted: 24 Jul 2020 05:13 PM PDT

    What is your favorite/least favorite map in Diablo 3 and why?

    Pic (not mine, pulled from IGN) is Ruins of Corvus, which I'd say is my favorite map. Aesthetically it scratches that itch, the destructible parts of it and the monsters are all very satisfying and it's just a ton of fun to blast through the hallways. Least favorite is that cliff one (sorry, shitty description but it's like a bunch of pathways created by giant, rocky pillars) that most often pops up in greater rifts. It's just always so difficult to navigate around and the monster density is often scarce and annoying to deal with. What is your favorite/least favorite map and why?

    Doesn't have to be based solely on greater rift viability, just generally speaking.

    https://preview.redd.it/m7416x7r9wc51.jpg?width=1379&format=pjpg&auto=webp&s=d870a9ddc2744cb6d0fa3e5469588113d6b5fda1

    submitted by /u/The-Cynicist
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    Baal confirmed in Diablo Immortal

    Posted: 24 Jul 2020 03:20 PM PDT

    Baal confirmed in Diablo Immortal

    I bought the book of "The art of Diablo" from Blizzcon 2019 today and on the page referring to Prime Evil Baal I come across this part where it says that we will see Baal again in Diablo Immortal in the events before his capture. I found it very interesting, one of the main reasons why I want to play Diablo Immortal is to learn more about Lore and the events in the gap between games.

    https://preview.redd.it/dl6ht8cervc51.jpg?width=720&format=pjpg&auto=webp&s=2a83ffe5867ca51933ca70596778198f4312d09f

    submitted by /u/Herenvardo
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    PlugY + Diablo II SP Enhancement Mod Install Help!

    Posted: 24 Jul 2020 06:15 PM PDT

    I have been trying over and over, for 2 weeks to get this mod to work and I cannot. I was able to get PlugY working at some point but not together with Single Player Enhancement. Now, I can't get either to work again!

    I am at a loss, I have looked up guides, videos, everything I can find and still nothing easy or clear. I just want to play single player with this.

    The website I am using for the mod is here. I know it is a little old but it should still work. Diablo II SP Enhancement Mod v1.6 Full

    Please and, thank you!

    submitted by /u/Castraphinias
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    Need Advice from fellow HC barbarians

    Posted: 24 Jul 2020 04:19 AM PDT

    Hi there, this is my first season and im trying to transition to end game build.

    Hardcore mode, using WWRend build, all ancient gear augmented 500, Wastes + Crimson set.

    My barb is Paragon 1075, 62% CDR, 33% RCR, 53% CHC 540% CHD, 15k main stat, 7k Vit, 940k HP, around 1300/1500 res, 7% Melee Reduction.

    Gems Tageku, Bane and Gogok.

    Have not dared to go beyond GR 102.

    Im wondering:

    • When to drop VIT on Shoulders/Chest for the 15% Rend damage.

    • When to drop VIT from Weapons for 10% DMG

    • When to drop Bulkatos for Istvans and how hard is to mantain/gain fury and how is the gameplay like using Istvans.

    • Would you recommend dropping ViT for Life on Hit on one piece (currently have 8k LOH and 0 LPF)

    Would thank for input on gear and playstyle.

    My character:

    https://eu.diablo3.com/en/profile/Kr0m-21241/hero/135536741

    submitted by /u/Antiloope
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    Anyone to Run Acts I-V for the Conquest?

    Posted: 24 Jul 2020 06:51 PM PDT

    Hi all, I'm a returning player for this Season. Embarrassingly, I've never participated in a season before and I've been having a lot of fun in Season 21. I'm on the last tier of challenges, I just need to finish two more conquests, I don't have the gear to do the Avarice run, so I think I'll have to do Acts I-V. Is anyone interested in joining me? Let me know! (Necromancer; Paragon lvl ~700)

    submitted by /u/kliftunk
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    I've just reached paragon level, is this time for a new character or does the real fun starts now?

    Posted: 24 Jul 2020 01:39 PM PDT

    I'm playing on xbox 360, Diablo 3 RoS.

    submitted by /u/WillemDoesntHurt
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    Freezing on level up

    Posted: 24 Jul 2020 05:02 PM PDT

    I've been away from the game for quite a while but decided to make a new seasonal character and every time I level up the game freezes twice for a few seconds each. I tried to power through but it's still doing now with Paragon levels and it's driving me crazy. I've done some Googling but can't seem to find anything recent or matching my situation. Anyone have any ideas? Thanks!

    submitted by /u/Kayman42
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    Diablo 4 Locations: Scosglen

    Posted: 24 Jul 2020 03:54 PM PDT

    Can someone explain seasons?

    Posted: 24 Jul 2020 11:53 AM PDT

    On the switch, and my understanding is every few months you have the option to restart anew. Is it an option, or are you forced to? And what exactly happens to the experience and items you have when you do?

    submitted by /u/Cobam
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    Does anyone know what empowering the greater rifts mean??

    Posted: 24 Jul 2020 02:26 PM PDT

    U can buy a greater rift...? I guess but i don't know what it actually does

    submitted by /u/herobrine777
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    The Uncertain Future of Diablo - by Force Gaming

    Posted: 24 Jul 2020 08:32 AM PDT

    https://www.youtube.com/watch?v=Rv3Ol9sk-lc

    One of my favorite and first subscribed youtube content creators talk about Diablo future.

    Force <3

    submitted by /u/WizBornstrong
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    What are the actual limitations the game runs into in Rats?

    Posted: 24 Jul 2020 08:02 AM PDT

    Consiering that even at 1080p getting getting stable 60+ FPS seems nearly impossible. I personally haven't tried with something like an overclocked 10900k and a 2080 ti, but it seems kinda nonsensical that I would need top of the line 2020 hardware to get 1080p60fps in an 8 year old game. I am currently running stable 30+ fps, but that still seems fairly low, even if it is just a decently strong, but not ultra high end machine. My specs for reference: https://de.pcpartpicker.com/list/YY8xJb

    submitted by /u/VERTIKAL19
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    New to DH support build. Flavor of time seems useless aside from the occasional shielding. Alts?

    Posted: 24 Jul 2020 02:02 AM PDT

    I know hellfire amulet with hot pursuit is popular. Any thoughts on countess Julia's (immune to arcane, heal)? I don't see it mentioned, and only problems on GR115 tonight were the occasional arcane pack.

    If I'm missing something w flavor of time let me know, I'm not used to a zero DPS build.

    submitted by /u/Therpj3
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    [My Opinion] The Pandemonium Event in Diablo 4 Should be...

    Posted: 24 Jul 2020 02:54 AM PDT

    Recall that in Diablo 2, we have Uber Tristram as the ultimate quest or Pandemonium Event.

    In my view, in Diablo 4, we need a similar Pandemonium Event that works like this:

    1. The boss is Pandemonium Diablo, obviously
    2. Upon defeating Pandemonium Diablo, one hero randomly chosen from the party will be given a choice to plunge the Soul Stone into his/her forehead.
    3. Doing so will delete the character permanently from the game, including all gears and items carried into the battle. The player is told of this consequence, hence its a choice.
    4. A final cinematic featuring the hero's sacrifice is played.
    5. Next time Pandemonium Diablo is spawned, he will use some of the attacks of the preceding sacrificed hero. And Diablo becomes stronger each time he is spawned.
    6. When Pandemonium Diablo is defeated, he reverts back to the form of the previous preceding sacrificed hero. The dying hero explains to the new hero that Diablo can not truly be killed and ask the new hero to plunge the Soul Stone in his/her forehead, repeating the cycle.
    7. The party members each receive a Soul Stone Shard as quest reward. Using the item plays the final cinematic. The party members' names are listed in the item description. This is the only way to prove to the world the sacrifice that happened.
    8. Carrying the Soul Stone Shard on the character inventory adds a dark visual to the hero sprite and suffers movement speed penalty. (effect is removed when the item is placed into stash or thrown away).

    That would be a great retelling of the heroic actions in the series.

    submitted by /u/SQQQ
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