Diablo Found the book for the first Diablo today. |
- Found the book for the first Diablo today.
- Diablo IV blizzcon 2019 demo map size on Sanctuary world map
- Is anyone else feeling pessimistic about Diablo 4?
- 3 Seasonal Conquests Guide - Solo, under 20 minutes. (Easy Avarice)
- Auriel, tattoo by Andrey Stepanov
- Hunting the first white whale...
- Difference in Weapon Sets
- Has Dclone spawned much this season?
- Pitzerkers can find amazing gear fast.
- is there any way to play diablo 2 on 64bit mac (catalina and newer)
- Apparently Blizzard wants me to quit them
- I guess I'm a FoK DH now...
- I want to fell fear again.
- Tone, Stats and Classes
Found the book for the first Diablo today. Posted: 28 Jul 2020 06:56 PM PDT
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Diablo IV blizzcon 2019 demo map size on Sanctuary world map Posted: 28 Jul 2020 07:39 AM PDT
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Is anyone else feeling pessimistic about Diablo 4? Posted: 28 Jul 2020 02:23 PM PDT Before you ask, I have read the dev updates, so hear me out. D3 is by all measures a poor game. Blizzard is no longer what it once was. Acti-Blizz's main goal is the bottom line, so what does that mean? Their goal is to reach the largest audience possible to maximize revenue and sales. Not everyone is a hardcore ARPG player that likes to min-max, so the tendency is to "dumb down" mechanics and itemization so as not to confuse the average gamer. My worry is that D4 will just be D3 mechanics with a dark gothic art filter. Art is nothing without core gameplay mechanics; angelic demonic and ancestral itemization just seems plain lazy. I know this game is still in early development, but even if the game director for D4 has a great vision, the suits above will make any changes they feel necessary to sell as many copies possible (especially to China). Just my two cents. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 Seasonal Conquests Guide - Solo, under 20 minutes. (Easy Avarice) Posted: 28 Jul 2020 04:31 PM PDT
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Auriel, tattoo by Andrey Stepanov Posted: 28 Jul 2020 04:47 AM PDT
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Hunting the first white whale... Posted: 28 Jul 2020 10:01 AM PDT ...or the Whimsyshire portrait frame, if you will. For reference, all data gathered here is using my season 21 Barbarian, Teach, and is being carried out on Torment X difficulty on EU servers. I didn't come in to season 21 intending on crafting a Staff of Herding - I figured I'd play through the story co-op with a friend of mine, then see how far down the season journey I could make it this time. And then I was in Leoric's Manor House, and decided to poke my nose into that grate to see if Leoric's Shinbone was there - and, to my surprise, it was. Not wanting to look a gift unicorn in the mouth, I gathered the remaining parts, netting the Gibbering Gemstone on July 23rd after far too many trips to the Caverns of Frost, and we were good to go. I'd wrapped my season journey by this point, so aside from mastering set dungeons and pushing further into the endless chasm of GRs, I didn't really have anything better to do that go after an item I'd wanted for a while, but never put the time into farming - Sir William, and the Whimsyshire portrait frame. Going into this, I decided I wanted to put some time into data-gathering, as there were things I was curious about - what was the split between the two main uniques? How often would other unique creatures show up? How many Champion and Elite mobs could I expect? Etc. As a result, I've documented some key facts about each of these first 100 runs I've done - the main one being that Sir William is still yet to spawn, so I'll need to carry on with this piece of work. I'm not going to list the results of each run here, and I'm not claiming that what I've experienced is definitive - but the information may be of interest to some of you. Unique Enemies, by frequency
The first two entries here shouldn't be a shock, as one or the other of EO and SASC spawn in each instance of Whimsyshire. Looking at the other uniques, Nightmarity getting so many spawns seems a little odd - it takes up over a third of the 14 spawns we've seen over these instances. I was a little concerned that I'd missed Maisie for a while, until I first encountered her on run 61 - she's distinctive enough to stand out from the other Tangleroot enemies, which I hadn't been wiping out if I didn't need to. In terms of combinations of unique enemies, we see the following:
It's too early for this to be statistically significant, but it'll be interesting to see if Maisie spawns in an SASC instance during the next set of runs, or whether she only appears with Evil Oliver. Expected number of Champion and Elite mobs It didn't take long to realise that every instance of Whimsyshire has two or three spawns each of Champion and Elite mobs. The more interesting question was whether there was a pattern to how many spawned - did the "boss" unique affect things, and did the number of one influence the number of the other.
At this point, I don't think there's a strong case to be made for a bias in terms of number of spawns of each enemy type by the "boss" unique. However, are the combinations influenced?
Again, I wouldn't say these indicate any bias - with a larger sample size, I expect to see these trend back towards an even split. Transmogrification Weapon Spawns I'll hold my hand up here - when I started to do this, I either wasn't aware of or had forgotten about the existence of the Horaldric Hamburger and Spectrum. I noticed something about them in the Wiki after 20 runs, when I was looking for a list of the Unique enemies you can encounter in Whimsyshire. I think I got lucky with the Hamburger, having one drop on the second run after I found out about it - during these two runs, I was clicking on every Happy Cloud to try to trigger a drop, whereas I normally don't deliberately click on them. After that, I went back to my normal methodology - wipe out the bears and unicorns, reveal the map, kill the bosses and break the pinata if it is there. Using that approach, by the end of 100 runs I had seen three Hamburgers and two copies of Spectrum. I think one of the Hamburgers came from an accidental click on a cloud, so I think only one came from an enemy, while I believe both Spectrums came from SASC. Future things to investigate As noted, I've not found Sir William yet, so I'll be getting back to the hunt later this evening. Doing this many runs through Whimsyshire has been good for my Death's Breath stockpile, but the music is not good for one's sanity - though I'm sure some of you would think my data collection is evidence of that anyway. I'm going to add a couple of other points to my research for the next 100 runs (assuming we get that far) - Cursed Chest incidence, and Pinata incidence. I think I've seen a Cursed Chest in every run, though I tend to avoid clicking on them, but I'd like to confirm that. I'm also not sure how often you can expect a glowing Pinata of goodies to appear, so I'd like to get an estimate on that. I'll continue to track the data points I'm already tracking, and I'll make better notes on Spectrum and Hamburger drops as well. Hopefully something in the above proves interesting - and hopefully Sir William makes an appearance before I get to 200... [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 28 Jul 2020 03:58 PM PDT Hi Everyone - NooB here. I just started the Season 21 with my wife doing couch coop and before I got the Invoker Set, Torment IV was really hard. I spent close to 12 minutes fighting Mathael on T4 before I beat him. Now I got the Invoker Set, I can 1-hit kill everyone on T4 (great for treasure goblin farming, but not very fun). It's not as enjoyable farming with my wife now because she would take some time on the bosses/elites and I can just crusader-horse in and 1-shot everyone. Is that normal? I am afraid if I up the Torment my wife would have an even harder time playing. Would she level up to me once she gets the Finery Set? Thanks in advance! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Has Dclone spawned much this season? Posted: 28 Jul 2020 10:29 AM PDT I am new to the game and I have not seen him spawn at all. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pitzerkers can find amazing gear fast. Posted: 28 Jul 2020 07:59 AM PDT
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is there any way to play diablo 2 on 64bit mac (catalina and newer) Posted: 28 Jul 2020 05:36 AM PDT AFAIK diablo 2 for mac is 32bit while I need it to play on 64 bits. Is there any way to make it run on mac os catalina without bootcamp and virtual machine? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Apparently Blizzard wants me to quit them Posted: 28 Jul 2020 04:35 PM PDT Man I was hanging on by a thread, quit all the Activision Blizzard games except for D3. Even with that, most of my motivation had gone but I decided to play the new season and carry forward since I didn't have to give them any more of my money. I was reminded tonight that even if you play the game completely by yourself, you're still completely fucked if a DC happens and you can kiss your hardcore character goodbye and all their gear. Now why should I continue? Might just be time to be fucking done. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jul 2020 09:14 PM PDT
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Posted: 28 Jul 2020 01:17 PM PDT My hopes for D4 are high, maybe to high. Its, to me, the failure of D3 - I just can't start to like it, its just so.. Bad, it looks great. I can't say/ point my finger on the problem. D3 has no soul, no fear of whats to come around the next corner. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 28 Jul 2020 04:12 AM PDT The following feedback is what I see the most of:
Lets start with Tone. Diablo is a naturalistic, horror themed, Isometric, Roguelite, Hack & Slash, aRPG Looter. What we are currently seeing is a romantic horror theme. The theme in Diablo isn't just grounded, the ground is swallowing you as you stand there, there are eyes creeping out of the mud and teeth knowing at your legs. Diablo is too real. Diablo is naturalistic. Lets get it right. Next stats. Unpopular opinion: Stats are fine. The problem is the level of abstraction. They are too abstract and need to be "brought down" to a more intuitive level. What Diablo 2 did, and Diablo 3 didn't do, was to make players compare items with different levels of abstraction. +1 to skill is a different level of abstraction to +15 to Dexterity. Dexterity is instantly computable, +1 to Skill is not because you need to break down the skill first, and then you can compute the 'power'. When Diablo 2 did this, it was unheard of. When WoW did it, it was getting into vogue. Now it is getting rarer again. Lets get it right. Finally, Classes: Currently we have Barbarian, Sorceress and Druid. Base archetypes for classes are the following:
Visualized: https://imgur.com/a/MJ6yGBo Which can then be broken down into at least these subdivisions: Fighter:
Ranger:
Mage:
Visualized: https://imgur.com/a/hV6vwEt There are likely more subdivisions you can do. These in turn can be divided further into: Fighter: Brute:
Rogue:
Warrior:
Ranger: Shooter:
Thrower:
Pet keeper:
Mage: Spellcaster:
Summoner:
Shapeshifter To give these bases flavor you give them attributes such as: Dark – Light: Dark:
Light:
Nature – Technology: Technology:
Alchemical:
Nature: Forests / Jungle / Vegetation:
Animal:
Weather:
Physical – Magical: Physical:
Magical:
It's more a question of how far you want to take the specialization of each class. Currently we have Barbarian, Sorceress and Druid. They are broken down like this: Barbarian = Physical + Brute Sorceress = Magical + Spell Caster Druid = Nature + Shapeshifter + Spellcaster This makes the following possibilities less likely to reappear: Fighter:
Rogue:
Warrior:
Ranger: Shooter:
Thrower:
Pet keeper:
Mage:
Summoner:
Dark – Light: Dark:
Light:
Nature – Technology: Technology: Mechanical:
Alchemical:
Nature: Forests / Jungle:
Physical – Magical:
Magical:
Leaving us with: Fighter: Rogue:
Warrior:
Ranger: Bow User:
Thrower:
Mage: Spellcaster:
Summoner:
Dark – Light: Dark:
Light:
Nature – Technology: Technology: Mechanical:
Alchemical:
Nature: Forests / Jungle / Vegetation:
Physical – Magical Magical:
I'm not saying this is what we're going to get, I'm say that this is the unexplored territory. Have a blast thinking up classes, but... Lets get it right. Edit: Spelling mistakes and visualization. [link] [comments] |
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