• Breaking News

    Tuesday, July 28, 2020

    Diablo Found the book for the first Diablo today.

    Diablo Found the book for the first Diablo today.


    Found the book for the first Diablo today.

    Posted: 28 Jul 2020 06:56 PM PDT

    Diablo IV blizzcon 2019 demo map size on Sanctuary world map

    Posted: 28 Jul 2020 07:39 AM PDT

    Diablo IV blizzcon 2019 demo map size on Sanctuary world map

    We took the image from this post on twitter: https://twitter.com/Blizzplanetcom/status/1190753555751280641 and placed it above the Sanctuary map. The dimensions of the curves on the sides match even if not with perfect precision.

    In your opinion, is it possible that the map shown during the BlizzCon already covered all five regions, and not only one (Scosglen) as indicated by BlizzPlanet's post?

    https://preview.redd.it/e6u35m9v0md51.jpg?width=900&format=pjpg&auto=webp&s=fb357512cc2674c983d511b4ae4ac6f9b781be47

    submitted by /u/Diablo3Fans
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    Is anyone else feeling pessimistic about Diablo 4?

    Posted: 28 Jul 2020 02:23 PM PDT

    Before you ask, I have read the dev updates, so hear me out. D3 is by all measures a poor game. Blizzard is no longer what it once was. Acti-Blizz's main goal is the bottom line, so what does that mean? Their goal is to reach the largest audience possible to maximize revenue and sales. Not everyone is a hardcore ARPG player that likes to min-max, so the tendency is to "dumb down" mechanics and itemization so as not to confuse the average gamer.

    My worry is that D4 will just be D3 mechanics with a dark gothic art filter. Art is nothing without core gameplay mechanics; angelic demonic and ancestral itemization just seems plain lazy. I know this game is still in early development, but even if the game director for D4 has a great vision, the suits above will make any changes they feel necessary to sell as many copies possible (especially to China). Just my two cents.

    submitted by /u/dogmatic_goat
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    3 Seasonal Conquests Guide - Solo, under 20 minutes. (Easy Avarice)

    Posted: 28 Jul 2020 04:31 PM PDT

    Auriel, tattoo by Andrey Stepanov

    Posted: 28 Jul 2020 04:47 AM PDT

    Hunting the first white whale...

    Posted: 28 Jul 2020 10:01 AM PDT

    ...or the Whimsyshire portrait frame, if you will.

    For reference, all data gathered here is using my season 21 Barbarian, Teach, and is being carried out on Torment X difficulty on EU servers.

    I didn't come in to season 21 intending on crafting a Staff of Herding - I figured I'd play through the story co-op with a friend of mine, then see how far down the season journey I could make it this time. And then I was in Leoric's Manor House, and decided to poke my nose into that grate to see if Leoric's Shinbone was there - and, to my surprise, it was.

    Not wanting to look a gift unicorn in the mouth, I gathered the remaining parts, netting the Gibbering Gemstone on July 23rd after far too many trips to the Caverns of Frost, and we were good to go. I'd wrapped my season journey by this point, so aside from mastering set dungeons and pushing further into the endless chasm of GRs, I didn't really have anything better to do that go after an item I'd wanted for a while, but never put the time into farming - Sir William, and the Whimsyshire portrait frame.

    Going into this, I decided I wanted to put some time into data-gathering, as there were things I was curious about - what was the split between the two main uniques? How often would other unique creatures show up? How many Champion and Elite mobs could I expect? Etc.

    As a result, I've documented some key facts about each of these first 100 runs I've done - the main one being that Sir William is still yet to spawn, so I'll need to carry on with this piece of work. I'm not going to list the results of each run here, and I'm not claiming that what I've experienced is definitive - but the information may be of interest to some of you.

    Unique Enemies, by frequency

    • Evil Oliver (54 runs)
    • Super Awesome Sparkle Cake (46 runs)
    • Nightmarity (5 runs)
    • Tubbers (3 runs)
    • Maisie the Daisy, Midnight Sparkle (2 runs)
    • Princess Stardust, Team Unicorn (1 run)
    • Creampuff, Sir William (0 runs)

    The first two entries here shouldn't be a shock, as one or the other of EO and SASC spawn in each instance of Whimsyshire. Looking at the other uniques, Nightmarity getting so many spawns seems a little odd - it takes up over a third of the 14 spawns we've seen over these instances.

    I was a little concerned that I'd missed Maisie for a while, until I first encountered her on run 61 - she's distinctive enough to stand out from the other Tangleroot enemies, which I hadn't been wiping out if I didn't need to.

    In terms of combinations of unique enemies, we see the following:

    Name Evil Oliver Super Awesome Sparkle Cake
    Creampuff 0 0
    Maisie the Daisy 2 0
    Midnight Sparkle 1 1
    Nightmarity 3 2
    Princess Stardust 0 1
    Team Unicorn 0 1
    Tubbers 1 2
    Sir William 0 0

    It's too early for this to be statistically significant, but it'll be interesting to see if Maisie spawns in an SASC instance during the next set of runs, or whether she only appears with Evil Oliver.

    Expected number of Champion and Elite mobs

    It didn't take long to realise that every instance of Whimsyshire has two or three spawns each of Champion and Elite mobs. The more interesting question was whether there was a pattern to how many spawned - did the "boss" unique affect things, and did the number of one influence the number of the other.

    No. of mobs Evil Oliver Super Awesome Sparkle Cake
    Champion 2 25 25
    3 29 21
    Elite 2 26 21
    3 28 25

    At this point, I don't think there's a strong case to be made for a bias in terms of number of spawns of each enemy type by the "boss" unique. However, are the combinations influenced?

    Mobs Evil Oliver Super Awesome Sparkle Cake
    2 Champ, 2 Elite 11 12
    2 Champ, 3 Elite 14 13
    3 Champ, 2 Elite 15 9
    3 Champ, 3 Elite 14 12

    Again, I wouldn't say these indicate any bias - with a larger sample size, I expect to see these trend back towards an even split.

    Transmogrification Weapon Spawns

    I'll hold my hand up here - when I started to do this, I either wasn't aware of or had forgotten about the existence of the Horaldric Hamburger and Spectrum. I noticed something about them in the Wiki after 20 runs, when I was looking for a list of the Unique enemies you can encounter in Whimsyshire.

    I think I got lucky with the Hamburger, having one drop on the second run after I found out about it - during these two runs, I was clicking on every Happy Cloud to try to trigger a drop, whereas I normally don't deliberately click on them. After that, I went back to my normal methodology - wipe out the bears and unicorns, reveal the map, kill the bosses and break the pinata if it is there.

    Using that approach, by the end of 100 runs I had seen three Hamburgers and two copies of Spectrum. I think one of the Hamburgers came from an accidental click on a cloud, so I think only one came from an enemy, while I believe both Spectrums came from SASC.

    Future things to investigate

    As noted, I've not found Sir William yet, so I'll be getting back to the hunt later this evening. Doing this many runs through Whimsyshire has been good for my Death's Breath stockpile, but the music is not good for one's sanity - though I'm sure some of you would think my data collection is evidence of that anyway.

    I'm going to add a couple of other points to my research for the next 100 runs (assuming we get that far) - Cursed Chest incidence, and Pinata incidence. I think I've seen a Cursed Chest in every run, though I tend to avoid clicking on them, but I'd like to confirm that. I'm also not sure how often you can expect a glowing Pinata of goodies to appear, so I'd like to get an estimate on that.

    I'll continue to track the data points I'm already tracking, and I'll make better notes on Spectrum and Hamburger drops as well.

    Hopefully something in the above proves interesting - and hopefully Sir William makes an appearance before I get to 200...

    submitted by /u/dysartes
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    Difference in Weapon Sets

    Posted: 28 Jul 2020 03:58 PM PDT

    Hi Everyone - NooB here.

    I just started the Season 21 with my wife doing couch coop and before I got the Invoker Set, Torment IV was really hard. I spent close to 12 minutes fighting Mathael on T4 before I beat him.

    Now I got the Invoker Set, I can 1-hit kill everyone on T4 (great for treasure goblin farming, but not very fun). It's not as enjoyable farming with my wife now because she would take some time on the bosses/elites and I can just crusader-horse in and 1-shot everyone.

    Is that normal? I am afraid if I up the Torment my wife would have an even harder time playing.

    Would she level up to me once she gets the Finery Set?

    Thanks in advance!

    submitted by /u/ockaners
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    Has Dclone spawned much this season?

    Posted: 28 Jul 2020 10:29 AM PDT

    I am new to the game and I have not seen him spawn at all.

    submitted by /u/morgoth910
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    Pitzerkers can find amazing gear fast.

    Posted: 28 Jul 2020 07:59 AM PDT

    is there any way to play diablo 2 on 64bit mac (catalina and newer)

    Posted: 28 Jul 2020 05:36 AM PDT

    AFAIK diablo 2 for mac is 32bit while I need it to play on 64 bits. Is there any way to make it run on mac os catalina without bootcamp and virtual machine?

    submitted by /u/BorsukwDziupli
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    Apparently Blizzard wants me to quit them

    Posted: 28 Jul 2020 04:35 PM PDT

    Man I was hanging on by a thread, quit all the Activision Blizzard games except for D3. Even with that, most of my motivation had gone but I decided to play the new season and carry forward since I didn't have to give them any more of my money. I was reminded tonight that even if you play the game completely by yourself, you're still completely fucked if a DC happens and you can kiss your hardcore character goodbye and all their gear.

    Now why should I continue? Might just be time to be fucking done.

    submitted by /u/kmidst
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    I guess I'm a FoK DH now...

    Posted: 27 Jul 2020 09:14 PM PDT

    I want to fell fear again.

    Posted: 28 Jul 2020 01:17 PM PDT

    My hopes for D4 are high, maybe to high. Its, to me, the failure of D3 - I just can't start to like it, its just so.. Bad, it looks great. I can't say/ point my finger on the problem. D3 has no soul, no fear of whats to come around the next corner.

    submitted by /u/le-coffeed
    [link] [comments]

    Tone, Stats and Classes

    Posted: 28 Jul 2020 04:12 AM PDT

    The following feedback is what I see the most of:

    • Tone
    • Stats
    • Classes

    Lets start with Tone. Diablo is a naturalistic, horror themed, Isometric, Roguelite, Hack & Slash, aRPG Looter. What we are currently seeing is a romantic horror theme. The theme in Diablo isn't just grounded, the ground is swallowing you as you stand there, there are eyes creeping out of the mud and teeth knowing at your legs. Diablo is too real. Diablo is naturalistic.

    Lets get it right.

    Next stats.

    Unpopular opinion: Stats are fine. The problem is the level of abstraction. They are too abstract and need to be "brought down" to a more intuitive level. What Diablo 2 did, and Diablo 3 didn't do, was to make players compare items with different levels of abstraction. +1 to skill is a different level of abstraction to +15 to Dexterity. Dexterity is instantly computable, +1 to Skill is not because you need to break down the skill first, and then you can compute the 'power'.

    When Diablo 2 did this, it was unheard of. When WoW did it, it was getting into vogue. Now it is getting rarer again.

    Lets get it right.

    Finally, Classes:

    Currently we have Barbarian, Sorceress and Druid.

    Base archetypes for classes are the following:

    • Fighter
    • Ranger
    • Mage

    Visualized: https://imgur.com/a/MJ6yGBo

    Which can then be broken down into at least these subdivisions:

    Fighter:

    • Brute
    • Warrior
    • Rogue

    Ranger:

    • Bow User
    • Thrower
    • Pet Keeper

    Mage:

    • Spell Caster
    • Summoner
    • Shapeshifter (Changes Class or Archetype)

    Visualized: https://imgur.com/a/hV6vwEt

    There are likely more subdivisions you can do.

    These in turn can be divided further into:

    Fighter:

    Brute:

    • Tank (Shield)
    • Slammer (Big Two Handed Weapon)

    Rogue:

    • Trickster (Daggers)
    • Monk (Unarmed)

    Warrior:

    • Swashbuckler (Swords)
    • Spearman (Spears)

    Ranger:

    Shooter:

    • Crossbowman (Crossbows)
    • Archer (Bows)
    • Gunner (Guns)

    Thrower:

    • Javelinist (Thrown Weapons)
    • Trapper (Traps in general, mines, nets you name it)
    • Bomber (Bombs, Poison Bottles…)

    Pet keeper:

    • Zookeeper (Smaller Pets)
    • "Big Boy" keeper (Big Pet)

    Mage:

    Spellcaster:

    • Caster (Damaging Spells)
    • Healer (Healing Spells)
    • Curse-er / Debuffer (Curses and other Debuffs)
    • Buffer (Positive Buffs)

    Summoner:

    • Minion Summoner (Small Short Time Pets)
    • Boss summoner (Large Short Time Pets)
    • Totems / Turrets (Stationary Pets)

    Shapeshifter

    To give these bases flavor you give them attributes such as:

    Dark – Light:

    Dark:

    • Demons
    • Death
    • Shadow
    • Eclipse

    Light:

    • Light
    • Faith
    • Sun
    • Moon

    Nature – Technology:

    Technology:

    • Mechanical
    • Turrets
    • Tanks
    • Trains
    • Helicopters
    • Metal
    • Loud Sounds

    Alchemical:

    • Poison
    • Potions
    • Gas
    • Oil
    • Smoke

    Nature:

    Forests / Jungle / Vegetation:

    • Vines
    • Grass
    • Trees

    Animal:

    • Beast
    • Critter

    Weather:

    • Storms
    • Lightning
    • Hurricanes
    • Cyclones

    Physical – Magical:

    Physical:

    • Swords
    • Hammers
    • Pikes

    Magical:

    • Elemental
    • Pure Magic
    • Corrupted Magic

    It's more a question of how far you want to take the specialization of each class. Currently we have Barbarian, Sorceress and Druid. They are broken down like this:

    Barbarian = Physical + Brute

    Sorceress = Magical + Spell Caster

    Druid = Nature + Shapeshifter + Spellcaster

    This makes the following possibilities less likely to reappear:

    Fighter:

    Brute:

    • Tank
    • Slammer

    Rogue:

    • Trickster
    • Monk

    Warrior:

    • Swashbuckler
    • Spearman

    Ranger:

    Shooter:

    • Crossbowman
    • Archer
    • Gunner

    Thrower:

    • Javelinist
    • Trapper
    • Bomber

    Pet keeper:

    • Zookeeper
    • "Big Boy"-keeper

    Mage:

    Spellcaster:

    • Caster
    • Healer
    • Curse-er / Debuffer
    • Buffer

    Summoner:

    • Minion Summoner
    • Boss Summoner
    • Totems / Turrets

    Shapeshifter

    Dark – Light:

    Dark:

    • Demons
    • Death
    • Shadow
    • Eclipse

    Light:

    • Light
    • Faith
    • Sun
    • Moon

    Nature – Technology:

    Technology:

    Mechanical:

    • Turrets
    • Tanks
    • Trains
    • Helicopters
    • Metal
    • Loud Sounds

    Alchemical:

    • Poison
    • Potions
    • Gas
    • Oil
    • Smoke

    Nature:

    Forests / Jungle:

    • Vines
    • Grass
    • Trees

    Animal:

    • Beast
    • Critter

    Weather:

    • Storms
    • Lightning
    • Hurricanes
    • Cyclones

    Physical – Magical:

    Physical:

    • Swords
    • Hammers
    • Pikes

    Magical:

    • Elemental
    • Pure Magic
    • Corrupted Magic

    Leaving us with:

    Fighter:

    Rogue:

    • Trickster / Daggers
    • Monk / knuckles

    Warrior:

    • Swords /swashbuckler
    • Spearman

    Ranger:

    Bow User:

    • Crossbowman
    • Archer
    • Gunner

    Thrower:

    • Javelinist
    • Trapper
    • Bomber

    Mage:

    Spellcaster:

    • Healer
    • Curse-er / Debuffer
    • Buffer

    Summoner:

    • Minion Summoner
    • Boss Summoner
    • Totems / Turrets

    Dark – Light:

    Dark:

    • Demons
    • Death
    • Shadow
    • Eclipse

    Light:

    • Faith
    • Sun
    • Moon

    Nature – Technology:

    Technology:

    Mechanical:

    • Turrets
    • Tanks
    • Trains
    • Helicopters
    • Metal
    • Loud Sounds

    Alchemical:

    • Poison
    • Potions
    • Gas
    • Oil
    • Smoke

    Nature:

    Forests / Jungle / Vegetation:

    • Vines
    • Grass
    • Trees

    Physical – Magical

    Magical:

    • Pure Magic
    • Corrupted Magic

    I'm not saying this is what we're going to get, I'm say that this is the unexplored territory. Have a blast thinking up classes, but...

    Lets get it right.

    Edit: Spelling mistakes and visualization.

    submitted by /u/SNTACV
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