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    Diablo Inside The Open World Of Diablo IV

    Diablo Inside The Open World Of Diablo IV


    Inside The Open World Of Diablo IV

    Posted: 22 Nov 2019 10:45 AM PST

    Deadset's All Characters Cheat Sheet & Endgame Guide Compendium, Season 19 Edition

    Posted: 22 Nov 2019 07:41 AM PST

    Every three months, like clockwork, I make a reasonably comprehensive megathred that encompasses all the important changes in the newest patch and Season. Well, I can tell you one thing - this time it was special! This is our first post-Blizzcon, post-Diablo 4 news Season, and with a heap of changes, new legendaries and even new sets to play around with - I can't wait to dive in, and I'm sure most of you feel the same way!

    -Deadset

    >>LIST OF DETAILED GUIDES EVERY CLASS AND EVERY ACTIVITY<<

    (No, really!)

     

    We can clearly see an influx of new and returning players - people looking for guidance and advice on early crafting, gambling, and character building foundations. This is my attempt to convey as much information as I can in a single thread.

    GETTING STARTED THIS SEASON

    At the very start of the Season, your first job is, naturally, to create a new seasonal hero. While this first choice does not lock you down too terribly, note that the Seasonal Journey rewards you once per Season - only for the character that completes the chapters first. Bearing that in mind, pick your character and go in game.

    While in town, approach one of the followers that most closely matches your class (Templar for Barbarians, Monks and Crusaders, Scoundrel for Demon Hunters, and Enchantress for Witch Doctors, Necromancers and Wizards), select the "Inventory & Skills" option, take their weapon and equip it yourself - it is a significant upgrade over the base weapon that you start with.

    Note that once you reach level 7, vendors in all towns - the ones with the nickname "the Fence" in their names - will start selling rings. Each of them has a chance to sell rings that increase your Average Damage (i.e. 2-4 Damage), which is a massive DPS boost early on.

     

    Challenge Rift Completion and Kanai's Cube

    After your character is created, head to the Game Settings menu, go into the Challenge Rifts and start the current weekly run. Note that you have to have completed at least one Greater Rift on your account (either in non-seasonal or previous seasons) to have Challenge Rifts unlocked. Challenge Rifts are a weekly challenge that provides a fixed character and a build (usually using quirky skills and/or heavily unoptimized stats and items), and challenges you to beat the Greater Rift completion time of its original owner.

    The completion of the Challenge Rift is usually trivial and can be completed either solo or in a group, and will net you a Challenge Rift Reward cache. Open it up in-game with your brand new seasonal character and claim its contents: Death's Breaths, a couple hundred of each of the base crafting materials, Blood Shard, a couple million gold, and 15 each of the Act-specific bounty cache materials. With your newfound riches, upgrade both your Blacksmith and your Mystic craftsmen in town to their maximum rank.

    Your next important step is to acquire Kanai's Cube. Kanai's Cube is found in The Ruins of Sescheron - the waypoint in the top right corner of the Act III map. From that waypoint, run left towards the city and make your way around the ruins; one of its far corners (typically upper right, lower right, or lower left) will have the entrance to the next zone, the Elder Sanctum. Once in the Elder Sanctum, make your way through the zone, practically to its other end. When you find the Cube and click it, it automatically transports itself back to town.

    While you are at it, take a look at the Kanai's Cube guide for additional details on its use - it is an incredibly important part of your character progression at any point of the game, so make sure to acquaint yourself thoroughly with its properties.

     

    Which Item to Craft and Extract in the Cube?

    One of the strongest early game boosts that you can obtain while leveling is to craft a yellow (rare) level 70 item at the blacksmith, then try to upgrade it into a valuable legendary at Kanai's Cube, and finally extract its property for one of the Kanai's Cube legendary power slots. Note that this strategy is stronger for some classes over others, particularly favoring Demon Hunters, Necromancers, and somewhat Barbarians. The remaining classes can skip this step and directly go to gambling, sparing themselves some disappointment and saving some materials for level 70, since you can do this recipe exactly once at the Season's start (you only have so many Death's Breaths).

    When choosing which rare item to craft, keep in mind that you are looking to upgrade them into a legendary that provides some form of skill damage multiplier that will skyrocket your leveling efficiency. Every class has a different set of valuable items to attempt for:

     

    Barbarian:

    • Craft a rare level 70 Two-Handed Mighty Weapon, and use the Upgrade Rare recipe in the Cube to try to obtain either a Fury of the Vanished Peak or The Gavel of Judgment.

     

    Crusader:

    • Craft a rare level 70 One-Handed Flail, and use the Upgrade Rare recipe in the Cube to try to obtain either a Darklight, Gyrfalcon's Foote or Johanna's Argument.

     

    Demon Hunter:

    • Craft a rare level 70 Dagger, and use the Upgrade Rare recipe in the Cube to obtain either a Karlei's Point or a Lord Greenstone's Fan. Demon Hunters are excellent at this strategy since they only have 2 daggers, and they are both great for leveling.

     

    Monk:

    • Craft a rare level 70 Daibo, and use the Upgrade Rare recipe in the Cube to try to obtain either an Incense Torch of the Grand Temple, Balance or The Flow of Eternity.

     

    Necromancer:

    • Craft a rare level 70 Two-Handed Scythe, and use the Upgrade Rare recipe in the Cube to obtain either a Bloodtide Blade, Maltorius' Petrified Spike, Nayr's Black Death or Reilena's Shadowhook. Necromancers are excellent at this strategy since they only have 4 legendary Two-Handed Scythes, and they are all great for leveling.

     

    Witch Doctor:

    • Craft a rare level 70 Staff, and use the Upgrade Rare recipe in the Cube to try to obtain either a Staff of Chiroptera or Wormwood.

     

    Wizard:

    • Craft a rare level 70 Wand, and use the Upgrade Rare recipe in the Cube to try to obtain either a Fragment of Destiny, Starfire, Unstable Scepter or Wand of Woh.

     

    Note that this part of the leveling strategy requires some amount of luck for non-DH and non-Necromancer players. Leveling in a group minimizes the risk of RNG screwing everyone over, but sometimes you will be unlucky; this is nothing to be bothered by, as leveling in Diablo is still a fairly easy and straightforward process.

    If you are lucky, however, and obtain one of the items outlined above, you will have just about enough Death's Breaths to use the Extract Legendary Power recipe in Kanai's Cube. Do that, and then slot the (now maximized) legendary power of the item in the Cube, netting yourself a considerable leveling bonus. Needless to say, adjust your build accordingly to the legendary power, i.e. if you get Guard of Johanna as a Crusader, make Blessed Hammer your main damage dealing skill throughout leveling.

     

    Spending the Challenge Rift Blood Shards

    Your next step is to try and gamble for valuable items from Kadala at level 1. Since not every legendary is available right from the start, the legendary item pools for some classes are restricted in a beneficial way to obtain another strong damage multiplier right from the start. If you do not consider the legendaries listed for your class particularly attractive, you can always gamble for Helms for a considerable chance at obtaining Leoric's Crown; extracting its power and socketing rubies in your helmets throughout leveling will net you a hefty amount of extra experience.

     

    Barbarian:

    • Gamble for Bracers, trying to obtain either Bracers of Destruction or Bracers of the First Men. Spend any remaining Blood Shards on Boots for a chance at Lut Socks.

     

    Crusader:

    • Gamble for Bracers, trying to obtain Gabriel's Vambraces. If you are lucky to get them quick, you can also spend some (or all, if you are feeling lucky) on shields for Guard of Johanna or Denial. At level 31, if you have any Blood Shards saved over, or new ones you are willing to spend, you can try your luck at Pants for Hammer Jammers.

     

    Demon Hunter:

    • Not many great options; you can gamble for Belts, trying to obtain the Hellcat Waistguard, although Grenade comes a little later in the leveling process. Otherwise, either go for Leorics Crown (helm) or the damage proc of Pox Faulds (pants). Another gambling strategy you can attempt is saving shards for level 30, when you can gamble on Quivers for a chance at Sin Seekers, or level 31 - for the additional chance at Holy Point Shot and Spines of Seething Hatred.

     

    Monk:

    • Gamble for either Boots (hoping to obtain Rivera Dancers or The Crudest Boots) or Bracers (hoping to obtain either Pinto's Pride, Cesars Memento or Gungdo Gear). Adjust your gambling strategy for Monk depending on the item you obtained (if any) on the previous step, where you upgraded a rare item (i.e. gambling for bracers if you got an Incense Torch of the Grand Temple, hoping to get Pinto's Pride).

     

    Necromancer:

    • Gamble for Gloves, trying to obtain Grasp of Essence.

     

    Witch Doctor:

    • Not many great options; you can gamble for Mojos, trying to obtain a Gazing Demise, but its usefulness is rather limited in early character progression. Otherwise, either go for Leoric's Crown (helm) or the damage proc of Pox Faulds (pants).

     

    Wizard:

    • Not many great options; you can gamble for Bracers, trying to obtain Ashnagarr's Blood Bracer, but its defensive properties are not very useful early on. Otherwise, either go for Leoric's Crown (helm) or the damage proc of Pox Faulds (pants). Another gambling strategy you can attempt is saving shards for level 31, when you can gamble on Rings for a chance at Manald Heal,or level 33 - for Source gambling for Etched Sigil.

     

    Crafting a High Level Rare and Reducing Level Requirement

    Pick a two-handed weapon category of your choice (2h Axes, Maces, Swords...) and craft a level 70 weapon of the chosen type. Avoid class-specific weapons, since they add a class-specific roll to the secondary stat pool (i.e. Max Fury), making this strat harder. You are looking for a roll with:

    • At least a Crowd Control secondary stat - Chance to Stun, Slow, Fear,.. etc. On Hit;

    • Ideally, also a Life per Hit primary stat;

    If both these stats are present, you have eliminated a large part of the possible Secondary stats on the weapon. Thus, you can easily reroll the other Secondary stat (the one that is NOT the crowd control stat) into Reduced Level Requirement - making the item wearable up to 30 levels prior to level 70. This is a tremendous damage increase for a large chunk of your leveling process.

    Of course, if you are very lucky, the Reduced Level Requirement can roll onto your crafted item outright.

     

    Complete a Boss Bounty

    An easy early boost to your character in Seasons is to check your bounties for any easily completed act boss killing bounties - the most famous examples being Zoltun Kulle (at the Archives of Zoltun Kulle waypoint) and Maghda (down from the Road to Alcarnus waypoint) in Act II. Another option is Azmodan at the very end of Act III. Simply run past the mobs and go straight for the boss kill.

    The boss bounties reward you with a Diabolic Hoard chest that is guaranteed to drop you a couple of rare items; they will boost your overall character power nicely right at the beginning.

     

     

    LEVELING UP

    And this is it! You've made it to the actual leveling part! :) You have three major options:

    Torment VI Traps Method

    Turn the difficulty up to Torment VI and go to the Halls of Agony Level 1. Run and dodge past monsters that come in your way until you reach the falling blades traps; there, lure the monsters towards these traps and watch as they get slaughtered, netting you tremendous experience.

    This method, while extremely efficient time-wise, is also (arguably) quite unfun and counter-intuitive, not to mention prone to mishaps. Needless to say, this strategy is not Hardcore-friendly and will result in the (frequent) death of your character.

    Via Massacre Bonus

    You can also consider leveling via Massacre bonuses — a very potent strategy in solo play. The Massacre bonus XP system was revised in Patch 2.4.1 into a multiplicative experience bonus that rewards you for chaining kills of monsters. The caveat is this bonus only works in bounties - and not during Rifts.

    To successfully pull of long chains of monster kills, pick highly populated zones - the Cathedral (Act I), Halls of Agony Level 3 (Act I), and, most notably, Fields of Misery (Act I). The tactic is to always be on the move, leading monsters into one another, abusing Cursed Chests for monster spawns, and generally using skills with DoTs or high AoE (Rend for Barbarian, Blessed Hammer for Crusader, Multishot for Demon Hunter, Wave of Light for Monk, Locust Swarm for Witch Doctors, Blizzard for Wizards).

    While Massacre leveling will require frequent restarts of the game (every 5-10 minutes), it will result in some of the fastest leveling in Diablo 3, clocking under the 2 hour mark when you get the hang of it. Due to its individual nature and the level of coordination required to pull it off in a multiplayer game, leveling by Massacre bonuses can only be recommended for 2+ players if they are experienced and have voice communication; this is predominantly a solo leveling technique. It also has the considerable downside of losing the increased legendary drop rate and blood shards of rifting.

    Via Rifting

    For groups and players that do not stress losing an hour in the 1-70 race, the general recommendation is to stick to rifts for the 1-70 journey. Rifts grant you increased legendary drop rate, blood shards for gambling, and a hefty "hand-in" bonus at the end. While rifting has a higher degree of randomness than bounties (map layout, monster density and composition are all RNG), the removal of Rift Keystones as a requirement to open them allows you to simply remake if you get a bad (difficult or slow) rift.

     

    ENDGAME HIGHLIGHTS FOR SEASON 19

    Now that you have made it here, what do you have to look forward to? :)

     

    BARBARIANS

    Haedrig's Gift Beginner Build: Wrath of the Wastes

    A guide that will take you through the leveling process efficiently and optimize your seasonal Barbarian. Some of my personal endgame build highlights for this Season include:

     

    Wrath of the Wastes - Rend

    Built from the ashes of a very old Rend/IK mixture, the Rend Wastes Barbarian truly shows the potential and terror of this DoT build. An unstoppable machine that whirls, cleaves and guts demons like Barbarians were always meant to do. With the newfound powers of Ambo's Pride, this build bleeds his enemies dry in an instant, turning what was once an unassuming bleed into a fearsome nuke that gets applied every second. Couple that with the savage elegance of Whirlwinding, and it's no wonder so many people plan on maining Barb this Season.

     

    Might of the Earth - Seismic Slam

    Always underappreciated, but always ready to pounce from the shadows and deliver, the Earthquake set has been quietly sitting very close to the leaderboard's top through a select few, but very devout Barbarian players. In Season 19, we finally have Seismic Slam the way it should always have been - a thunderous mid-range devastator, the perfected counterpart of its older EQ cousin. With the new Fjord Cutter, this build is sure to leave its mark among the top.

     

    CRUSADERS

    Haedrig's Gift Beginner Build: Roland's Legacy

    A guide that will take you through the leveling process efficiently and optimize your seasonal Crusader. Some of my personal endgame build highlights for this Season include:

     

    Aegis of Valor - Heaven's Fury Shotgun

    One of the two new sets in Season 19 ascends Crusaders to a whole new level, and evokes the times when the Holy Shotgun was considered OP, because it was the only Reaper of Souls build that demolished T6. Hundreds of millions of damage and health spikes later, what is now known as the God Crusader delivers a mixture of Fist of the Heavens and Heaven's Fury Shotgun shots with righteous ferocity that has earned him the one rigthful nickname: God Crusader. In short, it's pretty damn OP.

     

    Aegis of Valor - Fist of the Heavens

    Not as strong as its counterpart, but just as satisfying - the Fist of the Heavens visuals are undeniable - and one of the best Crusader farming builds out there, again courtesy of the new Aegis of Valor Crusader. Mount up, descend into battle and demolish screens full of demons with violent, electrified arcs covering the entire battlefield? What more could you ask for?

     

    DEMON HUNTERS

    Haedrig's Gift Beginner Build: Unhallowed Essence

    A guide that will take you through the leveling process efficiently and optimize your seasonal Demon Hunter. Some of my personal endgame build highlights for this Season include:

     

    Natalya - Rapid Fire

    The emergence of the Rapid Fire build finally brought the close range, Tommy gun-like fantasy of the Demon Hunter class to life - all in a destructive, methodical playstyle that isn't afraid to get into the thick of fights and chaingun-and-grenade its way out. With its focus on channeled destruction, the Natalya set is the other perfect home for this build, aside from the traditional LoD take on it - and a very high performing build, too.

     

    Shadow - Impale

    The ninja-like, assassin playstyle of Shadow Impale ramps up in power so fast, that it often sits at the top of the leaderboard for a week, waiting for slower builds to catch up. Impale DHs vault in, plant a dagger in an elite's back (usually ending its life outright), and then disappear in the shadows, onto their next target. The build has grown to include the Aughild set for additional elite devastation, making it one of the ultimate 'hunting' styles in the game.

     

    MONKS

    Haedrig's Gift Beginner Build: Raiment of a Thousand Storms

    A guide that will take you through the leveling process efficiently and optimize your seasonal Monk. Some of my personal endgame build highlights for this Season include:

     

    Sunwuko - Tempest Rush

    Empowered by a slew of changes to its core items, the Tempest Rush Monk offers one of the most fluid, easy-to-grasp and satisfying endgame playstyles, one that draws monsters in helpless piles and alternates periods of sustain damage with carefully calculated bursts of cold destruction. I've been looking for a relaxing, chill Monk endgame build for a while, and this is their perfect answer to Whirlwind Barbs.

     

    Patterns of Justice - Tempest Rush

    Rooting its powers firmly in the brand new, dedicated Patterns of Justice set, this alternate take on Tempest Rushing gives its Sunwuko brother a decent competitor. The set empowers Sweeping Wind to astronomical proportions, stacking all the runes and swelling the vortex of destruction to a veritable cyclone.

     

    NECROMANCERS

    Haedrig's Gift Beginner Build: Bones of Rathma

    A guide that will take you through the leveling process efficiently and optimize your seasonal Necromancer. Some of my personal endgame build highlights for this Season include:

     

    Legacy of Dreams - Coprse Lance

    The Corpse Lance Necromancer patiently waited out the demise of Thorns builds, and will make his run for the top of Season 19. This build is a highly mobile, bursty, timing-oriented spec that bides its time and Lances everything into oblivion once Land of the Dead reaches the lands of the living. This is certainly one of the more divisive playstyles in terms of enjoyment, but once its cooldowns line up, you cannot deny its power.

    Legacy of Dreams - Singularity

    Love them or hate them, you can't deny Singularity Necromancer is one of the most ruthlessly effective summoner builds in the game; cold, calculating and intensive to play (both in terms of resource management and, befitting of Necromancers, frailty of the character). Replacing The Legacy of Nightmares for that of Dreams, Singularity Necros stay at the peak of their offensive power through Convention of Elements, Krysbin and the Circle of Nailuj rings.

     

    WITCH DOCTORS

    Haedrig's Gift Beginner Build: Helltooth Harness

    A guide that will take you through the leveling process efficiently and optimize your seasonal Witch Doctor. Some of my personal endgame build highlights for this Season include:

     

    Zunimassa - Carnevil DoD

    The Carnevil Witch Doctor summons an army of swarming minions at his side, whose adorable mimicking of his blowdart attack - and positively horrifying attack speed - are a sight to behold. This has been a long time coming; Zunimassa has been building up in power over the course of a few patches, with set and item changes that slowly inched it up in viability. Season 19 will see the continued domination of this build, with the Zuni Fetishes empowered by the craftable Aughild set (fitting just right into the vacant slots of the setup) and the Attack Speed madness of Echoing Fury in the Cube.

     

    Jade Harvester WD

    With power to match his imposing name, the Jade Harvester is a force to be reckoned with - crippling the enemies with damage over time effects, and then recklessly diving in to 'consume' and apply their entire duration instantly with a well placed Soul Harvest. This build now benefits from the Captain Crimson craftable set, as well as The Flavor of Time amulet, keeping it high in the WD pantheon of builds.

     

    WIZARDS

    Haedrig's Gift Beginner Build: Delsere's Magnum Opus

    A guide that will take you through the leveling process efficiently and optimize your seasonal Wizard. Some of my personal endgame build highlights for this Season include:

     

    Vyr - Archon

    Transforming the Wizard into an unstoppable being of Arcane destruction, the Achon build simply has it all - power, mobility, versatility. For the modest investment of two relatively easy-to-obtain sets - Vyr and Chantodo - this build will take you into the highest of Greater Rifts, and with a relatively simple to grasp playstyle to boot. This remains one of the strongest builds you could go for on a Wizard, and has an excellent character power-to-time-invested ratio.

     

    Legacy of Dreams - Star 'Bazooka' Pact

    The Star Pact Wizard has a rather complex rotation and playstyle, but rewards it with a monstrously powerful punch - and still a monstrously strong one after the nerft. In a densely packed fight, no other build will deliver comparable punishment as the arcane juggernauts dropped by the (fittingly nicknamed) Bazooka Wiz.

     

    Thank you so much for reading this and my guides! Good luck and have a great Season 19!

    submitted by /u/the_deadset
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    Nevalistis, Matthew C. & David K. have been refreshingly communicative lately. Let's make them feel appreciated!

    Posted: 22 Nov 2019 12:08 AM PST

    forum activity
    design blog posts
    outlook on upcoming stuff

    Thanks guys. Open communication is much appreciated.

    submitted by /u/sVr90
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    "1000 Kills: ?????" in season 19!

    Posted: 22 Nov 2019 07:31 AM PST

    https://i.imgur.com/MUlzJ5Z.jpg

    P.S. it's really strong - we were steamrolling everything on t14 until it started shitting on us. we killed it after many deaths

    submitted by /u/mgmuse
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    Season buff not working on PS4

    Posted: 22 Nov 2019 05:41 PM PST

    Is this happening to anyone else?

    submitted by /u/the_flanintheface
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    S19 Monk Cheatsheet

    Posted: 22 Nov 2019 12:59 AM PST

    Lovers of Diablo 1! What should I know?

    Posted: 22 Nov 2019 09:18 AM PST

    I have planned to play through the entirety of the series, and just started with D1. First floor is cleared, but I haven't ventured into the second one.

    Are the dungeons generated, or are they before set?

    What is your favourite playstyle/build on D1?

    How many hours do you think you have in D1?

    Leave me the essiential tips, with no major spoilers. I want to know more!

    Also, the town-music is surprisingly good, I do not know why I didn't expect it to be great. It is.

    submitted by /u/Folksvaletti
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    Old Diablo 3 interview with Jay Wilson; why stat attributes were removed

    Posted: 22 Nov 2019 04:16 AM PST

    New LoD player HELP

    Posted: 22 Nov 2019 05:58 PM PST

    I'm trying out a holy fire paladin but I'm at the end game and I'm kinda stuck. I'm just playing on normal and am at the final act. Should I switch to holy freeze or should I just try to grind it out and 'git gud'

    Any help is appreciated.

    submitted by /u/Lego_Kode
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    Monster Corpse Despawn in D3/D4

    Posted: 22 Nov 2019 08:21 AM PST

    One small update I hope to see in D4 is a longer despawn timer on monster corpses. I feel like in Diablo 2 the corpses lasted a bit longer. It helps to give that sense that you're a badass and you have slain a big group of enemies.

    In the D4 demo that I saw there are a lot of custom death animations on monsters (based off of the skill or weapon used), which is really cool, but the corpses seem to go away very quickly.

    There is probably some sort of memory limit which is why they despawn the corpses, I just think it could be longer. Maybe have them despawn once they are off-screen. It would probably make a more immersive experience too. Seeing a corpse disappear feels weird.

    Anyone else notice this?

    submitted by /u/artificiaLIrrelevant
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    Season 19 Console Issues

    Posted: 22 Nov 2019 07:58 PM PST

    The kill streak constantly resets for some reason. I'll have 300+ massacre bonus, yet it just drops off and restarts during the massacre. I got nova maybe 3 times during that. Are the rules different on console or is this just broken?

    The kill streak is far more forgiving than massacre bonus, and yes, in keeping the buff up.

    submitted by /u/V2sh1fty
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    Paragon and Utility

    Posted: 22 Nov 2019 11:46 AM PST

    I've seen a lot of posts and comments against the Paragon system and frustration that a similar system would be in D4. I see some people argue that it should only be a useless number, or only used for cosmetics, but there are other possibilities.

    One thing David Kim briefly said out of hand is the difference between stats that alter power vs stats for utility (with Magic Find being an example of Utility). The Paragon system I think would work really well with more utility based stats.

    Remember, the purpose of Paragon is give experience points an actual use once you're max level. If you grind for some loot or something and don't get it, you've literally accomplished nothing with your time. Paragon alleviates that issue by leveraging exp which already exists. At very least, you now have +4% Magic Find. That's the idea, anyway.

    Magic Find is a good example of a utility stat. I wasn't sure how many others I could think of though. Like what: Magic Find, Gold Find, Vendor Price Drop, Gambling Price Drop, Better Odds at Gambling, Better Gems/Runes, etc. What other utility stats are there for Diablo?

    submitted by /u/NeedsMoreReeds
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    Can we have Matt Uelmen do the OST for D4 please?

    Posted: 22 Nov 2019 04:48 PM PST

    Just that.

    submitted by /u/zpazz
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    Barb Leveling (Upgrade Rare) - 1H vs 2H Mighty Weapon?

    Posted: 22 Nov 2019 09:47 PM PST

    I keep seeing conflicting opinions on which rare weapon I should craft in order to upgrade and cube.

    Never started a season fresh with a Barb before.

    There's useful options on both sides no?

    submitted by /u/Tirus_
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    The Hidden Cost of Optimisation

    Posted: 22 Nov 2019 05:47 AM PST

    Hey everyone, I played through Diablo 1 a couple of months ago for my podcast, and I always like to do a follow up article on each game to further expand on my experiences.

    In this article I write about how the evolution in gameplay systems over time has cost us something meaningful - atmosphere and immersion. Diablo 1 may be primitive, but there's still something special about it to this day.

    Link to the article here!

    Any criticisms or comments are greatly appreciated! If you'd rather have a more informal back and forth chat, please drop by our discord - we have users with many different takes on arpgs who would be delighted to engage in argument.

    Thanks for reading!

    submitted by /u/ShootEmLater
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    Do I intend seasonal rewards right?

    Posted: 22 Nov 2019 08:45 PM PST

    I'm new to Diablo. My understanding is that the first character each season you level up gets seasonal rewards. Those rewards basically boil down to an automatic 6 piece set for that character and an extra stash tab.

    Is that right? Does that mean if I make a second character I'm going to have to get lucky to get the 6 piece set?

    I'd like to try both crusader and barb. I'll just be playing solo

    submitted by /u/Zajimavy
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    Diablo IV Idea: Cursed Items

    Posted: 22 Nov 2019 06:46 AM PST

    Edit: Thanks for the Feedback! I am starting to agree about the "hidden" part. Item must be identified like magic+ items and once identified all affixes, curses or not are shown. The main idea is trade offs, cursed items are slightly better than other items of same type but have a detrimental affect. Do I want to take this penalty to have even greater improvements to X?

    I know someone else probably has this idea, but I thought I'd put my thoughts on it and kinda how it could work below:

    1. Cursed Items are of Magic quality or higher.
    2. Cursed Items are items with 1 or more "Cursed" Affixes. These are in addition to the other affixes on the item.These would be harmful or detrimental to your character in some way. (some of my ideas for cursed affixes are at the end of this post).
    3. Cursed Affixes are hidden from the player but still usable. (player may not know he has a cursed item). There will be some more difficult way to identify curses than the normal scroll of identify or just right click (as done in Diablo 3).
    4. Cursed items have a chance at boosting other affixes on the item and/or adding an extra beneficial affix that can create a trade off in keeping the item. (I may take more fire damage, but that bonus to my Ice Nova spell is really nice.)

    I dunno, random thought I had of the day. Sounds like it could be cool if implemented well, but could just totally suck as well. Anyways, below are a few ideas for curse affixes; I'm sure you could come up with better ones.

    You take X% more Damage of Y type.

    Your Y type damage is reduced by X%.

    Your speed is reduced by X%

    Your armor is reduced by X%

    Your max health is reduced by X%

    Your cooldowns are increased by X%

    Potions deal damage to you instead of heal you.

    Gold you pick up is reduced in amount by X%

    Your abilities are reduced by X ranks

    X% of your hits spawn fire walls that hurt you and your allies.

    X% of your hits hurt you by Y% of your attack damage.

    submitted by /u/ZSpark85
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    Coming back after a long time

    Posted: 22 Nov 2019 07:57 PM PST

    Haven't played since necromancer introduction, looking to get back into the game this season. I mostly run solo and am in need of a.solid bounty farmer. The last time I played I was doing super speedy chicken wd.

    submitted by /u/Fstr21
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    US East Ladder Trading / Group Discord

    Posted: 22 Nov 2019 01:40 PM PST

    Looking for others that will be playing on reset Dec 6th. We are looking for Legit players that dont use d2jsp or bot. So if your interested in trading / gaming with other legit players click the link below.!

    https://discord.gg/gbPnbYh

    submitted by /u/xJukex
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    Is there a D2 Single Player community here?

    Posted: 22 Nov 2019 07:12 AM PST

    I've been playing D2 since day 1, and I spent my first year playing on Battle.net. One fateful day PvPing in the Blood Moor, my body was popped and all my hard-earned rares were never to be seen again. LoD release was right around the corner, and when I got it, I started playing single player and never looked back.

    I was part of the diabloii.net community and later another that splintered off. We had forums where we discussed all aspects relating to the game and organized fun things like Magic Find competitions, where we'd run a certain boss or superunique a set amount of times and later compare our findings, winner crowned based on the rarity of drop(s). These finds enabled whacky builds like fireball paladins or crybaby barbs, which multiplied D2's already ridiculous replayability.

    We sometimes had "tiered" PvP tournaments, just leveling a character to 19 and duking it out to see who had come up with the best build or setup.

    We traded by using ATMA for muling and sent each other .d2s (character) or .d2x (stash) files. Everything was based on an honour system, that does have its own flaws indeed, but given the lack of competition in a single player environment, no one had anything to prove to anyone.

    Is there anything similar to that around here? A group or discord channel to join?

    submitted by /u/MrGoatlord
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    Something cool I'd like to see in Diablo IV

    Posted: 22 Nov 2019 06:14 AM PST

    https://i.imgur.com/yQmW59S.jpg

    Imagine you walk into one of those player hubs in D4 and there is a cosy inn there. Everyone is inside, interacting with each other, sitting (maybe even possible to sit on the ground, not just chairs), chatting to the person next to them, some emotes, ordering food/drink. Maybe starting a bar fight? With sweet New Tristram music. I'd really like that. What do you guys think?

    submitted by /u/EterniquE24
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