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    Sunday, October 20, 2019

    Diablo Diablo 4 Confirmed By Latest Artbook Advertisement Leak

    Diablo Diablo 4 Confirmed By Latest Artbook Advertisement Leak


    Diablo 4 Confirmed By Latest Artbook Advertisement Leak

    Posted: 20 Oct 2019 10:33 AM PDT

    /r/Diablo Virtual Ticket Giveaway

    Posted: 20 Oct 2019 01:25 PM PDT

    Hey everyone!

    BlizzCon is less than two weeks away, and we've got a giveaway! As in previous years, Blizzard has given us eight (8) Virtual Tickets to give away on the subreddit. A Virtual Ticket gives you access to all the BlizzCon panels, the concert, and virtual in-game goodies for all the Blizzard games, including a pair of wings for Diablo III players (PC/Mac version only).

    To enter, your account must be at least three months old. Simply post a TOP LEVEL comment about what class you'd like to see in the next iteration of Diablo. It could be an already existing Diablo class, or something new that you think would be fun to play. Eight random comments will be chosen to win.


    Rules:

    • Your account must have been created before July 20, 2019
    • Post a comment replying directly to this post (i.e. replying to another comment doesn't count)
    • The entry period ends Saturday, October 26th at 11:59 PM PDT
    • Winners will be chosen randomly
    • Thanks and good luck!
    submitted by /u/Thunderclaww
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    PTR 400%MS+ Speed Torment Barb T16 Build

    Posted: 20 Oct 2019 02:31 PM PDT

    Rumor : Diablo 4 and Diablo 2 Remastered Among BlizzCon Announcements

    Posted: 20 Oct 2019 06:59 AM PDT

    Last year at BlizzCon, Blizzard announced a brand-new Diablo game. Normally, when a new Diablo is announced, it's a massive deal. However, not this time. Why? Because after teasing a Diablo 4 announcement, Blizzard announced Diablo: Immortal, a mobile game. Not only were many fans of the series unhappy to see the big Diablo announcement be a mobile experience, but it didn't even look like a good Diablo mobile game. Couple this with an awkward presentation and bad messaging, and well it quickly turned into a PR disaster for Blizzard, which has been having quite a few lately. That said, this year it looks like it may atone for this with not one major Diablo announcement, but two.

    According to Metro, a source who has leaked previous BlizzCon announcements, Diablo 4 will be officially announced at the show, alongside a remaster of Diablo 2. Unfortunately, Metro doesn't divulge any further details, but does note the scoop is from the same source that gave them information about Overwatch's new hero Ashe last year, which they leaked out ahead of BlizzCon.

    Blizzard has confirmed it's working on Diablo 4, so the idea that it's finally ready to announce the game isn't very surprising. What's more surprising is that it's remastering Diablo 2, presumably for modern consoles.

    Of course, all of this should be taken with a grain of salt like any rumor or unverifiable report. However, again, the source in this instance at least has some history of accurate scoops, lending more weight to the claim than usual.

    Also according to a German website, an artbook will be released festuring Diablo IV artwork:

    Apparently Diablo 4 was officially confirmed - just not as Blizzard had thought. A new ad for the illustrated book advertises:

    "Featuring over 500 artworks from Diablo, Diablo II, Diablo III and Diablo IV, this book features many noteworthy artworks created for Blizzard Entertainment's iconic action RPG, which has given generations of fans everlasting nightmares."

    Edit: Here`s the leaked artwork

    submitted by /u/Frocharocha
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    145 RG insta kill by angels

    Posted: 20 Oct 2019 02:45 AM PDT

    140 Solo barb on PTR

    Posted: 20 Oct 2019 12:59 AM PDT

    Conductor for the Hype Train.

    Posted: 20 Oct 2019 10:51 AM PDT

    Lets all look back a year ago, about this time last year where the hype train had left hype city barreling towards the disappointment town followed by Do you guys not have phones city. It was a nightmare and it was disappointing across the entire fan base.

    I see us hurdling towards Diablo 4 utopia but I think we all need to stop and take a collective breath and pull the brakes a little bit. It looks more and more like we are getting an announcement at Blizzcon and Blizzard really needs all the positive press they can get but we need to all take a step back and hope the tracks don't split into what happened last year. Im super excited for a direct sequel as well but I don't want to be hurt again.

    submitted by /u/Shadowfaunn
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    Match making

    Posted: 20 Oct 2019 06:33 PM PDT

    I play at d3 on xbox and I'm never in game whit someone else. Is-it normal?

    submitted by /u/markthetank
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    Looking Behind the Gear

    Posted: 20 Oct 2019 10:47 PM PDT

    I've been thinking for a while now about the work that went into the art of Diablo III. It was a wonderful process to be a part of, and I always wanted people to know more about how we did it. I thought I might write a little, for those who cared, about how it went and what we were thinking at the time. I get it if people are mad at Blizzard right now, and if they want to downvote my story because of current politics and current executive decisions, that's okay. I just want to want to write about the incredible creative experience that went into making Diablo III.

    When I started, I was a producer for Character art- NPCs, heroes, monsters, and gear. I took on more as time went on, but I was always tied closely to those parts of the game. One part that I was particularly in love with were the items. I loved the Diablo 1 & 2 item systems, and I wanted to be a part of the next iteration. Item games are their own thing. You need someone who can be in love with a vast spreadsheet of items, in love with the idiosyncrasies of each entry, and really care about every dagger, helmet, and amulet on it. And while I may not be the combat designer you think of when you think of item design, I am indeed that item guy.

    The Diablo III loot system is vast. You probably know how it works, but you may not know what it takes to make such a system. You have to do a lot of planning, you have to carefully categorize, you have to budget, and you have to have a gut understanding of what is fun in a Diablo game.

    This sounds a lot like a combat or a system designer. Starting out, I assumed that one of those guys would be assigned, say, creating all the Legendary Witch Doctor Mojos, and they would drive that process from start to finish. This person would know everything about how the class was evolving (keep in mind, this is mid-development, and everything is fluid), and would plan each legendary items for the class in the context of each other, and also every other legendary in the game. They would imagine a complete visual, ability, and thematic concept for each, then work with the artists and the writers to put out each item, a perfectly conceived masterpiece.

    The reality is that game development is messy. The designers capable of doing that need to do other things… like, a hundred thousand other things. In the scope of making a game like Diablo, items can be designed later in the process than a lot of other things. Also, it turns out that being mathy and creative about game systems doesn't always overlap with being thematically creative. For some designers, a halberd and a scythe are just names for two different two-handed bladed weapons. Those designers, while brilliant, are ignorant of player expectations and fantasies for those items, as well as their very different animation needs. Frankly, those guys need to stick to the mathy parts of itemization.

    In the reality of our team environment, it made sense for us to come up with a bunch of cool, flavorful item assets that the art team was proud of, and then have Designers come in and marry them to compelling abilities and SFX. Since we were bottlenecked by designers, I took it upon myself to make sure as much of our items were designed in a connected fashion.

    A lot of the things you see in games (characters, boxes, hallways, icons) get made in a linear fashion. There is the request, which becomes a concept sketch, which becomes a model, which gets animated, which maybe gets powers, which get FX, then maybe sound. It's predictable and pretty reliable, but also makes it easy to lose the thread on what that thing is. Maybe the FX guy puts EPIC FLAME PARTICLES on the campfire because the modeler made it look sturdier and larger than in the concept, and the sound guy follows suit with EPIC ROARING FLAME SOUND. It happens easily, because everyone is just doing their part of a job. But the other way is to make things together with a group. Make a spike trap by having a modeler, an animator, an FX guy and a sound guy in the room together. Sometimes the sound designer has a great idea that influences the model, which isn't possible in a linear pipe. There is a larger production story here, but I'll just say that I am a fan of the second process.

    To me, the creation of an item should be done in as much as a fell swoop as possible. I determined to have a plan for every item. Since the design work could not be completed at the same time as all of the art, I worked with the artists to give our gear identities so strong that they would inform the design work that would come later. Also, because it bothered me that writers completely disconnected from the items would come in and write (possibly uninformed) names and flavor text, I took it upon myself to do most of that, allowing for writer revisions later.

    Taking this on myself was an act of nebulous authority. I was the art producer, and the items were my responsibility. Producers at Blizzard rarely add creatively to games- it's a philosophical division of church and state. The thinking is that the people in charge of the schedule won't schedule impartially if their own creations are the ones being scrutinized. It's a good stance. However, I decided that I should break this unwritten rule because

    · I love videogame itemization more than most people.

    · I know a ton about the Diablo universe, including how things are named in it.

    · I was dialed into the art team and could work better and faster with them than any other designer.

    · I cared more than any person on the team about the feature.

    That last one is a big one. You can't always do it, but whenever you can give ownership of a feature to the person that cares the most, you should. Our lead designer had given me creative ownership over several smaller areas of the game already, so when I saw a need for a designer to come in and own these items, I just stepped in and did it.

    And I'd like to talk about them. I figured I'd start with some Crusader Shields. Love 'em or hate 'em, the ideas behind the items I will talk about all came from me. Go ahead and message me your hate.

    submitted by /u/lutsock
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    PTR GR 150 down by Eggman and crew. Angel RGK!

    Posted: 20 Oct 2019 03:46 AM PDT

    Does having the wrong main stat on gear have any positive/negative, or does it just not do anything?

    Posted: 20 Oct 2019 10:23 PM PDT

    I've always been a bit curious about this, and after rolling strength 6+ times on my Necromancer's gear (dammit Kadala), I figured I'd ask.

    submitted by /u/BlackDragonTribe
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    Fever Clan Open Recruitment

    Posted: 20 Oct 2019 09:13 PM PDT

    Hey all, I am an officer at Fever Clan, a multigaming community with over 1000 ACTIVE members among all our titles, and 105+ active members of our D3 section. We are way more active on NA than EU.

    We are looking for mature, non-toxic players to fill our ranks for both Seasonal and Non-seasonal side of the game. Seasonal side is way more active.

    We have seasonal launch events, weekly organized game nights on various nights, and we have larger events for some weekends.

    Basically if you want an active group that is always up for games, give us a try! We also play HOTS, OW, SC2, WOW, LOL, PUBG, and other titles.

    What we offer in our D3 section:

    - Large playerbase for Diablo 3

    - D3 playerbase - mostly seasonal players

    - We host weekly game nights and events

    - Seasonal Greater Rift competitions with prizes

    - Our own D3 Discord channels on the Fever Clan Discord

    - Seasonal D3 teams with varying goals and times

    - Playerbase that does not cheat or exploit to compete against

    - Good discussions and banter on D3 channels in Discord (The place to be)

    What we require of you to join our in-game only clan:

    - Follow the Fever-Rules (in summary): Act mature, be respectful and remain calm

    - Have a team player attitude and most importantly be drama free

    If you're interested and would like to join us in game, then please follow those steps:

    1. Press Shift+O while in game to open a window.
    2. In the bottom left on the window that opened press the red Find-button below Community.
    3. In the <Filter> option field, type in Fever.
    4. Choose Fever and join the community.
    5. Once in community chat, you can ask for a clan invite.

    Potential members applying to Fever must be at least 18 years or older. You can become a full member by registering, submitting an application, and then completing an interview on our Discord server. The interview is quick and nothing to worry about!

    Register here: http://feverclan.com/forums/register.php

    Submit application: http://feverclan.com/forums/misc.php?do=application

    Interviews: Conducted on our Discord - https://discord.gg/EwHNfkb

    Questions? Please reach out to Zykath#1100 on in game.

    See you in game!

    -Bdoggg

    submitted by /u/Bdoggg1549
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    Why is Diablo 3 so popular?

    Posted: 20 Oct 2019 07:34 PM PDT

    I just finished AC IV with my wife. We will start ACT V next week. Until now our impressions are: 1) Very good game 2) Easy game (We started on Hard. Last 2 chapters on Expert. Act V we will play on Master) 3) a little bit repetitive. 4) So much look is kind of annoying 5) Story is ok

    Why do people love it so much? Hell, the game is old and there are still seasonal events. What am I missing?

    submitted by /u/jcgonzmo
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    How much money did people generally make from the RMAH in Diablo 3?

    Posted: 19 Oct 2019 11:51 PM PDT

    I got D3 for free because of the annual pass carrying over to Mists of Pandaria for WoW. Only played it for a short while when the RMAH was around, reading about it again now. Kicking myself for not playing it more back then - esp since apparently you could sync PayPal and not just cash out with Blizzard balance.

    How much did stuff usually go for?

    submitted by /u/TWO_CostaRican_Today
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    Taste of Next Season Pushing

    Posted: 20 Oct 2019 04:38 PM PDT

    If the theme goes live as is, this is what most pushes will look like. I found the weakest 15 mobs possible, and took 90 seconds to kill them...and still cleared in time. My build is intentionally bad for the luls but the theme is so powerful I still got a 115 down.

    Suboptimal Impale gear/skills include:

    Wearing Pigsticker cubing Karlie's no Dawn at all

    Wearing obsidian ring instead of CoE

    Wearing Wraps of Clarity instead of Strongarms or Aughilds

    Consequently Grenades on bar instead of Fan of Knives

    Perfectionist on passives instead of ambush because defense is needed.

    I'm wearing stricken instead of gogok because I thought I'd need it for the boss (definitely was close a few times to having a few minutes for the boss) but since it was an adds boss the theme killed the boss as well.

    Some other defensive gear choices are done due to low mainstat (No augs on gear and 1K paragon) so I believe my gloves have vitality instead of area damage, for example.

    submitted by /u/Tubahero37
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    Why do people fetishise Diablo II's character attributes?

    Posted: 20 Oct 2019 11:02 AM PDT

    I understand the merit of a skill tree system even if I think a marriage between a skill tree and D3's system is the way to go. But one thing I've never understood is why people dislike D3 not having attribute points that you manually allocate each level. In D1 and D2 the systems were incredibly linear. D2 specifically your only real option was spamming vitality, and enough strength/dex to equip your gear. That's not an interesting system, nor does it provide any choice of balance when building a character. It lets newer players fuck up their character by wasting points for no benefit, but that's it.

    I'd love for the system to return if it could be balanced properly (not sure how to do that tbh) but D2's system is so fetishised by fans who say D3 was a massive step backwards by not having the same system that it confuses me. I concede a lot to D2 that D3 didn't improve on or did worse, but this doesn't seem like a step back. It feels like some kind of weird boomer-logic just to hate on the newer thing for such an arbitrary (and imo wrong) reason

    submitted by /u/Illuvial
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    What can you do after beating the five acts?

    Posted: 20 Oct 2019 02:33 PM PDT

    Ready to beat the game with my wife. We are both wizards around level 55. We are playing Diablo 3: Ultimate Evil on PS4 Pro.

    submitted by /u/jcgonzmo
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    Anyone else experiencing this bug. Unable to get a new PR in GR's.

    Posted: 20 Oct 2019 08:31 AM PDT

    Just wondering if anyone else has experienced this bug. I was browsing the leaderboards and saw some classes have extremely low GR clears that I knew I could beat.

    I decided to put together some push builds and proceeded to complete GR 110 on Crusader and Necromancer (within the time limit,) but the game still shows my best as GR 90. I proceeded to drop the level down to 100 and again completed the rift, but the game will not register my completion time on the leaderboards.

    Has anyone else experienced this? Is this a known issue? The only thing I can think of is that I was fiddling around on Non Season destroying some gear that will no longer be useful next update before swapping back to season... the clears were definitely completed on my seasonal character, within the time limit, and should qualify to be on the leaderboards.

    submitted by /u/nkplague
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    What to do after completing a build?

    Posted: 20 Oct 2019 12:10 AM PDT

    I have just reached true end game for the first time. I can do solo GR75's and have a top tier build thanks to icy-veins. I seem to have leveled out on my damage and cannot seem to move up in GR's. I'm sure there are a lot of things I should be doing to better my gear but I am at a stand still? Do I some how upgrade my current gear or do I just farm GR's until gear drops that I already have equipped but have better stats? I know people can solo 80's and higher, so I'm just wondering how I get there. Right now I am running the multishot build with Unhallowed.

    submitted by /u/DeviantSoul9
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    Diablo 4 Monetization

    Posted: 20 Oct 2019 07:25 AM PDT

    How will Diablo 4 be monetized? What will be its price at release?

    I personally prefer the old school model of charging premium at release and then continue to do so at each expansion. Ill say up to $80 on release.

    However will that be 'sufficient'?

    What if on top of the premium upfront price , a sub of $3/month was added?

    Would that make sense?

    submitted by /u/pisulanu
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