Diablo Idea how to fix Arachyr Firebats |
Idea how to fix Arachyr Firebats Posted: 16 Jun 2021 01:21 PM PDT Firebats is today, arguably, the worst build for the WD. It lacks in damage, damage reduction, it doesn't have mobility, and it goes against type of the class (A pet oriented and/or hit and run character). This build is nor pet oriented nor hit and run. You need to fix yourself in a static position and tank enemies as much as you can. So, how do we fix it? I was thinking of a charging and release mechanic. Quite opposite than Jade. A mechanic where, instead of channeling damage through Firebats, you could ACCUMULATE the channeled damage and release it all at once. Of course, Firebats now should be able to be cast as you move around and not be interrupt by ANY skill (HEX, I'm looking at YOU!). If you charge and release the damage of the Firebats you can fix some problems:
It would go like that:
Changing that mechanic and the build would be viable again to be played and maybe would need some buffs in damage and damage reduction in numbers only. [link] [comments] |
Posted: 16 Jun 2021 04:00 PM PDT Please use this thread for any small questions on D3 in general or on your character you might have. [link] [comments] |
You are subscribed to email updates from posts from Diablo3Wizards, Diablo3Crusaders, Diablo3Necromancers, Diablo3DemonHunters, Diablo3witchdoctors, Diablo3Monks, Diablo3Barbarians. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment