Diablo The Lord of Destruction |
- The Lord of Destruction
- I hope that the “real game” doesn’t start at max level like in d3
- Diablo Immortal Initial Thoughts [technical alpha]
- "The sun has grown disgusted with the terrible deeds it must shine upon each day. Damnation is upon us all." - Warriv, D2
- Need help figuring something out
- How is the community about competitive PvP?
- Is Diablo IV using the new Blizzard engine? Or was that an unsubstantiated rumor?
- Need help finding serbys 26 digit key creator!!
- So far what we knew about Diablo Immortal from the Alpha Test.
- D:i damage numbers
- Diablo 2 - Item Highlights - First 35 Days of Grinding
- What is it with diablo and paragon..?
- Santa Deckard Cain?..
- Question about D3 game crash/freeze
- After years, Diablo Immortal is here! But it's still an alpha version
Posted: 18 Dec 2020 07:47 AM PST
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I hope that the “real game” doesn’t start at max level like in d3 Posted: 18 Dec 2020 12:18 PM PST I liked the system in Diablo 2 where max level was very tough to achieve and there was useful stuff along your journey while I feel like in d3 almost everything before max level was meaningless [link] [comments] | ||
Diablo Immortal Initial Thoughts [technical alpha] Posted: 18 Dec 2020 01:15 PM PST Hello folks, I am very fortunate to be included in the Diablo Immortal Technical Alpha. I wanted to share some initial thoughts here in a text format for those who don't have time to check out many of the great streams that are happening over on Twitch. I will be updating this post with more thoughts as I dive into more parts of the game and do some more in-depth testing. Please keep in mind these are just my initial thoughts, and that the technical alpha right now is primarily focused on the early leveling experience and mid-game systems. Mobile ControlsMobile controls feel very, very good. Those of you who played Diablo Immortal at BlizzCon will know what I'm talking about. I think one of the main innovations here that Blizzard is doing is that the on-screen joystick will re-center when you lift your finger off the screen. In other words, each time your left thumb lifts off the screen, it will re-center the joystick when you place your thumb down again on the screen. Please note that the technical alpha is focused on the mobile controls, so bluetooth controller support is not available in this technical alpha. Criticisms There is a "quest log" on the left side of the screen. This takes up a significant amount of space, and often gets in the way of the left control stick. You can minimize it to get it out of the way, but overall it's poorly placed. This "quest log" will be replaced by the timer in Elder and Challenge Rifts, and similarly it takes up a large amount of space in those cases too. Egonomics Playing using mobile controls for more than 4 hours starts to enter "ow my thumbs hurt" territory. I was playing at my desk with my elbows resting on my chair's arm rests and my elbows hurt quite a bit after my 7 hour game session. I will be moving to the couch for future streams to make things easier on my elbows. As for ow-thumbs-problems, this problem would only be fixed by something like bluetooth controller support, which is not available in the technical alpha. GameplayIf you take one thing away from this post, understand that this game is GOOD. The gameplay, combos, skills, and action is SOLID. To me, Diablo Immortal is this: "If I could redesign Diablo 3's solid gameplay and do it better, what would it look like?". Diablo Immortal's gameplay feels tactile, punchy, and it has weight. In certain parts, the gameplay is deeper than Diablo 3. Heck, if I could play this with a bluetooth controller, I'd probably say this game is straight up better gameplay. The main difference between Diablo 3 and Diablo Immortal is that Diablo Immortal's resource system is a real-time-action-economy. There is no resource pool like in Diablo 3 --- instead, all abilities either have cooldowns in the 7-20 second range, or accumulate stacks (similar to the Monk's dashing strike in Diablo 3). In a way, this real-time-action-economy system works BETTER than a resource system, because it makes your decisions matter more (do I spam Hammer of the Ancients on cooldown, or save it for a big pack of monsters?). So far, there's no CDR attribute to be found either, and legendaries that effect the action-economy system will instead "Add a charge to a skill" or similar, instead of trying to reduce all of your cooldowns. Single-PlayerMy first 7 hours of gameplay were focused on a single-player experience. Overall I felt like the game was very friendly to single-player, and never thought that multi-player was necessary at any point whatsoever. (So, if you're worried that this is a MMO-first game, it's not). Multi-PlayerAs you run through the world you do see other players, and it's easy to simply tap on other player's characters and add them your party or add them as friends. So the transition from single to multiplayer is much easier than, say, Diablo 3, since you can discover other players and party up without spamming a chat channel. You can run into players in town or out in the world. Dungeons (?)Dungeons (Is that the name for these? That's what I'm calling them.) are probably my favorite experience in the game, next to Elder Rifts. Dungeons are small, instanced areas of the game that are typically story-oriented. Mad King's Breach is the first dungeon of the game, and so far my favorite. Dungeons are where the game starts to really get cinematic and have a rich experience. The Leoric boss fight, for example, has him mount his horse at 50% HP and change his attack pattern. The previous boss (I don't remember the name) crawls under the floor before you reach the spot where you fight the boss. Note that, dungeons aren't an end-game challenge, but feel more like a story-focused cinematic kind of experience. People who love Diablo lore will love dungeons I think. Criticisms It's clear that this is an alpha. The dungeons are often a bit too short, and some of them need some more work and polish. LevelingThe technical alpha goes from levels 1-45. (The released game will go from levels 1-60.) There are additional paragon levels after level 45 in the technical alpha. So far it appears that this game does not suffer from the hundreds / thousands of paragon levels that Diablo 3 suffers from -- instead, there is a paragon skill tree. The leveling curve from 1-30 is very fast. I was able to get level 30, on my very first playthrough in under 4 hours, completely solo. I suspect playing multiplayer and having a deeper understanding of the game will make 1-30 extremely fast. After level 30, the leveling curve slows down tremendously. I don't have any exact numbers, but it's clear there's a massive shift in how xp-to-next-level is calculated after level 30. (Similar to levels 50 and 60 in Diablo 3). StoryI don't want to spoil anything because so far I am enjoying Diablo Immortal's story more than Diablo 3's story. There are many callbacks to Diablo 2 characters you'll recognize. The story in the technical alpha is unfinished. Especially after you reach Westmarch, much of the dialog is unpolished, and the polish of the story and quests goes downhill quite a bit -- so it's clear that these parts are simply not finished yet. QuestsThe quest system holds your hand way, way too much. Outside of dungeons there is always feet on the ground and dots on the mini map showing you exactly where to go at all times. This really ruins in the immersion and sense of exploration. I think the mini map dots telling you where to go are.... OK... but the feet on the screen is really bothersome. While in dungeons, an arrow will often appear right on your character telling you exactly where to go. Not only is this really annoying, but it gets in the way of gameplay. The combination of the dungeon arrow, the mini map dots, and the feet telling me where to go feels like I'm being micromanaged, not allowed to explore, and overall being nagged into going to the next objective. CodexThe Codex is a way to reward players for getting achievements in the game (ie: Do 5 Elder Rifts). This part felt like the game was nagging me, as your Codex will constantly show up in the quest log telling you to collect rewards. At first this was a huge problem - I'm getting rewards for literally just existing. This felt very similar to other games where you get achievements for turning the game on (I've had this experience on Xbox a ton). After the first 4 or 5 hours of gameplay however, the Codex rewards are starting to calm down, but I can't help but feel like there's a much better way to do this. GraphicsThe graphics are great. I'm playing on an iPhone XS so I'm not seeing any problems. I know other folks who are playing on a newer iPad Pro at larger sizes are seeing heavier pixelation. MusicThe music was sporadic, to the point that there was an entire hour where I didn't hear background music at all. When there was music, it was far too ambient. I never got the feeling I was in a particular "zone". Because of the lack of music, many of the areas lacked a good identity and mood. The music was one of the weakest parts of the game so far. After 5 hours of gameplay I ended up just muting the music and playing my own (Diablo 2 soundtrack mmmmm). LegendariesBarbarian
Effectively, this is leap-quake from D3. I LOVE LEAP-QUAKE! This was a huge game-changer when I found it.
Felt good but overall not a huge game changer for me.
Huge game changer, due to how good Whirlwind is right now.
Whirlwind already feels like an auto-include for any Barbarian build right now so this was a huge find. I got this in addition to Sellena's Iron (leap-quake) so it was awesome grouping up enemies and BOOM! LEAP-QUAKE! Other stuff
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Posted: 18 Dec 2020 09:30 AM PST Imagine if D3 contained anything even remotely close to that caliber of writing. Or even just YOU'RE TOO LATE HAHAHAHAHA - tell me that one line doesn't immediately make him better than all D3 antagonists. [link] [comments] | ||
Need help figuring something out Posted: 18 Dec 2020 01:09 PM PST Okay so I Just started playing Diablo 1 for the first time sense I believe Early 2000's I'm trying to figure out something that is a technical Mechanic name in Item generation the term is "Qlvl" it pop's up everywhere in the Wiki when it comes to Item generation. I can't find the definition of it anywhere can anyone help me?? I am guessing it has to do with something relative to where you get the item but don't know what it is exactly. [link] [comments] | ||
How is the community about competitive PvP? Posted: 18 Dec 2020 12:04 PM PST My dream is to have a balanced competitive arena, slow paced and more strategic, specially now that we have dodge and it seems itemization is going the right path. And as far as I know I've never seen a game with such type of competitive PvP. [link] [comments] | ||
Is Diablo IV using the new Blizzard engine? Or was that an unsubstantiated rumor? Posted: 18 Dec 2020 09:41 PM PST I remember reading about the idea that blizzard is making a new engine to make new games easier, quicker, and with the same level of Blizzard quality if not more. Supposedly D4 is using this new engine. Is this true or just some vague rumor I half remember correctly? [link] [comments] | ||
Need help finding serbys 26 digit key creator!! Posted: 18 Dec 2020 09:34 PM PST I just came back to d2 and am looking for a good site to download the newest serbys cd key creator.. the one I downloaded is only for 16 letters and my cd keys are all 26.. does anyone know of a site to download a creator that let's you use 26 letters to create a new mpq file for etal?? [link] [comments] | ||
So far what we knew about Diablo Immortal from the Alpha Test. Posted: 18 Dec 2020 06:02 AM PST https://diabloimmortal.com/en-gb/ There is a lot of new info about Diablo Immortal.
If there anything I missed or wrong, please tell me. [link] [comments] | ||
Posted: 18 Dec 2020 12:04 PM PST First of, game looks really good! Wish it could Come out sooner to pass some time at work and in the wait for d4! But watching people play at lvl 45 with big hits all around, half the screen is covered in damage Numbers, so Much that you dont even see what you are hiting. If There is not already, please an option to remove this. [link] [comments] | ||
Diablo 2 - Item Highlights - First 35 Days of Grinding Posted: 18 Dec 2020 11:14 AM PST
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What is it with diablo and paragon..? Posted: 18 Dec 2020 01:12 PM PST They have added it to diablo immortal and I dont understand why.. it holds zero depth. You basically run same maps over and over untill you do 7 bilion dmg and 1 hit everything. That's so lame. I was hoping end game ment that you would slowly get stronger and stronger and be able to kill stronger newer creatures that will reward more interesting loot, just like in Tibia. All of this in the open world, low lvls would almost get insta killed. Not this stupid paragon where you're just killing same creatures with more health, same loot but with more damage, it loses its purpose. You should always be around lower lvl players aswell, not seperate the community. This ng+, ng++, ng+++ just means youre out of ideas. They will ruin D4 with same boring paragon [link] [comments] | ||
Posted: 18 Dec 2020 12:46 PM PST So i was reforging sacred harvesters had a few ancient upgrades that i wanted to keep, needed more SH's to keep the reforges going so did a few hope of cains and this happened = https://youtu.be/PpjUt9uWkv0 Just unbelievable , the luck the last few days has been OP Incoming aug then big wd pushes inc soon! :D [link] [comments] | ||
Question about D3 game crash/freeze Posted: 18 Dec 2020 05:24 AM PST I play hardcore and yesterday I lost a fully geared LoN character, so this is huge for me. I have had a few freezes in the past few months, but I am with a new computer, so I though it was something related. The other day I saw Wudijo's video about fixing a crash/freeze problem, so I just want to make sure it is the same thing: It is the same every time, I've had the luck before to get it when I was in town, but not this time. Just wanted to check if it is the same problem, because I feel reluctant to play without sound, but it's certainly better than this. :/ [link] [comments] | ||
After years, Diablo Immortal is here! But it's still an alpha version Posted: 18 Dec 2020 03:26 PM PST
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