Diablo Durance of Hate Level 2 is so unreasonable huge. |
- Durance of Hate Level 2 is so unreasonable huge.
- Season 22 Endgame with Leviathan, Lexy, Raxxanterax, sVr, Wudijo
- Looking for HD/digital version of Diablo IV art
- As someone who has only ever played the campaign, what am I missing out on after that?
- Been out of it for awhile, just figured out there’s a class set for the crusader to be a hammerdin. Gettin big D2 vibes.
- Nemesis!
- D4 should be dark and inspired by games like Dark Soul and Bloodborne instead of WoW
- My skill tree feedback
- When can we expect Diablo IV release?
- [Top 10] Diablo 3 Best Crusader Skills For High Damage
- [Top 5] Diablo 3 Best Crusader Builds Right Now
- Opening 5 Large Hoardic chests - Torment 3 - Barbarian
- Are we allowed to talk about diablo-like titles in general here?
- Why the D4 meteor/some skills are cartoony, and what cartoony means (meteor example)
Durance of Hate Level 2 is so unreasonable huge. Posted: 04 Oct 2020 09:28 AM PDT
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Season 22 Endgame with Leviathan, Lexy, Raxxanterax, sVr, Wudijo Posted: 04 Oct 2020 01:43 PM PDT | ||
Looking for HD/digital version of Diablo IV art Posted: 04 Oct 2020 09:21 AM PDT Back in Blizzcon, there's an art by Victor Lee entitled "Lilith's Army". The problem is: the only images I can find of it are second-hand photographs. Does anyone have the digitally published high-definition version of it? [link] [comments] | ||
As someone who has only ever played the campaign, what am I missing out on after that? Posted: 04 Oct 2020 03:04 PM PDT Over the years, I've probably played through the game 3 or 4 times on different consoles, only ever playing the campaign and then stopping (thinking it was over). I'm on pc now and have been playing WoW for the past 2.5 years. Absolutely loving the idea of a grind at endgame. I have been playing D3 through recently while I wait on SL and want to finally see what this game has in store for the endgame. What are some cool things (like the cow level) to go for and do at endgame? What is the end game even like? Is it going after certain drops from bosses that have the item you are looking for with a low drop rate? I'm quite clueless. Thanks! Edit: basically, what's the big picture? [link] [comments] | ||
Posted: 04 Oct 2020 04:45 PM PDT
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Posted: 04 Oct 2020 03:57 PM PDT Can anyone explain what triggers Nemesis in Diablo 3? I've fought him a handful of times and he always just shows up randomly. Is there in particular that summons him? [link] [comments] | ||
D4 should be dark and inspired by games like Dark Soul and Bloodborne instead of WoW Posted: 04 Oct 2020 08:29 AM PDT D4 developers should look, listen and play these games instead of turning D4 into a black/white version of WoW like D3. The monsters, bosses, music and sound effects of dark games like Dark Soul and Bloodborne really suit the Diablo universe. No more rainbows, unicorns and flashy fireworks please! [link] [comments] | ||
Posted: 04 Oct 2020 06:45 AM PDT The Diablo IV tree system has a lot of potential, what Blizzard showed us it's just a rough draft. After thinking about it, this is how I'll like it to work with some considerations for endgame too. And sorry for any grammar mistakes, English it's not my native language. You have everything resumed in 3 images, but I'll write it here too, but for the most part it's better to look at the pictures (https://imgur.com/a/rG1D2AA) Types of Branches
Skill Upgrades and Modifications
Other considerations (picture 3, you don't need to see this one, just text anyway)
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When can we expect Diablo IV release? Posted: 04 Oct 2020 10:40 AM PDT Is late 2021 feasible? Or are we looking at late 2022, or even 2023? [link] [comments] | ||
[Top 10] Diablo 3 Best Crusader Skills For High Damage Posted: 04 Oct 2020 01:44 PM PDT
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[Top 5] Diablo 3 Best Crusader Builds Right Now Posted: 04 Oct 2020 01:16 PM PDT
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Opening 5 Large Hoardic chests - Torment 3 - Barbarian Posted: 04 Oct 2020 01:03 PM PDT
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Are we allowed to talk about diablo-like titles in general here? Posted: 03 Oct 2020 10:52 PM PDT I'm sorry if this isn't the place for a post like this, but I'm not seeing any rules in the sidebar, so- here goes. I really want to learn to enjoy one of these games. Conceptually, they seem right up my alley, but in practice, something keeps bugging me about all of them and it's kept me from really digging into anything. Looking from the outside in, it seems like the core of my issue with the three of these that I've actually tried (ARPGs? Diablo-likes?) is that there's this mentality that the meta-game is the game. I've tried Diablo III, PoE and Grim Dawn, and each of them quickly made me feel the same way. I love how complex the stat interactions can get, how gear can shape a character, obviously the fantasy of smashing your way through thousands of enemies, and the general idea of a perpetual dungeon crawl where your only ultimate goal is to become a more efficient killing machine. When I say that there's a "the meta-game is the game" mentality, I think a good example is a statement I see often on forums like this, which is that if you're looking for a challenging experience, you should look for a different genre. Really? That's one of the core ideas here? The moment to moment gameplay just never feels all that engaging. I don't mean that a game needs to be extremely difficult or punishing, but that I wish it wasn't just a DPS race. The player hardly needs to do anything past the planning stages of a build, aside from chugging a potion when necessary and running if things get too hot. It's a very passive experience, and a lot of people seem convinced that if it wasn't a fairly passive experience, it wouldn't be much of a Diablo-like, and so this combination of relatively complex loot mechanics, crazy enemy counts, randomized dungeons and flashy skills gets delegated to a very specific type of player looking for a very specific sort of game they can chill out with while listening to a podcast or something. I mean, in Path of Exile's case, the game's literally built around being able to have a character that only uses one or two skills (or none at all even, so that you just attack once and just... stand there.) Which is a shame, because it really seems quite neat, although it's free-to-play nature was ultimately what turned me off from it. I've also heard that the moment-to-moment combat used to actually be fun, and the community slowly convinced it's developers to turn it into something mechanically far easier, which is discouraging to say the least. At least Diablo III gives you plenty of buttons to press, but meanwhile, it's... well, you know what it is, you know what new players say about it, you've played it. Grim Dawn is probably the closest I've come to actually enjoying things, especially with stuff like the achievement "I Was Not Expecting You, Human" (Slay Warden Krieg on Veteran mode with a character under level 11) which actually put me in situations where I needed to really think about what I was doing moment-to-moment, in that case actually avoiding combat and weaving through hoards of zombies, not getting to level 11 before reaching the first boss was actually a legitimate challenge. Ultimately though I felt the same nagging boredom, and the idea that "endgame" in Grim Dawn is so dependent on one set of stats (elemental resistances) was a big turnoff as well. The thing is, you almost never need to react to anything. You go through the same skill rotation, round enemies up in a ball, press the health potion button when something hurts (which you can rarely avoid). Enemy design is seemingly almost non-existent, at least not in a way that creates interesting situations. Fighting hoards of mooks is great fun, but there should at least be moments where you need to survive some bullet hell, prioritize targets, change up your attack patterns, anything. I almost find myself almost wishing for, like, environmental traps or something. TL;DR, are there any games in this genre that really expect something from the player outside of the planning stages? Something with enemy design beyond "run at the player, slightly faster than the player", something that messes with your builds in an interesting way sometimes, anything? Even very old stuff would be fine, I'm the sort of person who still plays classic Doom (real classic Doom) and shit like Morrowind, so if the answer is Diablo 2 or even just Diablo, cool. Supposedly The Slormancer is specifically trying to appeal to people like me, so... looking forward to that, I guess. I can't help but think that if anyone actually got past some of these preconceived notions of what a "diablo-like" is, they'd have a massive game on their hands, so I'm not getting my hopes up. [link] [comments] | ||
Why the D4 meteor/some skills are cartoony, and what cartoony means (meteor example) Posted: 04 Oct 2020 07:23 AM PDT A lot of people asked me at my last post to clarify what cartoony means to me, and many could not see why the D4 meteor example was cartoony at all. So I wanted to elaborate, in the example of the meteor gif: D4 now: https://bnetcmsus-a.akamaihd.net/cms/gallery/BHGO5T5PWCUJ1601312629742.gif Reality / what it should be more in the direction of (best i could find): https://youtu.be/bfrHoGlFLwk?t=218 Cartoony is not just flat color and outline, it is a lot more. It is animation and lack of realism. In D4 now:
Reference to last post, and why this is important: https://www.reddit.com/r/Diablo/comments/j3qe3t/my_only_small_critisism_of_the_d4_art_style_still/ Edit: Typos Edit 2 this illustrates what I mean: Cartoony---------------Stylized (D4 Now)----------------Realistic Edit 3: Word-correction with above in mind: D4 is not cartoony, it is too cartoony IMO (too much in that direction) [link] [comments] |
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