Diablo Is anyone else REALLY annoyed from the "proc" sound of the seasonal effect? |
- Is anyone else REALLY annoyed from the "proc" sound of the seasonal effect?
- There was an error loading the hero
- Deadset's All Characters Cheat Sheet & Endgame Guide Compendium, Season 21 Edition
- Console (Switch) - No seasonal theme
- Save time for 4th of July Weekend - Power Levelling to 70+ Diablo 3 Season 2, NA Softcore Server
- Diablo 3 power levels #HYPE! #NA #Softcore #PC
- Diablo 3 beginner help
- Wallpaper: Season 21: Trials of Tempests(Art by Blizzard) & Looking for Baal? The Diablo II 20th Anniversary (Art by WhoWenWhere & Unidcolor)
- What a Start to the Season!
- Issues with Chat?
- Are seasonal character creations usually this buggy?
- Missing loot in chat from other players?
- Is the season 21 theme completely pointless or am I missing something?
- My Diablo 3 account seems to have been banned sometime between 2013 and now, and I want to play!
- Crusaders.
- Number on the Season buff?
- What you like/dislike about D4 thus far
- Why hasn't the new season dropped on Switch?
- Isolating ourselves for S21 w/ TeamBRG!
- Season 21 "Looking for Group" Thread
- Diablo 3
- Diablo 2 - how does it hold up today?
Is anyone else REALLY annoyed from the "proc" sound of the seasonal effect? Posted: 03 Jul 2020 07:29 PM PDT This sound is getting REAL old REAL fast. Is there a way to disable it without disabling all sound? Hopefully Blizzard does something about it. [link] [comments] | ||
There was an error loading the hero Posted: 03 Jul 2020 05:07 PM PDT can't log in keep getting this message with error code 395002 [link] [comments] | ||
Deadset's All Characters Cheat Sheet & Endgame Guide Compendium, Season 21 Edition Posted: 03 Jul 2020 07:10 AM PDT S21 COMMENTARY AND THOUGHTSGreetings, /r/Diablo! As the flavorful thext of the Season ever so eloquently puts it, the air is thick with demonic stench, and Sanctuary crackles with elemental chaos - the Trial of the Tempests is nigh! This Season's power, as you might have already realized, evokes the S19 theme of devastating procs that dictate the flow of battle. Unlike S19 however, where those powerful effects were beholden to the mayhem of your own character, this time they answer to one thing only - the unrelenting flow of time itself! Or, in short, it's a time-based proc. Of reasonable power, and quite a bit of RNG. We think. Its final version was never really shown on the PTR. But I digress! It would be a lie to say I didn't have fun with S19's screen-obliterating procs, and if S21 manages to take me back to those blissful, post-D4 announcement BlizzCon days, I would be satisfied. Once again, we have two new sets to play with, and much like Season 20, it feels like one of them got the short end of the stick. Necromancers got the Masquerade of the Burning Carnival set, a valiant attempt at freeing the class from the Land of the Dead, hyper-cooldown optimization tyranny. To the developer's credit, the playstyle is well constructed, and despite my early PTR gripes that "it's another Bone Spear thing, Pestilence exists, grr!", the interplay with Simulacrum provides just enough of a difference to really make it stand out. The changes to Simulacrum as a whole are one of the patch's highlights, and it finally stands toe to toe with other summoner options for Necros in terms of flavor, flexibility and enjoyment to play. And even though a considerable bump in damage would reaaaally be nice, I can't imagine Necromancers would be displeased by S21 - not after seeing how the new Legacy of Dreams-based Corpse Explosion and Poison Scythe builds trample the highest tiers of content. Demon Hunters got the real sweet deal in my book though. I have long championed Strafe as the coolest skill in the class' arsenal (I might have watched the Matrix one too many times as a kid), and even though you could and maybe even did play a RoV Natalya's build with it back in the day... it just never really did it justice, did it? (No wonder Natalya DHs jumped ship to Rapid Fire first chance they got.) Now we have the real Strafe set in the face of Gears of Dreadlands, and I will be rocking this stylish 6-piece in order to style on demons and make pincushions out of them all Season long! I only wish Chakram got some love alongside Hungering Arrow and Bolas, but eh - there's always next Season. Have a great Season 21, and as always - happy hunting! -Deadset >>LIST OF DETAILED GUIDES EVERY CLASS AND EVERY ACTIVITY<<(No, really!)
THE COOL NEW STUFF, AND OTHER CLASS' HIGHLIGHTSDEMON HUNTERSHaedrig's Gift Beginner Build: The Shadow's Mantle Gears of Dreadlands - Hungering Arrow (and Bolas!) Using the powers of the Gears of Dreadlands set, this Demon Hunter build combines the deadly precision of Hungering Arrow with the elegance of movement and battlefield maneuverability of Strafe. The end result is one of the most versatile, agile and honestly - just visually appealing playstyles in the game. Whether the interactions with Valla's Bequest are intended or not remains to be seen, but this is a guaranteed contender for the most played build this upcoming Season, and with good reason! Gears of Dreadlands/Marauder - Support Using the combined might of the Gears of Dreadlands and Marauder sets, this support Demon Hunter build combines the strong damage buffs and pulling utility from the Entangling Shot and Bolas barrage with the myriad utility and toughness buffs coming from the Companion synergy. I never thought I would include a support build as something to be excited about, but it has been so long since Demon Hunters were this desirable and this versatile in the meta, that I can't help but highlight it. Now if only they made Calamity good again. Sigh.
NECROMANCERSHaedrig's Gift Beginner Build: Grace of Inarius Testing the full capabilities of the dedicated Masquerade of the Burning Carnival set, this Necromancer build focuses on a unique amalgamation of Simulacrums and Bone Spear to produce a crafty sniping playstyle that can take its time setting up fights due to its impressive endurance. While a tad underpowered for the highest of high endgame pushes, this is still a capable - and most importantly, Land of the Dead-independent (hurrah!) - build for all the CDR-weary Necromancers out there. Legacy of Dreams - Corpse Explosion Basing itself on the versatile and adaptable Legacy of Dreams power and stacking a bunch of empowering and synergistic legendary items, the Corpse Explosion Necromancer provides another supremely powerful and visually striking playstyle this Season - and this one relishes on exploding cadavers, which is about the coolest and most Necromance-y thing you could say. High contender for my second build this Season, I've wanted a top tier Corpse Explosion Necromancer ever since this class came into existence. Legacy of Dreams - Poison Scythe Emerging from a combination of the Season 21 changes to the build-defining Haunted Visions amulet, the adaptability of the Legacy of Dreams bonus, and the plethora of Poison-themed skills at the Necromancer's disposal, this Necromancer build offers a simple-yet-deadly playstyle that reaps enemies without a thought for cooldowns. Will this build tickle your fancy for mechanical mastery? Nah. Will it cause theorycrafters to break down build minutae in endless excel tables? Nah. Is it the strongest and laziest Necromancer thing since Bone Storm from ages ago? You betcha.
BARBARIANSHaedrig's Gift Beginner Build: Might of the Earth Suggested Top/Most Fun Build to Run: Wrath of the Wastes - Rend Built from the ashes of a very old Rend/IK mixture, the Rend Wastes Barbarian truly shows the potential and terror of this DoT build. An unstoppable machine that whirls, cleaves and guts demons like Barbarians were always meant to do. With the newfound powers of Ambo's Pride, this build bleeds his enemies dry in an instant, turning what was once an unassuming bleed into a fearsome nuke that gets applied every second. Couple that with the savage elegance of Whirlwinding, and it's no wonder people will return to this build time and again when it comes to Barb progression.
CRUSADERSHaedrig's Gift Beginner Build: Thorns of the Invoker Suggested Top/Most Fun Build to Run: Aegis of Valor - Heaven's Fury Shotgun One of the two new sets from Season 19 ascended Crusaders to a whole new level, and evoked the times when the Holy Shotgun was considered OP, because it was the only Reaper of Souls build that demolished T6. Hundreds of millions of damage and health spikes later, this (un)holy amalgamation of items delivers a mixture of Fist of the Heavens and Heaven's Fury Shotgun shots with righteous ferocity that have earned this build the one rigthful nickname: God Crusader. In short, it's still pretty damn OP, even with two Seasons in a row worth of nerfs.
MONKSHaedrig's Gift Beginner Build: Sunwuko Suggested Top/Most Fun Build to Run: Patterns of Justice - Tempest Rush Rooting its powers firmly in the TR-dedicated Patterns of Justice set, this alternate take on Tempest Rushing gives its Sunwuko brother an equal competitor. The set empowers Sweeping Wind to astronomical proportions, stacking all the runes and swelling the vortex of destruction to a veritable cyclone.
WITCH DOCTORSHaedrig's Gift Beginner Build: Jade Harvester Suggested Top/Most Fun Build to Run: Mundunugu Spirit Barrage The Mundunugu set empowers one of the most visually satisfying builds of Witch Doctors, Spirit Barrage, to a ridiculously powerful level that will (barring any unexpected changes) seal the WD's spot in group play for much longer than the flavor-of-month Poison Nova will for Necros. To top it all off, this build is very versatile across all game activities, and can be adapted to everything from bounties, through keyfarm and speeds, to high end solo and group pushing as the Trash Killer.
WIZARDSHaedrig's Gift Beginner Build: Firebird's Finery Suggested Top/Most Fun Build to Run: Vyr - Archon Transforming the Wizard into an unstoppable being of Arcane destruction, the Achon build simply has it all - power, mobility, versatility. For the modest investment of two relatively easy-to-obtain sets - Vyr and Chantodo - this build will take you into the highest of Greater Rifts, and with a relatively simple to grasp playstyle to boot. This remains one of the strongest builds you could go for on a Wizard, and has an excellent character power-to-time-invested ratio.
GETTING STARTED THIS SEASON, OR HOW TO GET TO THE COOL STUFFWe can clearly see an influx of new and returning players - people looking for guidance and advice on early crafting, gambling, and character building foundations. This is my attempt to convey as much information as I can in a single thread. At the very start of the Season, your first job is, naturally, to create a new seasonal hero. While this first choice does not lock you down too terribly, note that the Seasonal Journey rewards you once per Season - only for the character that completes the chapters first. Bearing that in mind, pick your character and go in game. While in town, approach one of the followers that most closely matches your class (Templar for Barbarians, Monks and Crusaders, Scoundrel for Demon Hunters, and Enchantress for Witch Doctors, Necromancers and Wizards), select the "Inventory & Skills" option, take their weapon and equip it yourself - it is a significant upgrade over the base weapon that you start with. Note that once you reach level 7, vendors in all towns - the ones with the nickname "the Fence" in their names - will start selling rings. Each of them has a chance to sell rings that increase your Average Damage (i.e. 2-4 Damage), which is a massive DPS boost early on.
Challenge Rift Completion and Kanai's CubeAfter your character is created, head to the Game Settings menu, go into the Challenge Rifts and start the current weekly run. Note that you have to have completed at least one Greater Rift on your account (either in non-seasonal or previous seasons) to have Challenge Rifts unlocked. Challenge Rifts are a weekly challenge that provides a fixed character and a build (usually using quirky skills and/or heavily unoptimized stats and items), and challenges you to beat the Greater Rift completion time of its original owner. The completion of the Challenge Rift is usually trivial and can be completed either solo or in a group, and will net you a Challenge Rift Reward cache. Open it up in-game with your brand new seasonal character and claim its contents: Death's Breaths, a couple hundred of each of the base crafting materials, Blood Shard, a couple million gold, and 15 each of the Act-specific bounty cache materials. With your newfound riches, upgrade both your Blacksmith and your Mystic craftsmen in town to their maximum rank. Your next important step is to acquire Kanai's Cube. Kanai's Cube is found in The Ruins of Sescheron - the waypoint in the top right corner of the Act III map. From that waypoint, run left towards the city and make your way around the ruins; one of its far corners (typically upper right, lower right, or lower left) will have the entrance to the next zone, the Elder Sanctum. Once in the Elder Sanctum, make your way through the zone, practically to its other end. When you find the Cube and click it, it automatically transports itself back to town. While you are at it, take a look at the Kanai's Cube guide for additional details on its use - it is an incredibly important part of your character progression at any point of the game, so make sure to acquaint yourself thoroughly with its properties.
Which Item to Craft and Extract in the Cube?One of the strongest early game boosts that you can obtain while leveling is to craft a yellow (rare) level 70 item at the blacksmith, then try to upgrade it into a valuable legendary at Kanai's Cube, and finally extract its property for one of the Kanai's Cube legendary power slots. Note that this strategy is stronger for some classes over others, particularly favoring Demon Hunters, Necromancers, and somewhat Barbarians. The remaining classes can skip this step and directly go to gambling, sparing themselves some disappointment and saving some materials for level 70, since you can do this recipe exactly once at the Season's start (you only have so many Death's Breaths). When choosing which rare item to craft, keep in mind that you are looking to upgrade them into a legendary that provides some form of skill damage multiplier that will skyrocket your leveling efficiency. Every class has a different set of valuable items to attempt for:
Barbarian:
Crusader:
Demon Hunter:
Monk:
Necromancer:
Witch Doctor:
Wizard:
Note that this part of the leveling strategy requires some amount of luck for non-DH and non-Necromancer players. Leveling in a group minimizes the risk of RNG screwing everyone over, but sometimes you will be unlucky; this is nothing to be bothered by, as leveling in Diablo is still a fairly easy and straightforward process. If you are lucky, however, and obtain one of the items outlined above, you will have just about enough Death's Breaths to use the Extract Legendary Power recipe in Kanai's Cube. Do that, and then slot the (now maximized) legendary power of the item in the Cube, netting yourself a considerable leveling bonus. Needless to say, adjust your build accordingly to the legendary power, i.e. if you get Guard of Johanna as a Crusader, make Blessed Hammer your main damage dealing skill throughout leveling.
Spending the Challenge Rift Blood ShardsYour next step is to try and gamble for valuable items from Kadala at level 1. Since not every legendary is available right from the start, the legendary item pools for some classes are restricted in a beneficial way to obtain another strong damage multiplier right from the start. If you do not consider the legendaries listed for your class particularly attractive, you can always gamble for Helms for a considerable chance at obtaining Leoric's Crown; extracting its power and socketing rubies in your helmets throughout leveling will net you a hefty amount of extra experience.
Barbarian:
Crusader:
Demon Hunter:
Monk:
Necromancer:
Witch Doctor:
Wizard:
Crafting a High Level Rare and Reducing Level RequirementPick a two-handed weapon category of your choice (2h Axes, Maces, Swords...) and craft a level 70 weapon of the chosen type. Avoid class-specific weapons, since they add a class-specific roll to the secondary stat pool (i.e. Max Fury), making this strat harder. You are looking for a roll with:
If both these stats are present, you have eliminated a large part of the possible Secondary stats on the weapon. Thus, you can easily reroll the other Secondary stat (the one that is NOT the crowd control stat) into Reduced Level Requirement - making the item wearable up to 30 levels prior to level 70. This is a tremendous damage increase for a large chunk of your leveling process. Of course, if you are very lucky, the Reduced Level Requirement can roll onto your crafted item outright.
Complete a Boss BountyAn easy early boost to your character in Seasons is to check your bounties for any easily completed act boss killing bounties - the most famous examples being Zoltun Kulle (at the Archives of Zoltun Kulle waypoint) and Maghda (down from the Road to Alcarnus waypoint) in Act II. Another option is Azmodan at the very end of Act III. Simply run past the mobs and go straight for the boss kill. The boss bounties reward you with a Diabolic Hoard chest that is guaranteed to drop you a couple of rare items; they will boost your overall character power nicely right at the beginning.
LEVELING UPAnd this is it! You've made it to the actual leveling part! :) Outside the Cursed Chest strategy that requires Necromancer presence in the group, you have three major class-agnostic options: Torment VI Traps MethodTurn the difficulty up to Torment VI and go to the Halls of Agony Level 1. Run and dodge past monsters that come in your way until you reach the falling blades traps; there, lure the monsters towards these traps and watch as they get slaughtered, netting you tremendous experience. This method, while extremely efficient time-wise, is also (arguably) quite unfun and counter-intuitive, not to mention prone to mishaps. Needless to say, this strategy is not Hardcore-friendly and will result in the (frequent) death of your character. Via Massacre BonusYou can also consider leveling via Massacre bonuses — a very potent strategy in solo play. The Massacre bonus XP system was revised in Patch 2.4.1 into a multiplicative experience bonus that rewards you for chaining kills of monsters. The caveat is this bonus only works in bounties - and not during Rifts. To successfully pull of long chains of monster kills, pick highly populated zones - the Cathedral (Act I), Halls of Agony Level 3 (Act I), and, most notably, Fields of Misery (Act I). The tactic is to always be on the move, leading monsters into one another, abusing Cursed Chests for monster spawns, and generally using skills with DoTs or high AoE (Rend for Barbarian, Blessed Hammer for Crusader, Multishot for Demon Hunter, Wave of Light for Monk, Locust Swarm for Witch Doctors, Blizzard for Wizards). While Massacre leveling will require frequent restarts of the game (every 5-10 minutes), it will result in some of the fastest leveling in Diablo 3, clocking under the 2 hour mark when you get the hang of it. Due to its individual nature and the level of coordination required to pull it off in a multiplayer game, leveling by Massacre bonuses can only be recommended for 2+ players if they are experienced and have voice communication; this is predominantly a solo leveling technique. It also has the considerable downside of losing the increased legendary drop rate and blood shards of rifting. Via RiftingFor groups and players that do not stress losing an hour in the 1-70 race, the general recommendation is to stick to rifts for the 1-70 journey. Rifts grant you increased legendary drop rate, blood shards for gambling, and a hefty "hand-in" bonus at the end. While rifting has a higher degree of randomness than bounties (map layout, monster density and composition are all RNG), the removal of Rift Keystones as a requirement to open them allows you to simply remake if you get a bad (difficult or slow) rift.
And this is it! Thank you so much for reading this megathread and my guides! Good luck and have a great Season 21![link] [comments] | ||
Console (Switch) - No seasonal theme Posted: 03 Jul 2020 07:47 PM PDT I have been playing on Switch for the new season and I have not seen the season theme proc once. [link] [comments] | ||
Save time for 4th of July Weekend - Power Levelling to 70+ Diablo 3 Season 2, NA Softcore Server Posted: 03 Jul 2020 08:22 PM PDT Hi everyone, I have hit level 70 and am nearly properly geared up. If anyone wants to get to level 70 ASAP and save time for friends and family this 4th of July weekend head on over to twitch.tv/ncstyle In game, join community NCStyle Please pay attention to chat and stay near the entrance of rifts and take my flag when I give the all clear. Open to everyone 11:59 PM PST July 3rd, but if you're in a hurry and have twitch prime I can help starting at 9:30 PM. Thanks for reading and hope to see you all in the stream! [link] [comments] | ||
Diablo 3 power levels #HYPE! #NA #Softcore #PC Posted: 03 Jul 2020 01:08 PM PDT Starts 10am est 7/4/2020 and then again at 10am est 7/5/2020 If you would like to join tonight(7/3/2020) I will be be gearing my self up with some friends as fast as possible in preparation. Stream starts at 8pm as the new season starts. • NA Server, Softcore, PC. • I will be running T6 rifts, stay on the same floor as me to gain XP so please stay active and teleport promptly. •Type !join (in game name) to join the que, join the Community "Deadliest Zoo" in game to make adding you to game fast and easy. • Once you are 70 if there is no line you are welcome to stay for some paragons. • The power-leveling is organized through my stream https://www.twitch.tv/zoocalu managed with the help of my channel bot, simply type the command !join (In game name) and join our COMMUNITY "Deadliest Zoo" as to not have to add to friends list. THERE IS NO COST TO ENTER THE QUE, YOU DO NOT NEED TO FOLLOW THE STREAM. [link] [comments] | ||
Posted: 03 Jul 2020 09:29 PM PDT I dont understand most game mechanics in Diablo 3 every time I watch a "beginner's guide" on YouTube, the speed through very complex concepts and i never learn anything. How can i learn all of the ins and outs of this game. I want to get the most out of season 21. [link] [comments] | ||
Posted: 03 Jul 2020 02:58 PM PDT Season 21: Trials of the Tempests
deviantART: http://fav.me/de0krek
A new Seasonal wallpaper just in time for another season. Like last time I tried to recreate and tweak the season 21 banner from the news post. I used a higher rez version of the necromancer and did some touch-ups.
I hope you like and this time I'm just doing the no text version by default. I just added the reward frame at the top this time to keep the wallpaper balanced.
Art & Diablo (C) Blizzard
Looking For Baal? Diablo II The 20th Anniversary
deviantART: http://fav.me/de0jkn8
Featuring Artwork by WhoWenWhere: Baal Lord Of Destruction
Sorry this was delayed work happens as well as life. I still wanted to make something for D2. Yes I know that Diablo isn't in the center but this was one of the best Baal fan art pieces I've seen in awhile and I wanted to be different and have him instead. I mean he is at the end of D2's expansion after all!
Now small story time: A friend in my former clan let me try out the Beta for D2 way back, and fell in love. Then in 2000 when it came out I lived in that game for a decade and then moved on. I still hold that game in high regard and if given the chance to replay it again I would. There's just not as much time in the day for me now.
As always thanks for reading and checking out the wallpaper. Please make sure you check out the artists works I used in this wall. They are both amazing at what they do.
Diablo 2/Baal (C) Blizzard
HK All Art & Diablo (C) Blizzard [link] [comments] | ||
Posted: 03 Jul 2020 05:42 PM PDT
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Posted: 03 Jul 2020 10:06 PM PDT Hey all -- anyone else ever run into issues in chat? Nothing seems to go through for me in the in-game chat, but whispers work...? Never seen it before. Worked fine two seasons ago? Not general, clan, party, anything. I'm the parent of the house, so no parental controls are active, etc. [link] [comments] | ||
Are seasonal character creations usually this buggy? Posted: 03 Jul 2020 05:08 PM PDT I've always started seasons a few days late, but this time my group is having a ton of problems logging in and creating characters... [link] [comments] | ||
Missing loot in chat from other players? Posted: 03 Jul 2020 06:47 PM PDT Hey there. I used to be able to publicly see loot earned by my friends in chat all the time. Now I don't see it. I don't remember how to flip it back on. < https://imgur.com/a/42eAeRr > Yes I'm aware of what's going on in Clan chat. And I have my settings all checked off on my end. (The first screen shot is what I am missing - chat popping up with others loot) thanks [link] [comments] | ||
Is the season 21 theme completely pointless or am I missing something? Posted: 03 Jul 2020 02:17 PM PDT The previous themes of LoN and the multi-cube were worthy of playing, but this theme seems like a placeholder or they just gave up. I'm not even sure why I'm going to bother with this season. [link] [comments] | ||
My Diablo 3 account seems to have been banned sometime between 2013 and now, and I want to play! Posted: 03 Jul 2020 07:44 PM PDT What do I do? I have no idea what the answer to the verification question is ("What other name would you like to have?"). Do I have to buy the game again? [link] [comments] | ||
Posted: 03 Jul 2020 11:19 PM PDT Not Paladins. Please. Paladins' story basically ended in Diablo 2, with your generic "all of the paladins in the entire world are evil except for the one you're playing and his vague group" bullshit, while Crusaders have an actual story. Crusaders also have all of the Paladin abilities in addition to several much more interesting ones(flails are also great, as are the ridiculously huge shields). There is no reason at all to step backwards into the role of Paladins again, while the Crusader story did not wrap up in D3, and has an actual narrative purpose. They're more interesting, and more powerful. I know Diablo 4 is mostly shaping up to just stroke the dick of Diablo 2 nostalgia addicts, but seriously, Paladins were the most basic possible iteration of an already-boring trope, while Crusaders added a rarely-seen weapon type, several new abilities, and an entire branched out reason to exist, on top of literally every single thing that Paladins could already do(albeit in a much more boring way). The only thing Crusaders lacked was the dumb-as-shit "Sacrifice"/Blood Ritual story flavor of them annointing their swords with their blood. I feel similarly that Wizard should take priority over Sorceror, since that is another immediate step backwards in every meaningful way, but really not as severe as the Paladin thing. [link] [comments] | ||
Posted: 03 Jul 2020 05:41 PM PDT Anyone have any idea what this means? It wasn't in the patch notes and i'm confused what it means. [link] [comments] | ||
What you like/dislike about D4 thus far Posted: 03 Jul 2020 09:11 AM PDT Hey guys, I'll start by saying D4 is looking better than D3 so far but I'm still not sensing that it has that magic yet. With even more Diablo 3 screenshots (back when it was being developed by Blizzard North) coming to light within the past few months it has really gotten me thinking about what this game is going to feel like which is ultimately determined by a ton of large and small decisions and design philosophies. By the way, those D3 Blizzard North screenshots have the magic... the grittiness was just effortlessly there. Likes: - Pacing seems to be good so far. Each enemy seems to feel like they carry their own weight without getting mowed down too easily. There definitely should be a good mix of monsters, like Fallen for example, which go down pretty easily but you still want to feel like every monster could potentially kill and/or overwhelm you if you're not careful. To me this is a big one.
Dislikes: (no matter how small they may be) - GLOWING MONSTERS. Nuff said. Just at least make the effect something that is able to be turned off for people who don't need/want it.
Anyway, what are your thoughts? Let's riff on some ideas. [link] [comments] | ||
Why hasn't the new season dropped on Switch? Posted: 03 Jul 2020 04:22 PM PDT I was about to get started on this new season but the screen here is telling me that the season has ended. I feel like that's hogwash. Where is the new season for Switch? [link] [comments] | ||
Isolating ourselves for S21 w/ TeamBRG! Posted: 03 Jul 2020 10:56 AM PDT Hello guys, we're back yet again in S21. If you're still alive and kicking after the pseudo apocalypse then lets get onto grinding! What's new this season? Trials of Tempests is this season's theme which lets your character channel elemental forces to help you fight off enemies. Another thing to be excited about this season are the new sets for DH and Necro! For the newer players, every class has the typical guide we have every season: See our TeamBRG D3 Guide Directory for a complete list of D3 guides. For those confused about how or why people do challenge rift before leveling, we revamped our General Leveling Guide so please check it out. Every season we try to focus on one or two guide types to modernize and update (and do as much after that as we can), this season it's the Leveling Guides and a little more on speedfarming! Hope to update as much as we can as the season chugs along! Good luck in game and stay safe out there! [link] [comments] | ||
Season 21 "Looking for Group" Thread Posted: 03 Jul 2020 08:05 AM PDT Noticed one of these wasn't up yet so wanted to make one real quick for people last minute looking for groups.
[link] [comments] | ||
Posted: 03 Jul 2020 04:42 PM PDT Quest glitch occured shortly after completing the quest line in the main story known as harbinger. After talking to myriam the game instructed me to return to the survivors enclave. Once I did this the game told me the quest was completed. But afterwards on my quests page it still says I need to return to the survivors enclave. So its broken and I cant progess to the next section [link] [comments] | ||
Diablo 2 - how does it hold up today? Posted: 03 Jul 2020 10:34 AM PDT I LOVED this game back in the day. Looking to potentially get back into it. How does it hold up today? Will I be able to get back into it? [link] [comments] |
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