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    Monday, November 18, 2019

    Diablo My first Diablo 3 fan art. Couldn't help but Kawaii-ify it.

    Diablo My first Diablo 3 fan art. Couldn't help but Kawaii-ify it.


    My first Diablo 3 fan art. Couldn't help but Kawaii-ify it.

    Posted: 18 Nov 2019 10:35 AM PST

    I very rarely make fanart, but Diablo is probably my favorite franchise so...

    Posted: 18 Nov 2019 02:29 AM PST

    Diablo 4 - Gameplay & Developer Interview

    Posted: 18 Nov 2019 04:06 PM PST

    Bartuc - The Warlord of Blood

    Posted: 18 Nov 2019 06:36 PM PST

    When are they ever bringing back my boy? This guy is an absolute legend and a monster.

    https://youtu.be/I6C51rfSJ90

    submitted by /u/Blood-Lord
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    Focused Feedback: World Bosses

    Posted: 18 Nov 2019 08:55 AM PST

    Welcome to the next installment of the Focused Feedback threads, featuring World Bosses. We'll be covering a lot of different topics a few times a week in this focused feedback thread. If you have any suggestions, please post them as a reply to the stickied mod comment.

    Overview

    World bosses are strong boss monsters that are not normally present in a game but appear once certain conditions are met. These bosses are very strong and have powerful attacks that usually make it impossible to defeat on your own. Usually they require a large team of players to band together to defeat them. They can drop all sorts of rewards, including items that are exclusive to that specific boss.

    Previous Blizzard appearances

    In Diablo 1, there were no World Bosses.

    In Diablo 2, Uber Diablo was introduced as a World Boss in order to combat duping of Stone of Jordan rings. Once a certain number of SoJs were sold to vendors, a message would appear in every Hell game saying "Evil Walks the Earth". The next SuperUnique monster would then be replaced by an upgraded version of Diablo. Upon defeat, he would drop a powerful unique charm called Annihilus.

    In Diablo 3, there were no World Bosses.

    In World of Warcraft, world bosses have been available since Vanilla. These bosses had various spawn rates and would require large groups of end-game characters to team up to defeat them, including tanks and healers. Upon death, they would drop unique gear for players as a reward.

    In Diablo Immortal, world bosses are planned for the game, requiring multiple characters to team up to defeat them. Only a small glimpse of them was shown in 2018, so the extent of their appearance in the game is very limited and subject to change.

    Diablo IV Demo

    Note: This section is purely from the BlizzCon 2019 demo and may not be representative of what appears in the final version of the game.

    World Bosses spawn during events in the overworld. A notification informs nearby players that a world boss is spawning after a short period of time. Once the timer expires, the world boss spawns, allowing players to group up and fight it. World bosses have a lot of health and many different attacks, some of which can easily wipe out players. World bosses also have a Stagger bar that fills up as crowd-control effects are applied. Once the Stagger bar is filled, the boss enters its Stagger phase, where it becomes more vulnerable. Upon death, all players receive loot for defeating it.

    Ashava The Pestilent is the first World Boss that was revealed during BlizzCon 2019 and was available to fight during the demo. Ashava is a huge monster that crawled out of the ground every few minutes, fighting a number of players at the same time. It had a number of attacks using its Poison Breath and Arm Blades, some of which were highly telegraphed but very dangerous, able to one-shot players who weren't paying attention. During its Stagger Phase, the Arm Blades became vulnerable, allowing them to be broken off and making Ashava less dangerous in subsequent phases.

    Guided Questions

    Please feel free to answer as many of these as you want or just use them as a guide.

    1. Do World Bosses make sense in an ARPG?
    2. Should World Bosses be end-game only content?
    3. How should World Bosses be spawned? (time-based, specific conditions met, seasonal events, etc.)
    4. How often should they be available?
    5. How many should there be?
    6. Should World Bosses be unique or upgraded versions of existing ones?
    7. Should World Bosses be solo-able? Or require a group to defeat?
    8. Should World Bosses drop exclusive loot unavailable anywhere else?
    9. Should a reward be guaranteed upon killing a World Boss?
    10. How long should a World Boss fight take?
    11. Should World Bosses require certain classes/compositions to defeat them?
    12. What do you think about the Stagger mechanic?
    13. What do you think about Ashava as a World Boss?

    Strawpoll

    Strawpoll questions: What kind of loot should World Bosses drop?

    We'd like to include a quick poll with each of these Focused Feedback threads, highlighting hopefully the main questions in each thread. Let us know what you think!


    Previous Focused Feedback threads:

    submitted by /u/Thunderclaww
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    WAIT TILL FRIDAY! Diablo 3 Challenge Rift #126 Map and Strategy Guide (North America)

    Posted: 18 Nov 2019 06:19 PM PST

    Is there a second woldstone?

    Posted: 18 Nov 2019 03:23 PM PST

    It's been referenced from several sources that the worldstone is said to be the "eye of Anu." From the description and drawings of Anu it sure looks like he has two eyes. Could this possibly mean there is a second worldstone hidden somewhere which could be a plot device in the future?

    submitted by /u/harland45
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    Stay Awhile and Listen: Book II reveals turmoil between two Blizzard studios

    Posted: 18 Nov 2019 07:21 AM PST

    How i face Diablo on Belzebub mod???

    Posted: 18 Nov 2019 08:43 PM PST

    Alreadu finished everything on the last stage of the dungeon. There are no more enemies to beat. Searched a lot on google and "Open up Diablo's room by destroying the crucified skeleton in the northwest quadrant " but i can't see any crucified skeleton. Any screenshot pls??? The tutorial > https://retromaggedon.com/index.php/diablo-belzebub-pc-guide-how-to-defeat-diablo/

    edit > Screenshots https://imgur.com/a/BtcefZB

    PS : I just ignored everything that they are saying about gear. I an doing a naked necro run.

    submitted by /u/L0rdV1ct0r
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    (D2) Duriel. I really cannot beat him and i need help.

    Posted: 18 Nov 2019 02:59 PM PST

    I've tried again and again but i keep dying and either corpse walk from the Magi WP all the way back to my corpse to just die again or TP at Duriel only to just die again, and again... Its sucking the fun right out of an amazing game for me and i dont know what else to do.

    Can anyone help me? Like maybe boost me through this online? I have a single player character but i can just use Open Battle.Net i think.

    submitted by /u/Mexiun
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    'Lilith & Cat' Image Editing Contest

    Posted: 18 Nov 2019 01:29 AM PST

    'Lilith & Cat' Image Editing Contest submitted by /u/yeahnomoney
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    Is there a book focused on tathamet and anu?

    Posted: 18 Nov 2019 03:59 PM PST

    I've read some of the books, like kingdom of shadow. But is there a book out there that focuses on the raw ancient powers?

    submitted by /u/SevroAuBarksALot
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    Monk Sunwuko Wave of Light Torment 16 Season 19 Guide

    Posted: 18 Nov 2019 08:43 AM PST

    Terror, hatred and destruction

    Posted: 18 Nov 2019 12:16 PM PST

    Anybody Think we'll se Leah again? She is the daughter of terror after all, and the come in 3. Does bal have a secret daughter?

    submitted by /u/hamdenlange92
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    [Diablo II] Can I get some input of which of these two bows to use?

    Posted: 18 Nov 2019 08:15 AM PST

    Hey guys, so I just made a Melody bow and I'm having second thoughts (I guess I'm trying to convince myself that I didn't waste a Ko.)

    The sheet damage with Skystrike is clearly higher because of the 1-250 lightning damage, but Im wondering, do the skill bonuses and the undead damage on Melody make up for the loss of the raw damage compared to Skystrike? Which one should I use?

    Comparison

    https://i.imgur.com/gKkzdXu.jpg

    submitted by /u/Bdills24
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    What Grift levels do you guys usually run in D3?

    Posted: 18 Nov 2019 04:16 PM PST

    Title says it all!

    I just want to see, on average, what levels people are running casually or more hardcore.

    Thanks in advance for all the replies!

    submitted by /u/ThePhantomCreed
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    Weekly Challenge Rift Thread - 11/18/19

    Posted: 18 Nov 2019 06:00 AM PST

    Welcome to week 125 of the Challenge Rifts. Please feel free to use this thread to discuss this week's Challenge Rift. Feel free to post guides, tips, and tricks.

    Make sure you specify your region, as different regions have different Challenge Rifts.

    submitted by /u/GharbadTheWeak
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    Crazy Amazon idea: Valkyries, summoners, Java / Bow / Spear; having a ‘Valkyrie team’

    Posted: 18 Nov 2019 05:45 PM PST

    A crazy concept for bringing back both the Amazon and a summoner:

    A version of the Amazon that can summon 2 Valkyries: and among you and the summons, you have the three Amazon types (Bow, Java, and Spear)

    So if you are a Bowzon, your two Valkyries are a Javazon and a Spearzon helping take aggro. Or, you could go Spearzon and have the Java and Bow Valkyries supporting you from range. And you act as a crew in tandem with your powerful summons.

    And maybe like Druid and Barb, there's abilities that let you switch it up on the fly, transforming or recasting your Valk Squad.

    Could be a fun way to bring back ranged Amazon and yet freshen it up, meanwhile bringing in a 'new' kind of summoner class playstyle.

    submitted by /u/scalebirds
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    Diablo IV: Pockets in the world & pockets in the dungeons

    Posted: 18 Nov 2019 01:47 PM PST

    We know that the developers want to show random events inside of random locations at any given time no matter where you are. So it be in Scosglen or Hawezar, you could encounter "pockets" where these events might happen. So it is possible a tribe of goatmen are trying to gather a summoning everywhere.

    My first question is, what would make sense?

    Obviously goatmen might not be some creature that enjoy the Swamplands too much due to many reasons, and would rather keep them cooler up further north. But would these events be still a summoning, but with other creatures, with a "skin" over it? I also wonder how many of these events will work.

    In Diablo 1 we had some minor random events, everything from finding Odgens sign and smack Gharbad for being not-so-weak to be chased fearfully by the Butcher and stumble upon Halls of the Blind.

    Book of the Blind:
    ""I can see what you see not.
    Vision milky, then eyes rot.
    When you turn they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.""

    I would want the dungeons to have random events as well. Not only as an end game, but as an random encounter that are everything from rare to unique. If we choose not to do world bosses (which to me should be available with / to people that are in clans, but thats another subject) then we have the dungeons with keys that will change them. But how about the overall experience for a new character? Why can't we play a game, which is actually different each time we play them, this by allowing random events like these happening. Unique, short, medium and long in length. And by encountering them, find out more lore about them.

    In Diablo III we had a few random encounters, but not much lore or information was put into them. They felt lightweight with no real story attached. All from Hangmans Tree in Act 1 to slowly helping soldiers fix catapults. Well, we got some of the information provided on screen when we did the quests, but they felt shallow, and they were not that very rare to begin with.

    If there happens events, make them more interesting, engaging. Make even some of them matter! Remember in Diablo II when you didn't save Deckard Cain? Well, after that he was helped by others but charged you for identify your loot. If you saved him, he did it for free. How about change something up in between some events? If you have multiple options, either accept, die once doing it, victory first time, ignoring. Not all events, not by a long shot, but how about make what we decide matter later down the line. Change some phrases. We saw some of it in Diablo III - Caldeum the townspeople saw you running through the sewers multiple times and commented on it, but it could've been just something that triggered anyways wherever you were in the quest, and it didn't matter. But what if you really did this, and you made some vendor lower their price because you stank and they wanted you off? Of course, this would be "exploited" often, unless that very event was rare.

    Dungeons. Worlds. I hope there will be many events in these so called "pockets". And if there isn't events, please make something out of it like a very rare dungeon, or a spawn, or possibly something you will encounter only once during the whole campaign for months and months. The experience is key, and it matter how you all envision the game. If time is an issue, let the pockets be something you can fill along with patches.

    And bring back the Illusion Weavers. Thanks.

    submitted by /u/Enkeria
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    Diablo 4 is sidegrades (and that's a good thing).

    Posted: 18 Nov 2019 10:49 AM PST

    I remember my first time getting to Maze of the Minotaur in Path of Exile. While I had been playing off and on since bandit quest in Act 2 was the endgame, I was the epitome of perpetual casual player. I had never looked up any guides on the Minotaur map (one of the 4 guardians who guard the endgame boss known as the Shaper) and so I had no idea what to expect.

    So I finally get there running my own build which is a pain in the ass to do in PoE but very rewarding when it works. It was a Vigilant Strike Crit Staff wielding Maurader- just an abomination of a character- but it was mine. Somewhere in my head I'm expecting this epic battle where the minotaur hunts me and I it, in this labyrinth of an area. But upon loading in I'm greeted with a linear map using a cavern tileset I've seen elsewhere in the game. I was able to clear 3/4 guardians on that character but seeing the lack of payoff on the endgame took the wind out of my sails a bit. Combine that with trading and management involved with maintaining high tier maps at that time and it become more of a choir than anything to continue. So I did what I had done with PoE many times and that's shelve it till the allure of new and interesting builds pulls me back in.

    I have a similar experience when I pick Ascendancy nodes. The little engineer in me gets excited at the thought of 30% increased area of effect and 30% increased crit strike multiplier for my Saboteur. But the same part of me that hoped for something more out of the Minotaur encounter, hoped for something more out of Ascendancy choices.

    Now PoE is not for me, I know. It's for the spreadsheeting engineers that Do enjoy planning out just enough ehp to help them survive all but oneshot mechanics. It is a deep and great game, and Diablo franchise will never catch up in terms of typical rpg content.

    Blizzard's only chance is to play to their strengths and that's polish. It's content that makes me go, "man, they had produced art and sound and new mechanics Just for this one item?" That's what makes a good sidegrade. Upgrades in the form of more damage or crit chance are often much easier to implement. But sidegrades are mechanical changes to the game that take time to get right.

    Build changing customization seems to be the direction D4 is going with what I'm seeing of runes and legendaries. So I hope to see much more of it. The more they add, the harder it will be to implement new build changing items without breaking the game, but the more robust our sidegrade choices in endgame, the better.

    Tl;dr- Sidegrades we can mix and match that fundamentally change the way our characters play will continue to be the right approach for D4. They're much harder to implement than strictly number changes but will be worth it.

    Also I didn't want to imply PoE is all text based and takes place in your head. The daily changing Labyrinth is one of my favorite pieces of content ever added in any game. Tileset looks great, it's executed well, and the boss battle is fun and tense. Also 4.0 looks like a step in the right direction with the better animations and more streamlined gem system. -PoE is still likely to remain too left brain'd for me, but helping the onramp for new players is a big undertaking and I'm glad they're doing it.

    submitted by /u/fleetze
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    Level up.

    Posted: 18 Nov 2019 04:40 PM PST

    I'm hoping for a champions of norrath leveling system. There's just something about choosing where you want to put your stats at and what you want to add to and what you would like to learn and add to. Anyone else like that kind of level up system?

    submitted by /u/crazenate01
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