Diablo Can we just remove the rose tinted glasses a little bit when talking about D2 itemisation? |
- Can we just remove the rose tinted glasses a little bit when talking about D2 itemisation?
- How is no talking about this, Part 1.
- D4 Appreciation post.
- Who is David Kim, lead systems designer of Diablo IV? - An insight from a Starcraft player
- Rhyker's Diablo 4 Gameplay Demo
- I just found this amulet, my jaw dropped when I identified it..
- Does anyone want the amazon back in Diablo 4?
- Why is everyone so worried D4 will fail, given the fact that it was barely announced?
- Diablo IV Announce Cinematic | By Three They Come 8k (Upscale with Machine Learning AI)
- Diablo II was in a whole different era of gaming. Diablo IV will be in it's own era.
- The design of Lilith is exceptional, please don't ruin it with corny dialogue
- I want Unique Items back, not Legendaries.
- Unpopular(?) opinion: I actually like Diablo 3. In fact I just played it yesterday
- Why Diablo 2 itemization is great starting point for D4
- A point by point breakdown on why this infograpic is wrong.
- Bluddshed streaming almost two hours of Diablo IV gameplay on Twitch
- List of affixes from the Diablo 4 demo
- Please don't fuck up itemization again.. This got me worried as well.
- Level 99 (Diablo IV)
- How about everyone takes a deep breath
- Diablo IV Blizzcon 2019 Demo w/out streamer commentary
- Album of barbarian skills from the demo. Sorry this isn't a post complaining about something.
- The new Rupture move for the barbarian is Metal af
- "We're trying to honor the legacy of what Diablo 2 was" Candice Thomas (senior encounter designer)
Can we just remove the rose tinted glasses a little bit when talking about D2 itemisation? Posted: 03 Nov 2019 08:23 AM PST D2 was a truly incredible game, i don't want to know how many hours i put into that game. Itemisation in any ARPG is important, really important, and it's obvious from this sub that a lot of people are thinking about it already and are worried about which direction it's going in. I personally don't think itemisation was as bad in D3 as people made out to be. It was definitely made to look worse due to the infinite scaling the game had, as such they didn't really have any option other than just increasing the damage numbers by stupid amounts. But i do feel like people aren't remembering itemisation from D2 correctly. Do people not remember that every single hammerdin had the exact same gear? That gear for Javazons and Light sorcs were the same for everyone playing them, until you were rich enough to afford or lucky enough to drop that Griffons for example. There were a lot of good things from D2 that they can look to take inspiration from. Like the chance of getting that insane amulet/helmet or possibly ring that would fit into a lot of builds for a lot of different characters. They were mainly down to +skills and stats like FCR, FHR and FRW. They've already said that they want to simplify the stats in D4, so are we expecting to not get anything like that? I like that +skills looks like a stat again, i think that was missing in D4 but that was obviously due to the skill system they had decided on (something which i'm glad they're not doing again) TL:DR There are some aspects of itemisation from D2 that they should look into for D4, but lets not pretend that D2 itemisation was perfect. EDIT: Thanks for the gold stranger! Seems like a lot of people here just hate D3 so much that they're incapable of using anything other than that to have a discussion. Good to know a least a few people are on the same page as me. [link] [comments] | ||
How is no talking about this, Part 1. Posted: 03 Nov 2019 11:11 AM PST Lighting + Light Radius Currently you can see in the demo. Monsters have their own light to them. Even if they are holding a wooden stick. Make us be afraid of what may be lurking in the shadows. Make light sources be a valuable part of the game. Some spaces like an old cave, should have no sources of light in a majority, or perhaps even any of it. Why is it every old cave and or dungeon has torches or candles already lit everywhere? Solution: Monsters without a light source, should be heard but not seen. Until they come into our light radius, shown by environmental, player actions, or other NPC light sources. Lighting inside a dungeon with access to outside environmental light should reflect the weather and time of day. This could even become a dungeon keystone option later which toggles the amount of light found within a dungeon. Light radius needs to be a stat again. (A core component of how D1/D2 helped set the mood.) Our first few trips into dark places, should require us to use or obtain some sort of light source like a torch, to allow us to explore. This would totally enrich the feeling, and mood of the game. Make light matter again. Bring back light radius as a stat [link] [comments] | ||
Posted: 03 Nov 2019 05:30 PM PST A lot of people are talking about itemization which is great but no one is sayung what they liked from Blizzcon so Ill start.
Any other things people really liked? [link] [comments] | ||
Who is David Kim, lead systems designer of Diablo IV? - An insight from a Starcraft player Posted: 03 Nov 2019 05:01 AM PST Until 2017 David Kim was the lead balance designer for Starcraft II, in which he left the Starcraft team for an unannounced Blizzard project, when he announced:
David Kim endured so much hate from the community, until he and his team really listened to and communicated with the community, which made him one of the most beloved members of the Starcraft scene. Towards the end of Heart of the Swarm and beginning of Legacy of the Void, he and his team began updating the community regularly on their thoughts regarding current tournament results, current ideas about balance, current community feedback on the forums and reddit. You felt that they listen and care. I personally felt super sad when he announced his departure. He still pops up in the Starcraft subreddit. Check the guy's history: He just loves the game and the community. What I'm trying to say is to those who don't know dayvie: Make your feedback be heard in a respectful, structured manner, don't hate the guy. This is the key to establish a stable communication channel with the Diablo team. Bonus meme: https://www.youtube.com/watch?v=nUhcJrAubIY [link] [comments] | ||
Rhyker's Diablo 4 Gameplay Demo Posted: 03 Nov 2019 12:22 PM PST
| ||
I just found this amulet, my jaw dropped when I identified it.. Posted: 03 Nov 2019 03:33 PM PST | ||
Does anyone want the amazon back in Diablo 4? Posted: 03 Nov 2019 08:45 AM PST Amazon was my favorite d2 class. Nothing beats the fun of shooting spread arrows or homing arrows that do fire/frozen or electric dmg. I don't see many people asking for her return. [link] [comments] | ||
Why is everyone so worried D4 will fail, given the fact that it was barely announced? Posted: 03 Nov 2019 11:27 AM PST All I see is people scrambling to post negative shit like "oh em gee this is not my diablo", "items are shit", "lvl 40 is too low" and so on. People, you only have a FRICKIN' AWESOME cinematic, a playable demo that they mentioned is only in the ALPHA stage and there's no release date yet. It might not even come out in 2021. Also, holy shit, stop with the nostalgia glasses already. Diablo 2 was and still is a great game. But it was a product of its time and its time has passed. From ALL those types of posts I get only that you want a remastered D2. What's the point? Don't you want advancements? New systems? New story? It's exhausting to read so many negative posts on something that is a VERY long way from being released, yet is treated like it will be shipped in this form tomorrow. Imagine being a developer for this game and seeing so much shit thrown at your work for nothing, just because some people still live in 2002 and don't want to let go. Excuse my rant, have a good night. [link] [comments] | ||
Diablo IV Announce Cinematic | By Three They Come 8k (Upscale with Machine Learning AI) Posted: 03 Nov 2019 04:38 PM PST
| ||
Diablo II was in a whole different era of gaming. Diablo IV will be in it's own era. Posted: 03 Nov 2019 03:33 PM PST When Diablo2 began in the early 2000s, the Internet was far from what it is today. You had no youtube as you know it today, no twitch, no data mining, no theorycrafting like we have today. Sure, people had some clue what's working, what's good, what itemization to go for. But mostly people played what they had fun with, not what was FotM or best for Farming. Soo many things worked even though they sure weren't best - but people still had fun. Today we are in a whole different era of gaming. Before a patch even drops people theorycraft, calculate, simulate and decide which build or character should be best. There are tier lists, best in slot lists, Youtube analysis and people making spreadsheets that rival some research papers. People tend to forget that when they think about how itemization worked in DiabloII back in the days. You know what you wanted, but nobody fussed if the item dropped and had slightly imperfect stats. You just played, you had fun, you traded for stuff if you found stuff you wouldn't use yourself or just tried if you could do that crazy skeleton Necromancer with 57 pets that just ran around in the cowlevel for days on end. It was an era where fun was often more important than optimization. This era is gone. Gaming has evolved. Gaming is often no longer the innocent trial-and-error where you just throw random stuff together and kill stuff your speed. Gaming is all about optimal choices today, optimal builds, optimal farm speeds, optimal class choice for the given activity you wanna play. Even in Diablo2 there were optimal builds and optimal itemization, but waaay less people actually cared. You had no way to respec, so after you invested the time to get to the level you could actually play the character, you actually played it - with all the potential flaws it had and all the nonoptimal decisions you maybe took on the way. Today people plan ahead with calculators and simulations to optimize every single part of the experience. Now tell me how the developer should create a itemsystem when it's not even the developers fault that the players are always finding the optimal and most effective way to play a build/class. There is no perfect balance and while many many things will work, there is always the one thing that works best. In Diablo2 you had no real measure just how good your build was. It was a system based on feeling the game yourself. You rarely timed how long you need to do a certain loot run, you usually could do most content even if it took you 10sec longer than the fully optimized character. Today you have all kinds of stats, ladders, rankings and measures to see just how good your build is compared to others. In D3 it's the Number of GR Levels you can hit, or your paragon,... in other games you have other means to calculate just how good your build is. In other games builds are ranked by killspeed, dps, farmspeed, etc. - every single detail of a game is analysed and dissected and the information is easily available to anyone. But it leads to waaay less experimenting and waaay less variation in playstyle. People get called names and flamed when they play suboptimal builds in a CoOp setting, even if they're having fun with them. Suboptimal is often seen as equal to 'useless' or 'bad' - but that's rarely the case. Nonoptimal is getting shunned by the community and this leads to less build variation and the blame is put on the developers because 'the balancing is shit'. The balancing is usually okay and the problem lies within the current gaming culture, where you're shit if you're hitting 98% and not 100%. Even 90% should be okay if you're having fun with the gameplay. There will always be a "broken" build that outplays the rest of em. That simply does more damage, kills faster or is just easier to play - and I wouldn't blame the devs for it. The question is where the fun in the game comes from for YOU. If you're minmax-planning like a Chess Grandmaster and want to be playing the very best class-build-item combo you might not ever have the same fun you attribute to DiabloII of old if Diablo IV would have the same system as DiabloII did. In any case it will be extremely hard for Blizzard to match your expectations if you compare Diablo2 with Diablo4. It's simply another time with 20+ Years of gaming experience and various other RPGs with various systems. The world has changed since D2 and D4 needs to cater to a whole new era. [link] [comments] | ||
The design of Lilith is exceptional, please don't ruin it with corny dialogue Posted: 03 Nov 2019 08:55 PM PST Blizz, please don't make her a Bumbling Saturday morning cartoon villain like Azmodan in D3. My hope is that she is distant and intimidating until the very end (baring any major twists). Having her stoop to using some sort evil walkie-talkie to shit talk the player while losing at every turn would undermine her completely. From what we've seen so far of D4, this might be an empty concern... but Blizzard is not exactly known for their subtlety these days, so figured I would voice it anyway. [link] [comments] | ||
I want Unique Items back, not Legendaries. Posted: 03 Nov 2019 07:42 AM PST When a Unique Item drops you already know if this will be useful because except for minor differences all stats are set in stone and cant be changed. [link] [comments] | ||
Unpopular(?) opinion: I actually like Diablo 3. In fact I just played it yesterday Posted: 03 Nov 2019 02:47 PM PST So much so that I played it for years on and off for seasonals with my friends. I even enjoy playing as every class in the game. So imagine my shock when I hear the dissatisfaction about D3 in this subreddit when i first joined 3 days ago. To be fair, it was my first Diablo game, it became a benchmark of what a Diablo game should be like. Before that, my history with Blizzard games were SC>W3>WOW>SC2> and finally D3. I liked the struggle to survive and get better gear in my first playthrough. But I also like having sets which boosted my power for higher Torment levels. Got a bunch of legendaries I don't want to use yet but have useful powers? Kube it and store it! Awesome system! After many seasons of playthroughs, almost all the legendary powers have been stored. Some players complain that people rush from 1 to 70, but what's wrong with that for seasonals? The slow struggle was great for the first playthrough, but if I keep doing that for every single character then it's going to be a pain in the ass. What I did not enjoy as much was parts of the story. Prior to playing D3 I read up on the lore and thought it was pretty grim and cool. But the story pre-ROS reminded me of SC2 Kerrigan's plot, and not in a good way. I enjoyed the story of the Nephalem though, because it seems like a natural progression of humanity after the world stone got destroyed. Currently I don't have any complaints about the design of the D3 game that I can think of. But if I see any comments I agree with I'll probably reply to you "Heeeeeeeeey I agree." So that's what I think of so far, from the thoughts of an arrogant (and somewhat casual) nephalem. Edit: My best friend plays D2 to this day and doesnt play D3 with me because "its boring" (☹☹☹☹). I dont really want to play D2 because "it feels outdated" (unless they remaster it, then sure, take my money and soul Blizz). Moving forward, the developers have quite a hurdle pleasing different sides as well as attracting new gamers. Im afraid that the developers will be met with a "damned if you do, damned if you dont" situation and will be more focused on pleasing the fanbase instead of actually venture into new and better territory. I dont really care if its nothing like D2 or D3, as long as its a good game with lots of replayability. Edit of edit: Thats a looooooong opinion post. [link] [comments] | ||
Why Diablo 2 itemization is great starting point for D4 Posted: 03 Nov 2019 03:40 AM PST I'm really, really sorry for such a long post but I belive to do justice to that topic you need to write wall of text. I'm sorry if there are some logical/gramatical typos because i wrote it in one go. Also I want to mention that I'm not talking about PoE(however I do advise players and dev's to get to know other arpg competitors). I also dont want Diablo 4 to be reskinned PoE and I do want D4 to be great game.
Overall, most of the points against d2 system can be rather easy to fix/improved. The only ones that stand out and might require some work is 'player empowerment' and caster vs physical debate. And now let me talk about some 'advantages' aka good things that D2 system provided.
There are more points to add, but I wrote huge wall of text already so let me provide you the point why I belive Diablo 2 itemization is great. It's not because it's balanced - its far from it. Diablo 2 itemization is great because it enchances the player creativity and enchancing player creativity results in better product logetivity. I'm not saying that diablo 2 system is 'the system', its far from it. But what diablo 2 itemization system achieves or rather tries to achieve is what I think is pretty good. Theres so many ways Blizzard can innovate itemization. For example look at D2 mod called Path of Diablo that with one feature - corruptions created something entertaining. Sometimes monsters drop corruption orbs. You can cube it with item without socket(aka no runewords alllowed) and it can give certain bonus to that item, do nothing or destroy the item. Usually the best bonus is sockets(random amount). Such a simple change makes the gameway more interesting.. whats better enigma or viper with 4 sockets? Death cleaver 6sockets or grief? Grandfather 6socket or BotD in warpike? Ok thats it, Thanks for listening to my ted talk. Sorry again for such a long text. [link] [comments] | ||
A point by point breakdown on why this infograpic is wrong. Posted: 03 Nov 2019 10:00 AM PST I have seen this thrown around quite a bit the last few days and honestly I can't stand it anymore. This chart is full of outdated or misleading information to stir up angst in our community where it is not due. You don't have to like d3 or its approach to gear but don't be dishonest when you bash it. https://i.imgur.com/gkZ6eF6.png I strongly recommend anyone who looked at this and never played d3 or stopped playing shortly after launch to give it another try its an entirely different game than you remember and has its own merits as a fast paced arcade ARPG with its own identity to coexist along with d2 and inform design choices in D4 to make it its own game just like d3 is distinct from d2 or how poe takes inspiration from d2 while also taking its own path. There is no objective best, Diablo is not the only name in the ARPG game now. Also, please be kind to each other. It is just a game. [link] [comments] | ||
Bluddshed streaming almost two hours of Diablo IV gameplay on Twitch Posted: 03 Nov 2019 06:17 AM PST
| ||
List of affixes from the Diablo 4 demo Posted: 03 Nov 2019 10:36 AM PST I have compiled a list of affixes to help further the discussion on what needs to change in terms of itemization for Diablo 4. The affixes have been gathered from various Diablo 4 demo gameplay vods as well as items shown during the Diablo 4 blizzcon panels. If you know of any other affixes not currently on the list, please let me know and I'll add them. Regular Affixes: Defensive:
Offensive:
Resource Management:
Other:
Legendary Affixes:
Edit: Removed my slightly hyperbolic comment since it isn't all that relevant to the main purpose of this post. [link] [comments] | ||
Please don't fuck up itemization again.. This got me worried as well. Posted: 03 Nov 2019 01:43 PM PST
| ||
Posted: 03 Nov 2019 08:30 AM PST In Diablo II, it was an absolute beast of an achievement to reach level 99 (in the old days). This was a mythical number that everyone worked towards. Even if you logged in for 15-20 minutes, it was satisfying to know that you accrued some XP to work towards your long-term goal of one day reaching level 99. It also made your character a bit more personally special in my opinion. I can't describe in words how excited I am bout Diablo IV, but one thing that is a bit disappointing to me is the level 40 cap that was announced. I truly hope that this changes. Since the ideology of Diablo IV is to go back to its Diablo II roots, perhaps the developers will consider increased the cap to level 99 and making this a very long-term goal to achieve this maximum even through new expansions. Just my thoughts. Thanks for reading. [link] [comments] | ||
How about everyone takes a deep breath Posted: 03 Nov 2019 09:44 AM PST First of all, Diablo 4 is officially announced this is a great time to be a Diablo fan. It seems like Blizzard is listening with theme and tone of the game, it looks a lot darker and has a grittier tone than D3 did. Before jumping to conclusions, keep in mind by all accounts D3 was an incredibly successful game, especially post RoS expansion. Was it the true successor of D2? Absolutely not, but that doesn't mean it wasn't a good game for what it was. I'm seeing a lot of people talk of the greatness of D2, and relishing in how amazing of an experience it was. Also remember that the D2 that is generally referenced for runewords and great itemization was after an expansion, and a rather large patch post release to Lord of Destruction. Now is the time to provide constructive criticism if we want the true D2 successor. If you're quick to judge what was seen in this early demo, Blizzard might write off your opinion as not worthy of pursuing since you're not going to buy it anyhow, they are a business after all. As for the social commentary Blizzard has gotten themselves into lately, use it as leverage to convince them to just concentrate on making good games again. What they did was stupid and they're paying for it, this is the first blizzcon that I can think of that had active protests outside of the convention center. [link] [comments] | ||
Diablo IV Blizzcon 2019 Demo w/out streamer commentary Posted: 03 Nov 2019 01:42 PM PST
| ||
Album of barbarian skills from the demo. Sorry this isn't a post complaining about something. Posted: 03 Nov 2019 12:44 PM PST | ||
The new Rupture move for the barbarian is Metal af Posted: 03 Nov 2019 07:17 PM PST I don't think I'll get tired of using this ability in D4 [link] [comments] | ||
"We're trying to honor the legacy of what Diablo 2 was" Candice Thomas (senior encounter designer) Posted: 03 Nov 2019 11:31 AM PST
|
You are subscribed to email updates from Diablo on reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
A character retains all abilities and items between difficulties, and might go back to a decrease difficulty at any moment, albeit d2items impossible to re-play the quests which are already completed.
ReplyDeleteA character retains all abilities and items between difficulties, and might go back to a decrease difficulty at any moment, albeit d2items impossible to re-play the quests which are already completed.
ReplyDeleteWorking online can be quite profitable and rewarding, but only as long as you're able to successfully deal with its drawbacks and adequately adapt the way you live. To learn more about d2items, visit on hyperlinked site.
ReplyDeleteIf you are looking for a safe place where you can buy wolcen items . Boost-Me.net is your one stop place to fulfil your needs effectively. Click for details!
ReplyDelete