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    Wednesday, November 11, 2020

    Diablo Did not realize there is a WD specific board...Wormwood for Season 22?

    Diablo Did not realize there is a WD specific board...Wormwood for Season 22?


    Did not realize there is a WD specific board...Wormwood for Season 22?

    Posted: 10 Nov 2020 06:15 PM PST

    Ok, hear me out.

    I'm a super casual player; I loved Bonestorm Necro prior to Mirane's nerf, and just really like the "walk not actively hyper caring" about what is going on sort of builds.

    I've always liked Wormwood ever since it got an affix, but it's never really seen any love. With changes in season 22, Araych's set is giving a massive 17k damage buff to "critter" spells, which Locust Swarm happens to fit in.

    If anyone feels like it, I'd love to see if a "passive" playstyle just using and abusing Wormwood's aoe Locust Swarm casting is viable to at least primal farm with (haven't gotten any characters far enough to primal farm to begin with). How far can it get? The more closely aligned to a walking and nothing else build, the better. I "think" Wormwood is affected by pickup radius, and I know for a fact it will cast whatever rune Locust Swarm has on your bar, so a fire based build might be best.

    TL;DR: I wanna just walk around nuking things with Wormwood's ability alone, anyone wanna come up with builds to do so to give me a good idea of what to work toward this season?

    submitted by /u/prismaticsoul to r/Diablo3witchdoctors
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    Season 22 Theorycrafting

    Posted: 10 Nov 2020 02:05 PM PST

    As a peasant console player, I have no access to the current PTR, which leads to a bit of theorycrafting about Season 22's next possible outcomes. I'm not a pro player of sorts, but just wanted to share my ramblings. Here are my thoughts about possible offensive changes:

    Sunwuko

    Sunwuko has a dedicated amulet which limits your choices, along with Vengeful Wind sitting in one of your weapon slots, but it makes up with the recent (not in this patch, though) buff in Vengeful Wind and in the Set altogether, bumping up the damage to 19,500%.

    TR: TR has all weapon slots filled, which means no room for Shenlong. As the build already fits a CoE, my guess is the 4th cube slot will be Mr. Yan's Hexpants.

    WoL: same as TR, no room for Shenlong, and already has a CoE. However, a Rabid Strike will increase greatly your damage potential, and if you want to go in the glass cannon line, you can swap Stone Gauntlets with a Bindings of the Lesser Gods, assuming you can fit Cyclone Strike in the skillset.

    LTK: an underdog by essence, it gains potential by using the 4th slot as Rivera Dancers, which gives room for Captain Crimson. You can also replace the Cindercoat on cube for Stone Gauntlets, and Unity for CoE to have a real contender. Bindings of the Lesser Gods is a possibility as long as you fit Cyclone Strike into the build, losing Spirit Guards in the process.

    Inna

    Inna was buffed in the latest patch (7,500% to 9,500%), but still has odd equipment types: a belt and a daibo along the usual stuff, while missing a shoulder and being a 7-piece set. Considering all Monk builds that use Spirit employ Obsidian Ring of the Zodiac to maximize Epiphany uptime and the unusual gear which will require RoRG, added to the dependance of The Crudest Boots (either worn or cubed), most Inna builds lack Captain Crimson and/or CoE in their arsenal, making them underperform when compared to their Sunwuko/Raiment variants. Inna shines, however, when used in support builds due to the multiple Mantras and the utility/toughness they provide to the party.

    TR: requiring only Won Khim Lau and Balance while wearing The Crudest Boots, it has room for Shenlong, increasing the damage potential compared to Sunwuko. Already has CoE. No Bindings due to TR not tele'ing your toon anymore (PoJ toons hiccup'ed a lot before that).

    WoL: WoL is more tight on gear due to Tzo Krin's Gaze sitting on your head, but the free shoulder + 4th slot can easily become a Lefebvre + Bindings of the Lesser Gods, making it very similar to the LoD variant at the cost of Serenity. You can also play a more ranged variant by simply using CoE as the 4th slot and use the traditional build.

    Generator: Inna Generator builds lack Depth Diggers when you use 5 Inna + 2 Raiment and the 4th slot gives that to them, making them comparable to pure Raiment. Already has CoE.

    LTK: LTK suffers even more due to Rivera Dancers, requiring you to use Inna daibo and Scarbringer on cube. That excludes Rabid Strike, which makes the build a low tier at best. The 4th slot gives a light on this underdog, allowing Rabid Strike in the 4th slot and opening up possibilities with Lefevbre + Bindings of the Lesser Gods. Still mid-tier, at best, due to lack of CoE.

    Raiment

    Essentially played as the Generator variant, Raiment benefits in the long term from the Shenlong buff. Either Generator or Dashing Strike, both builds juggle between 2 skills, with a difference between which skill deals the damage in the long run.

    Generator: this build is reliant on Flying Dragon + Simplicity's Strength procs to keep your toughness along Spirit Guards, since you can't 100% uptime Epiphany. In the pushing variant, you can employ an additional defense layer (Unity or even Crystal Fist) together with CoE.

    Dashing Strike: a low-tier build that depends on 1-3 weapons (depending on your will to use Jawbreaker and Crystal Fist), you can employ Shenlong and use Fleshrake + Crystal Fist in the 4th slot, along with CC + Pride's Fall to add another defense layer, or just Mr Yan's Hexpants. Low-mid tier, at best.

    Uliana

    My favorite Set, it's mostly restricted to the Seven-Sided Strike + Exploding Palm variant, where EP is your main damage dealer. Uliana gained a much-needed damage reduction and a slight damage buff in the latest patch, increasing its damage potential in the long run.

    EP: Uliana needs 3 weapons to fully work - Lion's Claw, The Fist of Az-Turrasq and The Flow of Eternity - which makes Shenlong not viable. The 4th slot, however, can either be a defense layer (Unity, Lefebvre, Spirit Guards) or another offensive piece (Madstone). The use of Madstone, however, has the potential to eschew the generator altogether, at the cost of losing Mythic Rhythm and the obscure snapshot mechanic, and replace the skill with a welcome Mantra of Salvation <Agility>. Regarding the passive, you can try to replace it with Determination, or use a Cyclone Strike <Wall of Wind> + Relentless Assault combo.

    PoJ

    My 2nd favorite Set, it's mostly restricted to Tempest Rush builds (speedfarm/push variants), and this Season will be given as Haedrig's Gift for players who advance in the Season Journal, introducing the new Sets in the HG's Rotation.

    TR: the push variant requires only Won Khim Lau and Balance (Sweeping Wind stacks don't influence damage as in Sunwuko), so my guess is players will use Shenlong and WKL in the 4th slot. Already has CoE in the lineup.

    LoD variants

    TR/LTK LoD variants perform in a more straightforward way when compared to their Set counterparts, while WoL uses an obscure synergy with Rabid Strike and Bindings of the Lesser Gods to increase its damage. Those builds will likely add either Stone Gauntlets in the 4th slot to increase their defense, or Stone of Jordan to increase their offensive potential and minimize potential bad elemental rolls.

    submitted by /u/russobolado to r/Diablo3Monks
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    Do Death's Bargain and Bain of the Trapped work together?

    Posted: 10 Nov 2020 09:40 PM PST

    They have similar aura (15yrds and 16yrds).

    The question - once the secondary power is unlocked (aura of slow), does the damage bonus apply to Death's Bargain?

    submitted by /u/Portergeist to r/Diablo3Necromancers
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    S22 MotE Seismic Rage build

    Posted: 10 Nov 2020 08:49 PM PST

    With Leap barbs new powers in the patch I thought I'd post my personal leap build for people that aren't about that pure frogger lifestyle.

    Enjoy :)

    https://www.diablofans.com/builds/94948-2-6-10-mote-seismic-rage

    submitted by /u/Momenaut to r/Diablo3Barbarians
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    What are the picks for 4th Kanai slot, and which build benefits most?

    Posted: 02 Nov 2020 05:38 AM PST

    The first thing that comes to mind is that anyone who doesn't already use CoE (avg x1.5 dmg) + Elusive Ring (x2.5 toughness) + Unity (x2 toughness but remove Wyrd / Oculus) can pick one of those. GoD with their Focus + Restraint will probably be cubing CoE + Elusive.

    Echoing Fury is also a possibility, unless you're pushing high and very concerned with the rift guardian fight. +75% attack speed and +25% movement speed as long as you kill something every 4(?) sec. Not too hot for GoD (except for the movement speed when speed farming, maybe Dawn & Echoing Fury cubed?), but other builds should be happy to get that attack speed.

    Stone Gauntlets is another. Not sure if it's consistent enough for someone who uses Smoke Screen a lot, but at full stacks it's about x2.5 toughness with Taeguk and x2.7 without (assuming the bonus is additive with Taeguk and paragon armor %, otherwise higher).

    submitted by /u/Bl_rp to r/Diablo3DemonHunters
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    Weekly Question/Gear Thread - Week 44, 2020

    Posted: 01 Nov 2020 10:33 PM PST

    Ask simple questions and/or get gear help in this thread!

    If you are asking for help with gear, either include a d3planner link, your battle.net profile, or screenshots of the items you want to compare.

    Creating your own thread is still acceptable but we advice you to try here atleast!

    submitted by /u/AutoModerator to r/Diablo3Crusaders
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