Diablo Fire bird set dungeon |
- Fire bird set dungeon
- Weekly Question/Gear Thread - Week 46, 2020
- [Week 46] Items/Specs mega thread!
- Im going Fire Twister in s22.
- Witch Doctor Shadow Clones - Which build will be the best?
- Chicken Helltooth advice needed
Posted: 15 Nov 2020 04:51 PM PST So I'm one dungeon off from getting set dungeons' wings but with recent Patch etched sigil doesn't seem to work with fire bird since it's only twister now, what source should I use for the dungeon then ? [link] [comments] |
Weekly Question/Gear Thread - Week 46, 2020 Posted: 15 Nov 2020 10:33 PM PST Ask simple questions and/or get gear help in this thread! If you are asking for help with gear, either include a d3planner link, your battle.net profile, or screenshots of the items you want to compare. Creating your own thread is still acceptable but we advice you to try here atleast! [link] [comments] |
[Week 46] Items/Specs mega thread! Posted: 15 Nov 2020 04:08 PM PST Weekly sticky. Post your questions on items, gearing, specs and other small things here. [link] [comments] |
Posted: 15 Nov 2020 10:25 AM PST Ive been playing around with the standard arcane twister build for a while, it's been really fun, got myself to gr 126 solo and landed on #24 on xbox. I think I've come up with a better version for next season. I didnt seem to need aguila with the use of flame ward, but didnt have a better option for chest, and liked running stone of Jordan, CoE, and cubed karini, over a cubed flavor. (Gr 126 solos and 129 groups) With the energy twister sword change we can now use fire for twister! D3 planner wont save atm, I'll link later... Here's link. https://maxroll.gg/d3planner/605867066 That's paragon 1500 with 100 augments. Drop Prides Fall for Andariels Visage. Drop Aquila Curiass for Cindercoat. Gale force rune for twister. Switch elemental exposure talent for blur. You lose Aguila damage reduction ( which I never really used unless I was tanking molten and arcane at the same time) spamming twisters is more fun anyways. But you get blurs 17% at all times You still keep your resource cost reduction with cindercoat. Enemies still take 15% increased damage from gale force rune. (Compared to elemental exposures 5% per element ) But you pick up 40% elemental damage on those 2 items. 120% elemental damage hits like a truck. Or even drop your SoJ for karini and cube a flavor and still be at 100% ele. You can even throw in magefist if you really want to be a glass cannon, or for your speed build. (Drop deathwish for Aether Walker) Without stone gauntlets ( up to 140% fire damage!) I can still destroy 120s, I do sometimes die, but the rift guardian drops in 30 seconds, I don't even have the new etched sigil, lol. I'll do further testing when I find it. Edit: got a new Etched sigil with a soso roll. After regemming str I did a 125 and only died once being stupid,guardian was Orlash. I'd normally bail on him, but got him down this time with 10 seconds to spare. I have 22.8k intellect and 730k hp for a reference point. Also did some 120 and 125s with a zmonk, we were doing 120s in 7:30. this build doesn't need stone gauntlets until 125+, I'd also dropped blur for astral presence, even more twisters, theres just so many options with an SoJ and fire damage gear. I think that fire and gale force rune is still the way to go even if you use the rest of last season's meta. And if you use SOJ over flavor you can switch to any twister rune at any time. Tell me what you think and what you've been theorycrafting and testing for wizards, thanks for reading. Sorry for formatting, on mobile. [link] [comments] |
Witch Doctor Shadow Clones - Which build will be the best? Posted: 06 Nov 2020 02:26 PM PST The Season 22 will be released Nov 20th and the Witch Doctor Shadow clones will be:
What I've read and watch about the clones is that they will damage related to the sheet damage of your character and the number of legendaries that you would be wearing. So to analyze Clone skills I think we can take the face value of that skill % weapon damage. I haven't learn which multiplier the clones will have to compete with the ~10k% damage amplification of the 6 piece bonus of the sets or the high level LoD gems. Depending on how big it will be this damage amplification, it would be better for a clone to cast a damage buff (like Piranhas) rather than a DPS skill. I haven't learn also anything about cooldown, mana or skill rotation of the Clones. There is a mana regeneration skill in one of the variations (Spirit Barrage - The Spirit is willing). It's not clear if it will regenerate the Clone's mana, our char's mana or both. It's not clear also if Clone's mana would be infinite or not.
Result: 1 medium damage skill, 3 weak damage skills, 1 damage buff and 1 slow skill
Result: 1 good damage skill, 3 weak damage skill, 1 damage buff, 1 almost 0 damage skill
Result: 2 good damage skills (one with damage buff), 2 weak damage skills, 1 damage buff, 1 damage debuff For me it appears that the Build 3 will be the best by far. [link] [comments] |
Chicken Helltooth advice needed Posted: 06 Nov 2020 04:57 PM PST So I put together chicken build to do quick bounties (I used the build from icyveins) but it feels really weak, I mean yeah I can run fast but my mundungu is faster when considering how long I have to wait for my pets to kill elites any tips or builds best for t13/16 bounties ? [link] [comments] |
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