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    Diablo Fire bird set dungeon

    Diablo Fire bird set dungeon


    Fire bird set dungeon

    Posted: 15 Nov 2020 04:51 PM PST

    So I'm one dungeon off from getting set dungeons' wings but with recent Patch etched sigil doesn't seem to work with fire bird since it's only twister now, what source should I use for the dungeon then ?

    submitted by /u/Tadeo133x to r/Diablo3Wizards
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    Weekly Question/Gear Thread - Week 46, 2020

    Posted: 15 Nov 2020 10:33 PM PST

    Ask simple questions and/or get gear help in this thread!

    If you are asking for help with gear, either include a d3planner link, your battle.net profile, or screenshots of the items you want to compare.

    Creating your own thread is still acceptable but we advice you to try here atleast!

    submitted by /u/AutoModerator to r/Diablo3Crusaders
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    [Week 46] Items/Specs mega thread!

    Posted: 15 Nov 2020 04:08 PM PST

    Weekly sticky. Post your questions on items, gearing, specs and other small things here.

    submitted by /u/AutoModerator to r/Diablo3Barbarians
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    Im going Fire Twister in s22.

    Posted: 15 Nov 2020 10:25 AM PST

    Ive been playing around with the standard arcane twister build for a while, it's been really fun, got myself to gr 126 solo and landed on #24 on xbox. I think I've come up with a better version for next season.

    I didnt seem to need aguila with the use of flame ward, but didnt have a better option for chest, and liked running stone of Jordan, CoE, and cubed karini, over a cubed flavor. (Gr 126 solos and 129 groups)

    With the energy twister sword change we can now use fire for twister!

    D3 planner wont save atm, I'll link later... Here's link. https://maxroll.gg/d3planner/605867066 That's paragon 1500 with 100 augments.

    Drop Prides Fall for Andariels Visage.

    Drop Aquila Curiass for Cindercoat.

    Gale force rune for twister.

    Switch elemental exposure talent for blur.

    You lose Aguila damage reduction ( which I never really used unless I was tanking molten and arcane at the same time) spamming twisters is more fun anyways.

    But you get blurs 17% at all times

    You still keep your resource cost reduction with cindercoat.

    Enemies still take 15% increased damage from gale force rune. (Compared to elemental exposures 5% per element )

    But you pick up 40% elemental damage on those 2 items.

    120% elemental damage hits like a truck. Or even drop your SoJ for karini and cube a flavor and still be at 100% ele.

    You can even throw in magefist if you really want to be a glass cannon, or for your speed build. (Drop deathwish for Aether Walker)

    Without stone gauntlets ( up to 140% fire damage!) I can still destroy 120s, I do sometimes die, but the rift guardian drops in 30 seconds, I don't even have the new etched sigil, lol. I'll do further testing when I find it.

    Edit: got a new Etched sigil with a soso roll. After regemming str I did a 125 and only died once being stupid,guardian was Orlash. I'd normally bail on him, but got him down this time with 10 seconds to spare. I have 22.8k intellect and 730k hp for a reference point.

    Also did some 120 and 125s with a zmonk, we were doing 120s in 7:30. this build doesn't need stone gauntlets until 125+, I'd also dropped blur for astral presence, even more twisters, theres just so many options with an SoJ and fire damage gear.

    I think that fire and gale force rune is still the way to go even if you use the rest of last season's meta. And if you use SOJ over flavor you can switch to any twister rune at any time.

    Tell me what you think and what you've been theorycrafting and testing for wizards, thanks for reading. Sorry for formatting, on mobile.

    submitted by /u/JustNotherDedPoorMan to r/Diablo3Wizards
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    Witch Doctor Shadow Clones - Which build will be the best?

    Posted: 06 Nov 2020 02:26 PM PST

    The Season 22 will be released Nov 20th and the Witch Doctor Shadow clones will be:

    • Build Variation 1
      • Grasp of the Dead - Rain of Corpses
      • Piranhas - Zombie Piranhas
      • Zombie Charger - Zombie Bears
      • Corpse Spiders - Medusa Spiders
      • Locust Swarm - Diseased Swarm
      • Acid Cloud - Kiss of Death
    • Build Variation 2
      • Wall of Death - Fire Wall
      • Firebomb - Flash Fire
      • Acid Cloud - Acid Rain
      • Piranhas - Zombie Piranhas
      • Zombie Charger - Explosive Beast
      • Spirit Barrage - Well of Souls
    • Build Variation 3
      • Haunt - Poisoned Spirit
      • Spirit Barrage - The Spirit is Willing
      • Wall of Death - Communing with Spirits
      • Piranhas - Zombie Piranhas
      • Acid Cloud - Slow Burn
      • Grasp of the dead - Unbreakable Grasp

    What I've read and watch about the clones is that they will damage related to the sheet damage of your character and the number of legendaries that you would be wearing. So to analyze Clone skills I think we can take the face value of that skill % weapon damage.

    I haven't learn which multiplier the clones will have to compete with the ~10k% damage amplification of the 6 piece bonus of the sets or the high level LoD gems. Depending on how big it will be this damage amplification, it would be better for a clone to cast a damage buff (like Piranhas) rather than a DPS skill.

    I haven't learn also anything about cooldown, mana or skill rotation of the Clones. There is a mana regeneration skill in one of the variations (Spirit Barrage - The Spirit is willing). It's not clear if it will regenerate the Clone's mana, our char's mana or both. It's not clear also if Clone's mana would be infinite or not.

    • Build Variation 1
      • Grasp of the Dead - Rain of Corpses
        • A skill used in a weak HellTooth build. That rune is used via Deadly Rebirth knife, used in that build
      • Piranhas - Zombie Piranhas
        • Has as good area of effect and gives 15% damage increase to affected enemies.
      • Zombie Charger - Zombie Bears
        • A skill and rune used in a weak HellTooth build. Stronger than Grasp of Dead though.
      • Corpse Spiders - Medusa Spiders
        • Normally this skill is not used for DPS. Slows enemy in 60%
      • Locust Swarm - Diseased Swarm
        • Adds a 750% weapon damage cloud that remains when enemy dies from the Swarm. I don't know if it has a good damage value compared to the other skills.
      • Acid Cloud - Kiss of Death
        • A skill used in a weak HellTooth build. It's the wrong rune though, so it will probably weaker than it could be.

    Result: 1 medium damage skill, 3 weak damage skills, 1 damage buff and 1 slow skill

    • Build Variation 2
      • Wall of Death - Fire Wall
        • A skill and rune used in some HT builds to complement the damage of Zombie Bears, Grasp of Dead or Acid Cloud. This rune makes the damage tick faster, but the great benefit is to stack, which is a feature of Jeram's Bracer, which the clone won't have. If the cooldown is not 0 for the Clones, I don't think this skill will be very good for DPS
      • Firebomb - Flash Fire
        • It appears to be a weak skill with low damage and low area of effect. Doesn't have any buffs or debuffs.
      • Acid Cloud - Acid Rain
        • Skill used in a weak HT build. This rune has a good area of effect.
      • Piranhas - Zombie Piranhas
        • Has as good area of effect and gives 15% damage increase to affected enemies.
      • Zombie Charger - Explosive Beast
        • Has a good area of effect, and more damage than the unruned skill. It's not often used so it won't probably be a good damage dealer overall.
      • Spirit Barrage - Well of Souls
        • It is a good damage skill since it's used in a LoD/LoN build. This rune was used in that build before the Gazing Demise got a buff on Manitou rune

    Result: 1 good damage skill, 3 weak damage skill, 1 damage buff, 1 almost 0 damage skill

    • Build Variation 3
      • Haunt - Poisoned Spirit
        • This skill is the main damage dealer of the Jade build and also gives 20% damage buff (but only for the Clones attacks, not the player's)
      • Spirit Barrage - The Spirit is Willing
        • It is a good damage skill since it's used in a LoD/LoN build. It regenerates Mana. It's unclear how this effect will play in the game.
      • Wall of Death - Communing with Spirits
        • The chosen rune of Garg HT build. It has a good damage debuff and slow enemies as well.
      • Piranhas - Zombie Piranhas
        • Has as good area of effect and gives 15% damage increase to affected enemies.
      • Acid Cloud - Slow Burn
        • A skill used in a weak HellTooth build. It's the rune used in that build.
      • Grasp of the dead - Unbreakable Grasp
        • A skill used in a weak HellTooth build. This rune slows enemies in 80% (+20 than the normal effect) and has no Mana cost. There no indication how Mana will work with the Clones.

    Result: 2 good damage skills (one with damage buff), 2 weak damage skills, 1 damage buff, 1 damage debuff

    For me it appears that the Build 3 will be the best by far.

    submitted by /u/robsonwt to r/Diablo3witchdoctors
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    Chicken Helltooth advice needed

    Posted: 06 Nov 2020 04:57 PM PST

    So I put together chicken build to do quick bounties (I used the build from icyveins) but it feels really weak, I mean yeah I can run fast but my mundungu is faster when considering how long I have to wait for my pets to kill elites any tips or builds best for t13/16 bounties ?

    submitted by /u/Tadeo133x to r/Diablo3witchdoctors
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