Diablo Playing Diablo 2 for the first time... |
- Playing Diablo 2 for the first time...
- What Class Archetype Has Not Yet Been Done in Diablo?
- So a barb did gr 150 with some questionable mechanics
- First GR 150 Solo cleared by Eggman.
- 1000 Pandemonium stacks ruined my grift push by spawning Diablo?
- Diablo IV World Map
- I hope Kadala is a boss in Diablo IV
- Just ancients on HC
- Wallpaper: Diablo IV #5 Creation (Art by Igor Sidorenko)
- Redundancy of adding "NEW" class archetypes in Diablo 4
- Diablo 3 Challenge Rift #129 Map and Strategy Guide (North America)
- Sudden realization
- Diablo 3 on PS4
- Just got a two week ban for clicking too quickly as I switched between my Diablo 2 accounts to compare character skill trees.
- What if WE are the "few" supposed to maintain the Eternal Conflict?
- Act V, Barbarian Hireling:if he can uses barbarian only items, does he gain benefit from passive abilities?
- [Monk] Trying to understand Tempest Rush / Sweeping Wind damage rates.
- Diablo 3 Challenge Rift Week 129
- Median XL, Path Of Diablo, or Diablo 3?
- Let’s recognize the graphical brilliance of Diablo 2
- Blueprints for creating interesting Special Affixes for Legendaries
- My personal feedback for Diablo IV!
- To Beta D4 or not to Beta? That is the question.
- FREE EGGMAN
Playing Diablo 2 for the first time... Posted: 09 Dec 2019 08:25 AM PST After countless hours poured into D3, I decided to purchase D2 on my Macbook and I have to say...It's fucking incredible! I started of using the Amazon class and am really enjoying the gameplay so far; the mechanics, music, flow and atmosphere are exquisite and actually feel really refreshing despite it being so many years old. I am sucked into this world and am surprised that a game this old can manage this level of detail. Can't imagine what this must have felt like in its heyday. Do any of you still play this game regularly? [link] [comments] | ||
What Class Archetype Has Not Yet Been Done in Diablo? Posted: 09 Dec 2019 05:40 AM PST The witch doctor is one of the most unconventional class in Diablo and least likely to appear in any other fantasy game. It got me thinking what other class types could be incorporated into the game. So far, no warrior that fights dirty or an alchemist-type class has ever appeared in the series (lorewise, the necromancer uses alchemy according to Diablo II NPCs). It's also unlikely for gun wielders as it doesn't fit with the current setting. Taking the Mage Clans into account, the Ennead Clan (of which Zoltun Kulle was a belonged) dabbled in matter enchantment and transmutation, the Ammuit Clan channeled magic to conjure illusions and warp reality, and the old Vizjerei Clan practiced demonology. These are possible bases for spellcasting classes. So what other class archetype has not made an appearance/do you want to see in the future? [link] [comments] | ||
So a barb did gr 150 with some questionable mechanics Posted: 09 Dec 2019 07:24 PM PST
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First GR 150 Solo cleared by Eggman. Posted: 09 Dec 2019 07:25 PM PST
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1000 Pandemonium stacks ruined my grift push by spawning Diablo? Posted: 09 Dec 2019 12:45 PM PST Screenshot taken after I'd died and lost the stacks Did pandemonium stacks just spawn diablo or am I retarded? So I've been pushing solo wizard lately and managed to reach a decently high level, and so I'm in this rift that looks like its going well and I may even get 122 clear which could push me into top 50 on EU, when out of nowhere Diablo spawns and I just die. I'm not even sure it was because of him, but I was doing pretty well up to that point with no deaths and then I kind of just got oneshot? I'm so confused. I'm assuming it's cause of the pandemonium stacks because I had just reached 1000, and I've never seen diablo outside campaign/bounties. Is this supposed to help me somehow? I was expecting 1000 stacks to make the entire rift explode or whatever, since if the 300-400-500 effects are so strong, 1000 must be nuts right? RIGHT?? [link] [comments] | ||
Posted: 09 Dec 2019 09:53 AM PST Diablo IV could have an Influenced World Map! 1. World and Monsters 2. Items 3. Crafting 4. PvP 5. Pros / Cons Short Intro: The Angels and Demons try to spread their influence all over the World of Sanctuary, thus reviving the Old religions: The Cathedral of Light, The Triune, and the Nephalemic Worship They could manage this by starting to influence different regions of the World, affecting the town, items, monsters, dungeons, etc. Please don't hate my paint skills Screenshot was taken from MrLlamaSC's stream / YouTube. Region is influenced by Absolution! (Angelic Power) Region is influenced by Damnation! (Demonic Power) Region is influenced by Mortality! (Ancestral Power) 1. World and Monsters While under influence, the town vendors react different, depending on which influence took over. Absolution: More quantity / low quality / no quests because people / vendors pray Damnation: Low quantity / high quality / no quests because people / vendors are afraid Mortality: no effect / can take quests from people / vendors. Monsters and dungeons in these regions are affected by unique affixes closely tied to the Influence, on top of the ones they can spawn with. Letting the Influence spread over time spawns Events on the World Map, or Unique Bosses in a dungeon, which can be further augmented with dungeon keys for greater rewards. Clearing dungeons / helping NPCs in the region makes the influence smaller but moves it in the opposite direction. If the Event is completed or the Boss in the Dungeon is killed, it will respawn somewhere else on the map, after some time, thus beginning the cycle anew. 2. Items Items touched by Angelic / Demonic / Ancestral Power should have their own benefits but should come with drawbacks. (regardless of item rarity/level) Angelic > Demonic (Angelic strong against Demonic, but weak against Ancestral) Demonic > Ancestral (Demonic strong against Ancestral, but weak against Angelic) Ancestral > Angelic (Ancestral strong against Angelic, but weak against Demonic) This means that Armor and Weapons are strong / weak against their counterpart. 3. Crafting Essence can be extracted from the "touched" item. This can be used to enhance items, turning them into "touched" items. Adding more essence yields greater rewards, but at the risk of destroying the item. E.g.: First Empower has 100% guaranteed result, 2nd has 66%, 3rd has 33%. 4. PvP Having "x"-amount of Angelic / Demonic / Ancestral Power turns you into their respective Aspect, and you instantly become hostile towards players of different ones, in PvP zones. Depending on how easy/hard it is to gain Angelic/Demonic/Ancestral Power, the amount should be higher than [insert placeholder number], to be able to turn into their respective Aspect. Whilst engaged in PvP combat, gear swap is disabled! Pros:
Cons:
If you managed to read this far, THANK YOU! [link] [comments] | ||
I hope Kadala is a boss in Diablo IV Posted: 09 Dec 2019 03:38 PM PST ...so she can get rekt for giving me so much trash loot for so long. [link] [comments] | ||
Posted: 09 Dec 2019 04:56 PM PST
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Wallpaper: Diablo IV #5 Creation (Art by Igor Sidorenko) Posted: 09 Dec 2019 03:16 PM PST Diablo IV #5: Creation (Art by Igor Sidorenko)
deviantART: http://fav.me/ddlzkue
Featuring Epic art by Igor Sidorenko
Igor's piece is just breathtaking. I just tried to fit everything I could into this wall. I think a tiny amount is cropped off the left and right but I was minuscule imo.
Enjoy guys and I will have more later in the week.
HK
Diablo IV (C) Blizzard [link] [comments] | ||
Redundancy of adding "NEW" class archetypes in Diablo 4 Posted: 09 Dec 2019 09:58 PM PST So there's a thread on the front page that's asking what "new" classes could be added to Diablo 4 that have not been already done in the past. I'd like to argue that the classic Diablo gameplay loop does not allow for a lot of creativity due to it leaning towards the most efficient ways of killing hundreds of monsters in seconds. Right now we have 3 distinct classes:
Any "new" class in classic Diablo gameplay formula is redundant since the game play for all of them is practically the same. Go in->spam spells->dodge spells->repeat. The core gameplay doesn't allow for anything new. The spamfest HAS to change for the class picking to matter. A single target stealthy character doesn't work, since the gameplay relies on mowing down screens of monsters. Purely support character doesn't work for the same reason. There are other ways to create distinct gameplay loops though
This is not necessarily what I think the game needs in order to feel fresh, but is absolute must if one wants to diversify the gameplay loop. [link] [comments] | ||
Diablo 3 Challenge Rift #129 Map and Strategy Guide (North America) Posted: 09 Dec 2019 05:07 PM PST
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Posted: 09 Dec 2019 03:49 AM PST I just realize there are a total of 7 nephalem classes, just like there are 7 Evils! I am thinking to compare them.. [link] [comments] | ||
Posted: 09 Dec 2019 12:30 PM PST Diablo 3 Eternal Collection is on sale at the PS store. Is it worth it or nah? I've played Diablo 2 on PC 10-15 years ago when I was just a kid so I didn't really know what was going on. So I'm a bit out of the loop in terms of lore. [link] [comments] | ||
Posted: 09 Dec 2019 06:23 PM PST Blizzard support won't do anything about it and won't even confirm the reason for the ban. I can't believe any company would operate this way. Completely insane. So much for getting to enjoy the new ladder season after pouring in hours this past weekend. Are there any Blizzard reps on here that can help out? [link] [comments] | ||
What if WE are the "few" supposed to maintain the Eternal Conflict? Posted: 09 Dec 2019 10:06 AM PST I was somewhat brainstorming about the purpose behind Diablo Lore and suddenly got myself thinking in some stuff about the "Eternal Conflint", as follow: So, it might not happen soon (Diablo IV), not even Blizzard soon (Diablo V-VI? hahaha), but EVENTUALLY, ain't the Nephalem splitting between two factions, one being prone to the good and the other to evil, and destined to fight each other till the end of time, and so I've never played WoW, and this kind of "two sides battling each other for power" seems more of the MMORPG genre than our ARPG, Please, share your toughts and opinions! Nonetheless, PS: I'm not saying that I WANT this. It's just merely a late night thought! :) [link] [comments] | ||
Posted: 09 Dec 2019 05:16 AM PST Title Sorry for the noob question: can the barbarian hireling in act V gain passive abilities if I give him an item which grants them? For example: if I gave him an horned helm which gives sword mastery +2 does he gain the stats from this passive ability? Do bonuses like "+1 to bash" or "+1 to stun" increase his damage on these skills since he can use them? I couldn't find an answer on the wiki, thanks for your time [link] [comments] | ||
[Monk] Trying to understand Tempest Rush / Sweeping Wind damage rates. Posted: 09 Dec 2019 03:21 PM PST For the sake of ease lets say [Tempest Rush]'s damage is listed as 500% weapon damage, and [Sweeping Wind]'s is also listed as 500% (5 stacks @ 100% each.) No ability modifiers, attack speed, or anything else. Do these abilities have the same DPS? (500% Weapon Damage per Second?) Or does TR tick 5 times per second for 2500%, and SW only ticks twice for 1000% ? [link] [comments] | ||
Diablo 3 Challenge Rift Week 129 Posted: 09 Dec 2019 03:07 PM PST
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Median XL, Path Of Diablo, or Diablo 3? Posted: 09 Dec 2019 02:39 PM PST I'm trying to decide which game I want to play and I was hoping to get some opinions. I see a lot of stuff on mods about for D2 - Median XL, Path of Diablo I also put in hundreds of hours in Diablo 3 on console but never on PC. I thought about doing that because at least on PC there won't me any hacked gear to make the endgame boring. At the end of the day I just want the most fun experience. Diablo 2 is my favorite game ever but it's aged and I feel like it would be difficult to get people to play with. Diablo 3 I've just spent so much time with already. Anyway, enough rambling. Just curious on the community opinion. [link] [comments] | ||
Let’s recognize the graphical brilliance of Diablo 2 Posted: 09 Dec 2019 01:31 PM PST Dynamic lighting. Dynamic shadows. Every single piece of item shown on your sprite. Even the torches in Rogue camp burn with accurate shadows. The swords and shield all have accurate shadows. Ambient lighting of skills. Spells. Auras. [link] [comments] | ||
Blueprints for creating interesting Special Affixes for Legendaries Posted: 09 Dec 2019 04:39 AM PST In this thread I am sharing some layouts and examples that can be used to create interesting Special Affixes for Legendary Items. Please keep in mind that the numbers, affixes and procs used here are of course just examples for the purpose of illustration. =================================== For each (percentage) point of Affix X you have, gain x amount of Y Examples:
If you have at least x amount of X, gain Y Examples:
Transform x% of Affix X into x% Y Examples:
If you have less than x amount of X, gain Y Examples:
Increases X by a large amount, but reduces X for every x amount of Y you have Examples:
=================================== While you are at full health (above ~85% max health), gain X Examples:
While you are not on full health (below ~85% max health), gain X Examples:
While you are on low health (below 35% max health), gain X Examples:
While you are not on low health (above 35% max health), gain X Examples:
--- the same conditions can also be applied to low/full Resource or even low/full Energy Shield if it should get implemented --- =================================== After you have killed x enemies in a row, gain X (Kill Streak Bonus) Examples:
Gain Aura X when you equip this item Examples:
=================================== If you have done X in the last x seconds, gain Y Examples:
If you have NOT done X in the last x seconds, gain Y Examples:
=================================== I hope this can be used as a template by the Diablo 4 devs to create some very nice and interesting effects for legendary items. If you have anything to add, write it down below! Thank you! [link] [comments] | ||
My personal feedback for Diablo IV! Posted: 09 Dec 2019 04:08 AM PST Hello everyone! I am very new to this site. This is my first post and for those interested, you can click on the google link below. Beware, it's a very long document! I tried my best to share my view on the subject, do not take it literally as a perfectly made one, I am just a normal guy trying to "contribute" to the feedback. The goal was to give more or less successfully a conceptualize idea on what could possibly the best way to satisfy the different communities from the Diablo franchise. There is not only text but some ugly design of me to give further details on what I tried to describe textually. No Ego conflict and disagree to disagree mentality, keep it nice and positive, please! I hope you like it and bring new discussion on what could be improved, changed and added within what I have given. Link: https://drive.google.com/open?id=1saAYk44ZdmSELzl4gj1TMR4ENKHlWTR5 Thanks! [link] [comments] | ||
To Beta D4 or not to Beta? That is the question. Posted: 09 Dec 2019 12:46 PM PST When Blizzard released Diablo 3 they refused to do a full open beta (up to level 13 only) to avoid spoilers, however this appears to perhaps have backfired on them. It wasn't until release and criticism and feedback that the game arguable got much better. Had Blizzard had a beta period they may or may not have been able to correct many features prior to launch resulting in a much different life cycle. I think Diablo 4 could very much benefit if Blizzard were to iron out the fundamentals of the game; the world, the characters, the skills and story, and then release an open beta. They could then implement "a flavor" of the intricacies such as itemization, crafting, endgame etc. in small controlled amounts. Just enough to get positive feedback on the mechanics without spoiling the wow factor on full release. I understand the reluctance blizzard would have in doing this and it is dangerous but I think if done right it could have a huge benefits. what yall think? [link] [comments] | ||
Posted: 09 Dec 2019 09:00 PM PST |
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