Diablo Frydehr's Wrath |
- Frydehr's Wrath
- Witch Doctor Shadow Clones - Which build will be the best?
- Struggling With Early Game Builds
- Chicken Helltooth advice needed
- Set gear where to find?
- Masquerade of Burning Carnival
- My Diablo 3 playtrue
Posted: 07 Nov 2020 01:18 AM PST I have 2 Frydehr's Wrath's: Item A 950 STR 900 VIT 10% Crit Chance 15% Increased Condemn Damage (re-rolled) 780% Condemn Damage Increase (legendary affix) Item B 875 str 8.5% CC 18% Area Damage 15% Increased Condemn Damage (re-rolled) 736% Condemn Damage Increase (legendary affix) Item B has area damage, which is good, but I lose 6% Condemn damage boost from legendary affix (736 vs 780), and a bit of crit chance (1.5%). Do you think the Area Damage makes up the difference? Currently I'm running about 85% area damage overall. [link] [comments] | ||
Witch Doctor Shadow Clones - Which build will be the best? Posted: 06 Nov 2020 02:26 PM PST The Season 22 will be released Nov 20th and the Witch Doctor Shadow clones will be:
What I've read and watch about the clones is that they will damage related to the sheet damage of your character and the number of legendaries that you would be wearing. So to analyze Clone skills I think we can take the face value of that skill % weapon damage. I haven't learn which multiplier the clones will have to compete with the ~10k% damage amplification of the 6 piece bonus of the sets or the high level LoD gems. Depending on how big it will be this damage amplification, it would be better for a clone to cast a damage buff (like Piranhas) rather than a DPS skill. I haven't learn also anything about cooldown, mana or skill rotation of the Clones. There is a mana regeneration skill in one of the variations (Spirit Barrage - The Spirit is willing). It's not clear if it will regenerate the Clone's mana, our char's mana or both. It's not clear also if Clone's mana would be infinite or not.
Result: 1 medium damage skill, 3 weak damage skills, 1 damage buff and 1 slow skill
Result: 1 good damage skill, 3 weak damage skill, 1 damage buff, 1 almost 0 damage skill
Result: 2 good damage skills (one with damage buff), 2 weak damage skills, 1 damage buff, 1 damage debuff For me it appears that the Build 3 will be the best by far. [link] [comments] | ||
Struggling With Early Game Builds Posted: 06 Nov 2020 06:22 AM PST Is it accepted that this class has an awkward early game? I mean the transition between hitting fresh-70 and getting to your first coherent build that can actually farm efficiently. My Wizard experience so far (2 separate toons) has been (1) I hit level 70 and (2) I'm kind of stuck at T2-6 with abysmal speed. Is there a good, go-to early game build that can reliably be used to springboard into a more complete, end-game build? I feel my experience with Monk, DH, and Necro has been much smoother. A lot of the legendaries for Wiz seem so niche / gimmicky. [link] [comments] | ||
Chicken Helltooth advice needed Posted: 06 Nov 2020 04:57 PM PST So I put together chicken build to do quick bounties (I used the build from icyveins) but it feels really weak, I mean yeah I can run fast but my mundungu is faster when considering how long I have to wait for my pets to kill elites any tips or builds best for t13/16 bounties ? [link] [comments] | ||
Posted: 29 Oct 2020 10:44 PM PDT Trying to get to level 70, it's becoming a bit hard ! I'm confused on how you find set gear when you reach level 70? Is there was a way to find them ? Rifts ? Thanks ! [link] [comments] | ||
Masquerade of Burning Carnival Posted: 29 Oct 2020 09:58 AM PDT So I'm fairly new to Diablo 3 and am really enjoying the new necromancer set, just wondering what changes you might want to see with the set ( I don't feel it really needs a change, I'm just wondering what you would like to see buffed or nerfed). [link] [comments] | ||
Posted: 30 Oct 2020 03:25 AM PDT
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