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    Saturday, November 7, 2020

    Diablo Frydehr's Wrath

    Diablo Frydehr's Wrath


    Frydehr's Wrath

    Posted: 07 Nov 2020 01:18 AM PST

    I have 2 Frydehr's Wrath's:

    Item A

    950 STR

    900 VIT

    10% Crit Chance

    15% Increased Condemn Damage (re-rolled)

    780% Condemn Damage Increase (legendary affix)

    Item B

    875 str

    8.5% CC

    18% Area Damage

    15% Increased Condemn Damage (re-rolled)

    736% Condemn Damage Increase (legendary affix)

    Item B has area damage, which is good, but I lose 6% Condemn damage boost from legendary affix (736 vs 780), and a bit of crit chance (1.5%).

    Do you think the Area Damage makes up the difference?

    Currently I'm running about 85% area damage overall.

    submitted by /u/alcoholbob to r/Diablo3Crusaders
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    Witch Doctor Shadow Clones - Which build will be the best?

    Posted: 06 Nov 2020 02:26 PM PST

    The Season 22 will be released Nov 20th and the Witch Doctor Shadow clones will be:

    • Build Variation 1
      • Grasp of the Dead - Rain of Corpses
      • Piranhas - Zombie Piranhas
      • Zombie Charger - Zombie Bears
      • Corpse Spiders - Medusa Spiders
      • Locust Swarm - Diseased Swarm
      • Acid Cloud - Kiss of Death
    • Build Variation 2
      • Wall of Death - Fire Wall
      • Firebomb - Flash Fire
      • Acid Cloud - Acid Rain
      • Piranhas - Zombie Piranhas
      • Zombie Charger - Explosive Beast
      • Spirit Barrage - Well of Souls
    • Build Variation 3
      • Haunt - Poisoned Spirit
      • Spirit Barrage - The Spirit is Willing
      • Wall of Death - Communing with Spirits
      • Piranhas - Zombie Piranhas
      • Acid Cloud - Slow Burn
      • Grasp of the dead - Unbreakable Grasp

    What I've read and watch about the clones is that they will damage related to the sheet damage of your character and the number of legendaries that you would be wearing. So to analyze Clone skills I think we can take the face value of that skill % weapon damage.

    I haven't learn which multiplier the clones will have to compete with the ~10k% damage amplification of the 6 piece bonus of the sets or the high level LoD gems. Depending on how big it will be this damage amplification, it would be better for a clone to cast a damage buff (like Piranhas) rather than a DPS skill.

    I haven't learn also anything about cooldown, mana or skill rotation of the Clones. There is a mana regeneration skill in one of the variations (Spirit Barrage - The Spirit is willing). It's not clear if it will regenerate the Clone's mana, our char's mana or both. It's not clear also if Clone's mana would be infinite or not.

    • Build Variation 1
      • Grasp of the Dead - Rain of Corpses
        • A skill used in a weak HellTooth build. That rune is used via Deadly Rebirth knife, used in that build
      • Piranhas - Zombie Piranhas
        • Has as good area of effect and gives 15% damage increase to affected enemies.
      • Zombie Charger - Zombie Bears
        • A skill and rune used in a weak HellTooth build. Stronger than Grasp of Dead though.
      • Corpse Spiders - Medusa Spiders
        • Normally this skill is not used for DPS. Slows enemy in 60%
      • Locust Swarm - Diseased Swarm
        • Adds a 750% weapon damage cloud that remains when enemy dies from the Swarm. I don't know if it has a good damage value compared to the other skills.
      • Acid Cloud - Kiss of Death
        • A skill used in a weak HellTooth build. It's the wrong rune though, so it will probably weaker than it could be.

    Result: 1 medium damage skill, 3 weak damage skills, 1 damage buff and 1 slow skill

    • Build Variation 2
      • Wall of Death - Fire Wall
        • A skill and rune used in some HT builds to complement the damage of Zombie Bears, Grasp of Dead or Acid Cloud. This rune makes the damage tick faster, but the great benefit is to stack, which is a feature of Jeram's Bracer, which the clone won't have. If the cooldown is not 0 for the Clones, I don't think this skill will be very good for DPS
      • Firebomb - Flash Fire
        • It appears to be a weak skill with low damage and low area of effect. Doesn't have any buffs or debuffs.
      • Acid Cloud - Acid Rain
        • Skill used in a weak HT build. This rune has a good area of effect.
      • Piranhas - Zombie Piranhas
        • Has as good area of effect and gives 15% damage increase to affected enemies.
      • Zombie Charger - Explosive Beast
        • Has a good area of effect, and more damage than the unruned skill. It's not often used so it won't probably be a good damage dealer overall.
      • Spirit Barrage - Well of Souls
        • It is a good damage skill since it's used in a LoD/LoN build. This rune was used in that build before the Gazing Demise got a buff on Manitou rune

    Result: 1 good damage skill, 3 weak damage skill, 1 damage buff, 1 almost 0 damage skill

    • Build Variation 3
      • Haunt - Poisoned Spirit
        • This skill is the main damage dealer of the Jade build and also gives 20% damage buff (but only for the Clones attacks, not the player's)
      • Spirit Barrage - The Spirit is Willing
        • It is a good damage skill since it's used in a LoD/LoN build. It regenerates Mana. It's unclear how this effect will play in the game.
      • Wall of Death - Communing with Spirits
        • The chosen rune of Garg HT build. It has a good damage debuff and slow enemies as well.
      • Piranhas - Zombie Piranhas
        • Has as good area of effect and gives 15% damage increase to affected enemies.
      • Acid Cloud - Slow Burn
        • A skill used in a weak HellTooth build. It's the rune used in that build.
      • Grasp of the dead - Unbreakable Grasp
        • A skill used in a weak HellTooth build. This rune slows enemies in 80% (+20 than the normal effect) and has no Mana cost. There no indication how Mana will work with the Clones.

    Result: 2 good damage skills (one with damage buff), 2 weak damage skills, 1 damage buff, 1 damage debuff

    For me it appears that the Build 3 will be the best by far.

    submitted by /u/robsonwt to r/Diablo3witchdoctors
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    Struggling With Early Game Builds

    Posted: 06 Nov 2020 06:22 AM PST

    Is it accepted that this class has an awkward early game? I mean the transition between hitting fresh-70 and getting to your first coherent build that can actually farm efficiently.

    My Wizard experience so far (2 separate toons) has been (1) I hit level 70 and (2) I'm kind of stuck at T2-6 with abysmal speed. Is there a good, go-to early game build that can reliably be used to springboard into a more complete, end-game build?

    I feel my experience with Monk, DH, and Necro has been much smoother. A lot of the legendaries for Wiz seem so niche / gimmicky.

    submitted by /u/Waste_Zucchini_1811 to r/Diablo3Wizards
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    Chicken Helltooth advice needed

    Posted: 06 Nov 2020 04:57 PM PST

    So I put together chicken build to do quick bounties (I used the build from icyveins) but it feels really weak, I mean yeah I can run fast but my mundungu is faster when considering how long I have to wait for my pets to kill elites any tips or builds best for t13/16 bounties ?

    submitted by /u/Tadeo133x to r/Diablo3witchdoctors
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    Set gear where to find?

    Posted: 29 Oct 2020 10:44 PM PDT

    Trying to get to level 70, it's becoming a bit hard ! I'm confused on how you find set gear when you reach level 70?

    Is there was a way to find them ? Rifts ? Thanks !

    submitted by /u/Jesta_bandit to r/Diablo3Necromancers
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    Masquerade of Burning Carnival

    Posted: 29 Oct 2020 09:58 AM PDT

    So I'm fairly new to Diablo 3 and am really enjoying the new necromancer set, just wondering what changes you might want to see with the set ( I don't feel it really needs a change, I'm just wondering what you would like to see buffed or nerfed).

    submitted by /u/IAMREAPER33 to r/Diablo3Necromancers
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    My Diablo 3 playtrue

    Posted: 30 Oct 2020 03:25 AM PDT

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